¨fly Contamination¨ / ¨Fight Club¨ 2 Deck W/ Gliscor lv. X (DP-LA)

Discussion in 'Deck Help and Strategy' started by lestatxxx, Aug 11, 2008.

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  1. lestatxxx

    lestatxxx New Member

    1º Deck: ¨ Fly contamination¨ [Passive]

    :pokeball::fighting::grass::psychic:

    3 gligar (LA)
    3 gliscor (LA)
    1 gliscor lv. X (LA)
    3 nincada (LA)
    3 shedinja (LA)
    2 venonat
    2 venomoth
    2 Unown Q
    2 baltoy
    2 claydol
    1 azfel (LA)


    4 buck training (LA)
    2 cinthya feeling (LA)
    4 bebe search
    2 poke-radar (LA)
    2 roseanne research
    2 premium ball
    2 stark mountain (LA)
    2 night maintence
    2 warp point


    6 :fighting: energy
    4 :grass: energy
    4 :colorless call energy

    credit idea: Umbreon777 :smile:

    ++++++++++++++++++++++++++++++++++++++

    2º Deck: ¨Fight club¨ [Agressive]

    :pokeball::fighting::grass::psychic:

    3 gligar (LA)
    3 gliscor (LA)
    1 gliscor lv. X (LA)
    3 riolu (DP)
    3 lucario (LA)
    1 lucario lv. X
    2 nincada (LA)
    2 shedinja (LA)
    2 baltoy
    2 claydol
    2 Unown Q

    4 buck training (LA)
    2 cinthya feeling (LA)
    4 bebe search
    2 TM-TS2(LA)
    2 roseanne research
    2 premium ball
    2 stark mountain (LA)
    2 night maintence
    2 warp point

    10 :fighting: energy
    4 :colorless call energy

    +++++++++++++++++++++

    Spoiler. (LA) :wink:

    Nincada LV.10 – Grass – HP40
    Basic Pokemon

    [C] Scratch: 10 damage.
    [G] Big Bite: The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Fire (+10)
    Resistance: none
    Retreat: 1

    Shedinja LV.34 – Grass – HP60
    Stage 1 – Evolves from Nincada

    Poke-Power: Spite
    You can use this Power once during your opponent's turn, when this Pokemon's HP is reduced to 0 by an attack. Place 4 damage counters on the attacking Pokemon and on each of your opponent's Pokemon that has the same name as the attacking Pokemon.

    [C] Confusing Curse: Place 3 damage counters on the Defending Pokemon. If Shedinja has any damage counters on it, the Defending Pokemon is now Confused.

    Weakness: none
    Resistance: none
    Retreat: 0

    Gligar LV.19 – Fighting – HP60
    Basic Pokemon

    [.] Light Poison: 10 damage. Flip a coin, if tails this attack fails. If heads, the Defending Pokemon is now Poisoned.
    [F] Leap Out: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

    Weakness: Water (+10)
    Resistance: Fighting (-20)
    Retreat: 1

    Gliscor LV.42 – Fighting – HP80
    Stage 1 – Evolves from Gligar

    [.] Burning Poison: Choose either Poisoned or Burned, and the Defending Pokemon is now affected by that Special Condition. You may return Gliscor and all cards attached to it to your hand.
    [F][C] Chase: 40 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 40 damage.

    Weakness: Water (+20)
    Resistance: Fighting (-20)
    Retreat: 1

    Gliscor LV.X - Fighting - HP110
    Level-up

    Poke-Power: Speed Poison
    You can use this Power once, when you play this card from your hand to Level-up a Pokemon. 1 of the opponent's Active Pokemon is now Poisoned and Paralyzed.

    [F][C] Night Slash: 60 damage. You may switch Gliscor with one of your Benched Pokemon.

    Weakness: Water (x2)
    Resistance: Fighting (-20)
    Retreat: 0

    Lucario LV.35 - Fighting - HP60
    Stage 1 - Evolves from Riolu

    [F] Focus Blast: Does 30 damage to 1 of your opponent's Pokemon.
    [F][F][C] Spike Lariat: 60 damage. If the Defending Pokemon already has damage counters on it, this attack does an additional 20 damage.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Azelf LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Time Walk
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

    [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1

    Buck's Training – Supporter

    Draw 2 cards from your deck.
    When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

    Cynthia's Plan – Supporter

    Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
    If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

    Poke-radar – Trainer

    Look at the top 5 cards of your deck, choose any number of Pokemon you find there, show them to your opponent, and put them in your hand. Return the remaining cards to your deck and shuffle your deck.

    TM-TS2 (Devolutor) - Trainer

    Devolved the higest evolution pokemon of my opponent (excluing lv. X) and return back into your oponent hand.

    Stark Mountain – Stadium

    Once during each player's turn, that player may choose 1 Fire Energy or 1 Fighting Energy attached to his or her Pokemon, and move it to one of his or her Fire-type Pokemon or Fighting-type Pokemon.

    A Stadium can only be put into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.

    +++++++++++++++++++++++++

    Strategy: :biggrin:

    Deck 1º: ¨Pasive¨ :rolleyes:

    Any pokemon w/ call energy
    Gliscor + gliscor lv. X combo + return hand and repeat ^^
    shedinjaPlace 4 damage counters on the attacking Pokemon and on each of your opponent's Pokemon that has the same name as the attacking Pokemon. IS good tech + gliscor attack
    Venomoth recived damage and the oponent is afected w/ sleep and poisoned, good body! in my turn gliscor ¨pester¨=)
    claydol draw power
    unown ¨q¨ free retreat to venomoth
    Azfel search good pokemon in my prizes ...

    Deck 2º: ¨Agresive¨ :mad:

    Any pokemon w/ call energy
    Glisor repeat combination
    Shedinja repeat combination w/ lucario ¨focus blast¨ good snipper combo
    + lv. X Poke-power ¨stance¨ 80 damage, next turn gliscor, level up a Gliscor lv. X and ¨Burning poison¨and return my hand, next turn lucario 30 a any pokemon of my oponent o 80 damage and K.O any pokemon (No wailord -.-) And buck training more agresive deck ...
    Claydol draw power
    Unown ¨Q¨ free retreat lucario
    Stadium move fight energy lucario-gliscor / gliscor-lucario.
    TM-TS2 devolutor of pokemon of my oponent is half snniper this deck ...


    Uff ... I´ m tired ...

    help ... Opinion and fixes ... :thumb:
     
    Last edited: Aug 12, 2008
  2. Umbreon777

    Umbreon777 New Member

    Gee, fly contamination seems pretty familiar. Have you read "Scorpio" ?
     
  3. lestatxxx

    lestatxxx New Member

    Yes, my idea is other no suckle, no mime, in my deck premium ball, poke-radar ... You brain has good idea, ^^ and my brain also LoL. Peace and love ^^

    Edit credit deck 1 ^^
     
  4. Umbreon777

    Umbreon777 New Member

    Well thanks. :]

    Good luck with your decks.
     
  5. lestatxxx

    lestatxxx New Member

    Thanks friend You also =)
    In you deck add a shedinja is very good combo w/ gliscor
     
  6. tc19930815

    tc19930815 New Member

    y is there ninjask in the second deck??? it looks useless
     
  7. Killax

    Killax New Member

    Probably because it still does it job well, actually in any deck that needs a bit more power to also be able to 1hko.

    Honestly I really like this deck, the only big problem could be the increase of Kingdra decks who will put the gligar to the ground.

    However it still seems pritty fast and that's really good! You even might want to get a Gallade in it just because the gligar will go to the hand when needed, and when your opponent faces of the gallade in the turn 3-4 it will hit very hard.
     
  8. lestatxxx

    lestatxxx New Member

    No is necesary ninjask requiered grass energy is bad, and ocuped room in the bench ...

    No gallade, when gliscor return a my hand active Shedinja and K.O, then lucario and lv up the lv. X and poke-power ¨stance¨ and hit 80 damage (Lucario lv. X o Lucario LA) + burned (Gliscor) + poisoned (G-lv.X) + 4 counter (Shedinja), and good conbination Gallade is rare candy and draw 2 prizes no more ... 2 cost ... Lucario (LA) + level up is better and more speed ... IMO. Thanks!!

    Edit 2º deck: ¨Fight club¨

    - 2 poke-radar (LA)
    + 2 TM-TS2 devolutor (LA)
     
    Last edited: Aug 12, 2008
  9. Garchomp#140

    Garchomp#140 New Member

    "Fight Club" seems like a good deck, but why Lucario/Shedinja? I play a Gliscor X deck, and I run 3-3-1 Gliscor X, 2-2 Furret, and 2-2 Claydol. It works out just fine. (for whole decklist, go to my one and only post that has Gliscor in the name)
     
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