2 Turn Kricketune K.O.

Discussion in 'Deck Help and Strategy' started by millionkp, Sep 6, 2007.

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  1. millionkp

    millionkp New Member

    THis is a kricketune deck, like Turn 2 Kricketune'd:

    Pokemon: 9
    1 Holon Castform HP
    4 Kricketot MT
    4 Kricketune MT

    Trainers: 37
    4 strength charm
    4 pluspower
    2 night maintenence
    4 celio's network
    2 fast balls
    3 copycat
    4 Bill's Maintenence
    3 castaway
    4 warp point
    4 windstorm

    Energies: 14

    4 DRE
    10 Leaf Energy


    Strategy: pull out a kricketot and multiply them with CALL FOR FAMILY. evolve to kricketune and max out to 80. Two turns and the opponent is K.O'd. The pluspower is to max to 120 and the strength charm are to max out to 130 after getting tem with castaway.

    I am thinking about adding 3 delcatty+ 1 delcatty ex. It would max out the drawing. I don't know if it's a good idea.

    I could use help with my deck, so any assistance would be valuable.
     
  2. B_B_C

    B_B_C New Member

    And no. adding delcatty is a bad idea.
     
  3. Dark Weedle

    Dark Weedle New Member

    drop the castform
     
  4. Lordofflareons

    Lordofflareons New Member

    -1 holons casty
    +1 fasst ball

    the risk of starting casty is too high in this deck for good use.
    especially against mario.
     
  5. Dom

    Dom New Member

    Def. drop the Castform, drop the Windstorms and Warp Points, max out Night Maintenance, possible w/1-2 Timespace distortion, and add at least 2-3 more Grass Energy.
     
  6. homeofmew

    homeofmew Active Member

    IT'S QUICK BALL people fast ball has been rotated.
    I play 4 Master Ball 4 Dusk Ball 4 Quick Ball 3 Night Maint, 2 TSD would help
    3-4 Mentor 3 Castaway 3 Stevens 2-3 TGW 3 Plus Power 3 Strength Charm 3 Buffer Piece/ or Cessasion-
    you must run at least 16-18 Grass. Trust me :p
     
  7. Skarmbliss

    Skarmbliss New Member

    i cant see the reason why they would rotate fast ball when quick ball does the same exact thing. =/
     
  8. DragonairMaster8

    DragonairMaster8 New Member

    fast ball only got evo's
     
  9. The Captain

    The Captain New Member

    For Starters no warp point use at most 1 i acctually prefere one switch. Beetween TSD and Night MAinenence you need 4. You loose without 4 TGW. No castform. No bills maintence. NO TVR. Stevens or Iland hermit are better choices. 2 Charm 2 plus power. 4 Great Ball, 2 MEntor/ PFC, 4 Quick Ball, 4 cvastaway.

    Thats just the baisics
     
  10. fchangus2

    fchangus2 New Member

    sorry, buy Master Ball and Dusk Balls are terrible in this deck, what are the chances that you're actually going to find a poke with only 8 in your deck with half of that already in play?

     
  11. millionkp

    millionkp New Member

    i don't have them in my deck. Why'd ya post on mine?
     
  12. Regis_Neo

    Regis_Neo Moderator

    I'd drop the Castform for sure (that'd be a horrible start as unlikely as it is). Also, consider TV Reporter and Island Hermit over Bill's Maintenance.
     
  13. millionkp

    millionkp New Member

    with 4 basics and 32 trainers, it's really hard to pull out the basics. Could you tell me how I can fix that?
     
  14. Regis_Neo

    Regis_Neo Moderator

    Well, it's just as bad if you only have 5 basics anyways, and like I said Castform is not something you want to start with. The only real ways to fix it is to either add another line of Pokemon (which could potentially slow it down) or just rely on TG's Wager to cut your opponent's hand down. Alternatively, you can also use Copycat to beef up your own hand to match theirs. But no matter what, you will have to deal with mulligans.
     
  15. Dom

    Dom New Member

    4 Great Ball, 4 Dual Ball.

    T1 Call For Family gets one automatically.
    Starting WITH one gets one automatically.
    Celio/Bebe can also get a Kricketot.
    Quick Ball can also get a Kricketot at times.
    Time-space Distortion can automatically get at least one back most of the time.
     
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