Pokémon TCG: Sword and Shield—Brilliant Stars

pmg24's Daily Cards

pmg24

Member
It's been a long time since I was last on here, but anyway, I'll be creating new cards each day. Here's some I had in mind for today:

Football Status::biggrin:

Conkeldurr HP 140 :fighting:
Stage 2: Evolves from Gurdurr

Ability: Offensive Guard
As long as this Pokemon is your Active Pokemon, prevent all damage done to your Bench Pokemon by your opponent's Active Pokemon.

:fighting::fighting::colorless: Blow Away 60
Switch your opponent's Active Pokemon with one of his or her Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.

:fighting::fighting::colorless::colorless: Lay Out 80
It the Defending Pokemon is Knocked out by this attack, discard 2 Energy attached to this Pokemon.

Weakness: :psychic:x2
Resistance:
Retreat Cost: :colorless::colorless::colorless:

Blastoise HP 140 :water:
Stage 2: Evolves from Wartortle

Ability: Lead Block
As long as this Pokemon is on your Bench, and the Defending Pokemon tries to attack, you may flip a coin. If heads, prevent that damage. You can only play 1 Lead Block Ability during your opponent's turn.

:water::water::colorless::colorless: Fullback Blow 70
Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokemon

Weakness: :lightning:x2
Resistance:
Retreat Cost: :colorless::colorless:

Sceptile HP 130 :grass:
Stage 2 Evolves from Grovyle

Ability: Quarterback Sneak
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip a coin. If heads, put 1 damage counter on 2 of your opponent's Pokemon.

:colorless: Flood Pass 20+
Move all Energy attached to this Pokemon to one of your Benched Pokemon. Then switch this Pokemon with that Benched Pokemon. This attack does 10 more damage for each Energy moved in this way.

Weakness: :fire:x2
Resistance: :water:-20
Retreat Cost:

Just some more Football::wink:

Feraligatr HP 130 :water:
Stage 2: Evolves from Croconaw

Ability: Crab Block
Once during your turn (before your attack), you may flip 2 coins. If both coins are heads, the Defending Pokemon can't attack during your opponent's next turn, if both are tails, put 2 damage counters on this Pokemon.

:water::colorless: Tight End Blow 30
If your opponent didn't attack during your opponent's last turn, discard the top card of your opponent's deck.

:water::water::colorless: Flood Receive 50+
If any of your Pokemon used Flood Pass during your last turn, this attack does does 30 more damage.

Weakness: :lightning:x2
Resistance:
Retreat Cost: :colorless::colorless:

Hariyama HP 110 :fighting:
Stage 1: Evolves from Makuhita

Ability: Center Block
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, any damage done to any of your Sceptile is reduced by 20

:fighting::colorless: Snap! 20
Move up to 2 Energy attached to this Pokemon to any of your Sceptile.

:fighting::fighting: Blow Away 50
Switch your opponent's Active Pokemon with one of his or her Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.

Weakness: :psychic:x2
Resistance:
Retreat Cost: :colorless::colorless::colorless:

Just a new card I had in mind: :cool:

Gengar HP 120 :psychic:
Stage 2: Evolves from Haunter

Ability: Shadow Insertion
As long as this Pokemon is your active Pokemon, for every card you discard from your hand, put 1 damage counter on the Defending Pokemon.

:psychic::colorless: Shadow Reduce
Flip a coin until you get tails. For each heads, discard a card from your hand.

:psychic::psychic::colorless: Sudden Fright 60
Flip a coin. If heads, the Defending Pokemon is now paralyzed.

Weakness: :psychic:x2
Resistance: :colorless:-20
Retreat Cost: :colorless:

Just some more cards:

Gyarados HP 130 :water:
Stage 1: Evolves from Magikarp

Ability: Sea Spirit
When you play this Pokemon from your hand to evolve one of your Active Pokemon, you may move all Energy attached to one of your Benched Pokemon to this Pokemon.

:water: Destructing Flood 30+
Discard all :water: Energy attach to this Pokemon. This attack does 10 more damage for each Energy discarded in this way, and 10 damage to each of your opponent's Benched Pokemon (Don't apply Weakness or Resistance for Benched Pokemon).

:water::water::colorless::colorless: Raging Flare 80
Discard all Energy attached to this Pokemon. Ignore this effect if your opponent used a Supporter card during your his/her last turn.

Weakness: :lightning:x2
Resistance: :fighting:-20
Retreat Cost: :colorless::colorless::colorless:

Charizard HP 150 :fire:
Stage 2: Evolves from Charmeleon

Ability: Burning Drive
As long as this Pokemon is your Active Pokemon, and has no Energy attached to it, put 1 damage counter on the Defending Pokemon each turn.

:fire::colorless: Flare Swirl 20+
If you attached an Energy from your hand to this Pokemon during this turn, this attack does 40 more damage.

:fire::fire::colorless::colorless: Flaming Whirlwind 70
Switch the Defending Pokemon with one your opponent's Benched Pokemon. If the Defending Pokemon is Knocked Out by this attack, the new Defending Pokemon is now Burned. Discard 2 :fire: Energy attached to Charizard.

Weakness: :water:x2
Resistance: :fighting:-20
Retreat Cost: :colorless::colorless::colorless:

Dragon Power:

Garchomp HP 140 Dragon: :water::fighting:
Stage 2: Evolves from Gabite

Ability: Rising Fragmentation
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may discard up to up to 2 cards from your hand. If you discard 1 card from your hand, the Defending Pokemon is now Poisoned. If you discard 2 from your hand, the Defending Pokemon is now Poisoned and Burned.

:water::colorless::colorless: Crush Rage 60+
If you discarded a card from your hand during this turn, this attack does 20 more damage.

:water::fighting::fighting::colorless: Flare Strike 120
Discard 2 :fighting: Energy attached to this Pokemon. Ignore this affect if the Defending Pokemon is a Pokemon-EX.

Weakness: (Dragon)x2
Resistance:
Retreat Cost:

Some New cards:

Venusaur HP 120 :grass:
Stage 2 Evolves from Ivysaur

Ability: Seed Drain
As long as this Pokémon is your Active Pokémon, put 1 damage counter on each Pokémon in play that is not a :grass: type between turns.

:grass::colorless:Leaf Shield 20
Any damage done to any of your :grass: Pokémon is reduced by 20 (before applying Weakness or Resistance).

:grass::grass::grass::colorless: Solar Flare 100
If that Defending Pokémon is Knocked Out by this attack, discard 2 Energy attached to this Pokémon.

Weakness: :fire:x2
Resistance: :water:-20
Retreat Cost: :colorless::colorless::colorless:

Dragonite HP 140 Dragon: :water::lightning:
Stage 2: Evolves from Dragonair

Ability: Full Resistance
If this Pokémon is your Active Pokémon and is damaged by an attack during your opponent's next turn, you may flip a coin until you get tails. For each heads, that attacks damage is reduced by 10.

:water::lightning::colorless: Meteor Blast 60
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

:water::lightning::lightning::colorless: Draco Thunder 120
Discard all Energy attached to this Pokémon. If the Defending Pokémon is Knocked Out by this attack, the new Defending Pokémon is now Paralyzed.

Weakness: Dragonx2
Resistance: :fighting:-20
Retreat Cost: :colorless:

Don't judge them badly please! :thumb:
 
Last edited:
Blastoise is a little too Broken. If you have 4 Blastoise on your bench, you get to flip a coin 4 times. Your bound to roll at least 1 heads. You should state "You can only play 1 Lead Block Ability during your opponent's turn."

And Sceptile's wording is weird.

Once during your turn (before your attack), if this Pokemon is on your Active Pokemon, you may flip a coin. If heads, put 1 damage counter on 2 of your opponent's Pokemon.

It should be:

Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip a coin. If heads, put 1 damage counter on 2 of your opponent's Pokemon.

And you better not be using Flood Pass on a Mewtwo EX. Your giving your opponent 2 free cards, as they'll put a DCE on their Mewtwo EX and 1 shot your Mewtwo EX with X Ball
 
I'd like to see Charizard Flaming Whirlwind do more damage, besides the effect for 4 energies it seems a little under powered for having to discard 2 fire energy as well.
 
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