re: #2...not bringing in the B&W rules with the B&W cards was never an option for OP. look at the european nationals: if B&W cards were allowed they HAD to use B&W rules as well...
'mom
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re: #2...not bringing in the B&W rules with the B&W cards was never an option for OP. look at the european nationals: if B&W cards were allowed they HAD to use B&W rules as well...
'mom
Agreed, although they announced this a time ago. It was to be expected.I am completely in favour of the rotation, but as far as I can tell, these are the arguments against it being a good thing . . .
1. Players will be losing valuable cards sooner than they expected. Some people have only just got their hands on Luxray and Uxie X etc.
TPCi has a no card banning police, to keep up on par with the japanese format.2. There were easier ways to fix the format - ban certain cards or not bring in the B&W rules
It would be unfair for the rest.3. People who earned their Worlds invite playing MD-on decks should be able to play MD-on decks at Worlds
But it was dominated by SP decks, and only few decks could make against them thanks to the SP engine. If you decided to not play a SP deck, you either had to choose Machamp or Gyarados. And that's it, there's no more variety than that.4. MD-on was not as bad as people make out - Sabledonk didn't dominate BRs, donks are part of the game etc
Agreed.5. The relatively late notice hurts people who are not able to playtest much/get new cards before US/CDN Nats. They will probably end up just netdecking something with Emboar in it.
I disagree, I've seen around 20 archetypes just for this rotation.6. HGSS-BW will centralise around a few decks and will be dominated by a handful of archetypes, just like MD-on was
The slow and frustrating format is what people are actually celebrating, and I insist, there's a huge room for creativity. Since the overpowered cards in the DPPt era are rotating out, this allows lots of decks to be playable.7. The card pool is too small - less room for creativity, and lack of draw makes format slow and frustrating
Opinions.8. There is no legal Glaceon in Modified any more
Opinions.
Actually that last one was a fact :wink:
I do like the idea of the SPs going away. No more 1 turn win decks.
You do know Zekrom is in the new format right? It turn one donks rather easily.
Not really. You HAVE to have the three energies in hand and a way to get Shaymin and Pachirisu. Kinda hard.
Not really. You HAVE to have the three energies in hand and a way to get Shaymin and Pachirisu. Kinda hard.
@eriknance I think you had a big misperception...I do not care at all that players can or will win with cookie cutter decks. I brought it up as a counter to the "it's bad that bad players can win by donking!!!". Bad players are not going to win very many 8 round+top cut tournaments whether it is MD-on or HS-on; skill still wins out much more on average. This is just a game, and people can play whatever they want without reprisal in my opinion. Your job if you care about winning is to win out over them, whether rogue or not.
When a bad player donks, it's entirely different than when a bad player wins with a cookie cutter list. I already made the point -- donks offer a good player no chance to use their skill to win. Otherwise, good players can beat bad players with cookie cutter lists. You and I both seem to have no problem with cookie cutter lists. If I play MagneBoar and face a bad player playing MagneBoar, I will win more often. I'd like to say that for MD-on, but it's just not the case with the donk potential being so high. It gets a little easier in the top cut, but even then donks can knock a good player out.
Mulligans have nothing to do with "my deck building". The incessant amount of evolutions have really made a mess of decks. I like how any "defense" of HS-on is met with 10 "thanks", but any point about the flaws of HS-on is met with disparagement about deck building or actual playing ability.
What are you running that's giving you so many mulligans? The number of Basic Pokemon you run in a deck has everything to do with deck building.
Sorry to not respond to your post "in full", but I do not really have any points left I could make anew. Everyone is just going to assert that donks are anti-competitive (more people being able to compete is more competitive), and that HS-on is a perfect wonderland.
You have your opinion, I have mine. I'm with you on a couple of criticisms of HGSS-on, I just think that you're exaggerating a little on mulligans and "stalling out."