Pokémon TCG: Sword and Shield—Brilliant Stars

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    Umbreon, Espeon, Leafeon, Glaceon, plus some more

    Umbreon :dark: ~ 90HP Stage 1, Evolves from Eevee :pokeball: Ability: Moonlight Once during your turn (before your attack), you may attach a :dark: Energy card from your discard pile to 1 of your Benched Pokémon. :dark::colorless::colorless: Foul Play Choose 1 of the opponent's Active...
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    Stage 1 and 2 support.

    Some more ideas. May's Promise [Trainer: Supporter] You cannot play this card if you have a Pokemon EX in play. Place a Non-EX Pokemon (Basic, Stage 1, or Stage 2) from your discard pile onto your Bench, then, if you have no cards in hand, you may draw 5 cards. Prize Ball [Trainer: Item] Look...
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    Stage 1 and 2 support.

    My original intention was just for it (Item Shrine) to be a way to bypass Seismitoad EX's Quaking Punch, and wasn't actually meant to permanently gain the Item's effect, it was just supposed to be a way to use an Item without actually playing the Item. However, I like the effect you thought up...
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    Stage 1 and 2 support.

    Lucario Stage 1 / :fighting: / 110 HP Ability: Aura Scout Once during your turn (before your attack), if you have a Stage 1 Pokemon in play other than this Pokemon, you may draw a card. If you have a Stage 2 Pokemon in play, you may instead search your deck for a card, shuffle your deck, then...
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    Changes to Definition of the Term “Defending Pokémon”

    Wouldn't the use of the word "all" in "all Defending Pokemon" from Jamming Net's text be enough of a difference from Fighting Stadium's text to make a difference in how they are ruled? Or does the word "all" not matter?
  6. L

    Lucario and Cobalion

    Lucario 120 HP / :metal::fighting: / Stage 1 (evolves from Riolu) Rule: Steel Spirit This Pokemon is both :metal: and :fighting: type. :metal::colorless::colorless: Iron Tail [60+ damage] This attack does 60 more damage to a Basic Pokemon. :fighting: Super Training [30 damage] You can attach...
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    Creating a ban/restriction list for a more fun and strategic Pokemon TCG

    I would just like to point out that just because a card is better, doesn't inherently make it more fair. In this case, Dark Claw only benefits Dark Pokemon, whereas Muscle Band benefits everyone, and is thus a fairer card, since it supports all decks equally. I'm not saying either card should...
  8. L

    Creating a ban/restriction list for a more fun and strategic Pokemon TCG

    The OP doesn't say either/or. But in post #14 vaporeon says:
  9. L

    Creating a ban/restriction list for a more fun and strategic Pokemon TCG

    To put this point more clearly, the issue isn't the big numbers; its the percentages. A "big" basic from Base Set, Hitmonchan, for 1 turn of Energy attachments, does 20 damage, which would K.O. the opponent's "big" basics (most had 70 HP) in 4 turns, or 3 with PlusPower. Compare this to Yveltal...
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    Creating a ban/restriction list for a more fun and strategic Pokemon TCG

    I think if Pokemon had a banlist, then we should just outright stop rotation, and play Unlimited with the banlist. I would type one up, but it would take a while, and most attempts at making an alternate format don't work out. (Mainly because the current format is actually really good, all...
  11. L

    Creating a ban/restriction list for a more fun and strategic Pokemon TCG

    I don't actually think those cards I mentioned would totally fix Stage 2 decks, just things that are overdue to them. But Wally's Training isn't really like Evosoda - you can play Wally's Training on the first turn, and on a Pokemon that was put into play that turn, unlike Evosoda. So it's...
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    Creating a ban/restriction list for a more fun and strategic Pokemon TCG

    Another point to add to Juniper: the situation with Juniper (and to a lesser extent, N) combined with lack of reliable shuffle-draw is the root cause of the metagame's fast pace and why playing down your whole hand early is rewarded, and is why conserving your resources has become a bad...
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    Creating a ban/restriction list for a more fun and strategic Pokemon TCG

    I would like to start off by saying I don't think the TCG needs to ban cards (I think printing a few good checks and counters would do the trick), but I do think a few of them could've been printed with more balanced (and skill-oriented) effects. I'll be pointing out a couple examples. I feel...
  14. L

    Key Items

    I understand your point, except two things. 1) If Key Items were real, I feel they would be as commonplace as any other Trainer card class, so I can't envision a scenario where one player wouldn't use at least one Key Item, so no one would be at a disadvantage (but an 'infinite loop' is...
  15. L

    Key Items

    You cannot use a Key Item if you cannot perform the main effect. If you can use the main effect, then yes. I apologize for not making that clear in the OP. If these cards existed, I would also want there to be other cards in the format that can discard Key Items, like a Bench-sitting Pokemon...
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    Key Items

    *Key Items do not count as regular Items. *After use, Key Items are shuffled back into the owner's deck (they are not discarded). *Only 1 Key Item can be used per turn. *Edit: You cannot use a Key Item if you cannot perform the main effect (i.e. you cannot play it just to shuffle it back into...
  17. L

    Rising Fist all cards leaked!

    I was surprised this wasn't posted yet, but here's the leaks for all cards in Rising Fist. http://pokebeach.com/2014/06/rising-fist
  18. L

    Ho-Oh's Rainbow Wing

    This is the Create-A-Card forum, so it's just an idea. It's not a real card. Thanks!
  19. L

    Ho-Oh's Rainbow Wing

    Ho-Oh's Rainbow Wing [Trainer - Supporter] Add any number of basic Energy cards from your deck to your hand. They must each be a different type.
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    Rising Fist cards revealed.

    I know, I was just saying that after Skyla rotates out of the format, if nothing else is printed with Skyla's effect, then Korrina will be the next best thing.
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