Pokémon TCG: Sword and Shield—Brilliant Stars

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  1. M

    "The real way to play Garchomp"

    well as a matter of fact, i went 4-1 using that deck, being that my only loss was to my friend, who is a pro at running gg. the only thing slow about the list is the supporters - i ran into a big wall with supporter droughts. but aside from that, i always had a pachi start. in my opinion...
  2. M

    "The real way to play Garchomp"

    i'll give you an idea of a garch that my buddy had made: garch line + pachi + claydol + weavile. pachi start call for baltoy, gible, sneasal set up claydol next, then a weavile. start feeding 2 darks per gible set up. that way, the third energy with be according to the weakness.
  3. M

    Empoleon - Speed Spread

    bronzong + empo is actually a killer combo when used properly. I've been experimenting with different kinds of poke to use with bronzong. the thing that i realized though was that you NEED the empo set up, the bronzong is only for finishing off the already damaged pokemon. empo-lines...
  4. M

    well im still testing for nats heres the next deck i tossed in the trash

    my friend ran a deck like this at a Battle Roads, he went 8-0 and won the whole thing (even out doing a g&g deck) he used unown g and attached to torterra lv. x, so it wouldn't donk itself. 2-2-2 line of sceptile, i think. and a 3-3-3-1 of torterra. pachi for call and tools. i dont know...
  5. M

    blissrai

    more than just 1 premier ball... chances are you might not even get it in your hand/used it too early in the game.. bare minimum 2 (although 3 might be ideal) even consider 3-1 darkrai. in my experimental dark deck, i use 3-1 and 3 premier balls with 3-3 weavile.
  6. M

    salamence deck need help

    hey, in my opinion, you should try running 4 salamence ex. not only that, but 3 togekiss would be nice too. probably a 4-2-4 salamence and a 3-2-3 togekiss. as well you should run delcatty for card manipulation, both ex and the one from pk this helps for fast set up as well as late...
  7. M

    Sleeping Suffering

    Oh right, I forgot about that. Weavile SW will accelerate for darkrai.
  8. M

    Speed Lucario

    I really like the idea of this deck... really. I love the SSU idea and everything, I don't see why I have never thought of this :lol: I will definitely be making a side deck of this to play around with.
  9. M

    Sleeping Suffering

    i am running an experimental deck that is VERY similar to your brothers deck. i'm running a 3-1 for darkrai lvx. aside from that, we have the same pokemon set up. alright, first things first. what i have found with darkrai decks (well mine and a few others) was that energies run out FAST...
  10. M

    Swamp Knights (Updated!)

    it looks about right.. but one thing you gotta consider is swampy ex. once you use that power, your turn is over: holon circle for safe keepings: i'm not saying you'll automatically survive that turn, but its worth it. as well, timing is key (ie level up lucario to lv x, then use the power)...
  11. M

    Fun with Hovering Darkness and friends

    i know :) they go hand in hand in all. just overall i always say him to be a late gamer card till cress came out. in my cress deck i still don't run this card and it runs perfectly. i guess it's just a matter of how often or what purpose the cress serves.
  12. M

    Fun with Hovering Darkness and friends

    thats a nice set up that elekid has. im not a fan of pk gardy for some reason, regardless, i don't use him much. if you're not 100 sold on the idea of furret, there's always pachi you could use for the start. as well his second attack can stop cessation crystals so you can go ahead and use...
  13. M

    Fun with Hovering Darkness and friends

    i'll be honest, the deck looks pretty solid - has a nice game plan, seems to flow well. however, will it actually hold up against other decks? i've experimented with both cress and darkrai, both in their own respected decks. what i found was that they take a little long to set up, esp...
  14. M

    Swamp Knights (Updated!)

    oh true. what was i thinking.. yeah run a lucario with the lv x as well (buy a tin, and you get one) my friend had an anti-darkrai deck using lucario..
  15. M

    Swamp Knights (Updated!)

    yeah it would be good. Depending on focus. Perhaps a 2-2 claydol with 2-3 pachi for faster set up. Test it out see how it goes. If your deck functioned well without the scramble, put in those crystal beaches. run it, let us know how it goes
  16. M

    Gardevoir Gallade: Call it what you want!

    from experience, i found that i needed to get basics out faster, or the basics i had (ralts) never gave me the time to set up (esp against magmortar decks) thats why i considered a 3 pachi for the pachi start. i threw in the stantler just in case i get a bad start and/or with no supporters...
  17. M

    Swamp Knights (Updated!)

    it depends on what strategy you're looking for and looking to use. if you want fast beatdown, i suggest that you consider cards/pokemon that help you set up FAST. even hand disruption cards (i.e. absol/tgw) if were talking about the same swampy ex, it has 150hp and its pokepower is get 3...
  18. M

    t2 Banette

    mind you... bannette can no longer knock itself out and allocate 80 damage according to reps at city championships. so the max he can do is now 70.. i'm sure we're all aware of that. but for safe keepings i thought i'd throw that out in the air. outta curiosity, is this deck tested? how often...
  19. M

    Swamp Knights (Updated!)

    well in any case you don't get that pachi, corsola like i said offers just the same thing, just water typed (70 hp / rally)
  20. M

    Swamp Knights (Updated!)

    And honestly, once the flipping stops, gallade can only do so much. Is it that your not getting basics out fast enough? Or that in late game you don't have too many? ever consider a corsola/pachi start? night maintenance or even tsd would do fine. I'm honestly loving the flow of the...
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