Discussion in 'Card of the Day' started by PokePop, Sep 7, 2007.
*1st review btw, yay!*
Team Galactic's Wager (or TG's Wager for short) is definately one of the most useful and controversial cards to come along in a while. The thing most people will notice right off the bat is that after shuffling your hand into your deck, the Supporter introduces the new aspect of playing RPS during a match; I personally find it to be a fun new game mechanic, but a lot of people feel that playing such a "childish" game during an actual match, as well as being potentially open to abuse. That aside, the winner draws a new hand of 6, the loser 3. This is a great source of hand disruption, especially if you can win the RPS game.
Modified - 9/10 (It'll be in plenty of decks regardless of how players feel about RPS simply due to the hand disruption)
Limited - 10/10 (Like I say, you take any trainers/supporters you get, and this is no exception)
Unlimited - 1/10 (Still good hand disruption, but with Rocket's Admin being a better choice and the threat of Vileplume EX, it's not as good as it can be)
OK here i go.
Team Galactic's Wager (TGW for short), is a great card in this format. It has the power to make your opponent shuffel his hand back in his deck, and he draws a new hand(depending who won RPS). It can be played as a tech against decks that need a lot of cards. The RPS (game) will be confusing and i'm sure that a lot of people will cheat. I t is the new rocket's admin of our format.
Modified(8/10) A great card to refreash your hand. Always play at least 1 in every deck.
Limited(9/10) Having a card like this is great even if sometimes it will help your opponent too in limited.
Team Galactics Wager is all about hand control, basically meaning if you can control the cards in your opponents hand, you can control the game
it is also the only form of hand disruption we currently have in modifies, so that automatically gives it a very high score
lets look at the mechanics of it
"You and your opponent play a game of 'rock paper scissors'"
"The winner draws up to 6 cards, the loser up to 3"
despite all the talk of potential cheating going on, i dont think its going to be much of a problem
i think personally its going to be more of one person was slightly slower than the other, and wins the game
the opponent gets mad, and we have a "he said, she said" going on
other than that problem, love the mechanics of the card
brush up on your rock paper scissors skills people, this card is gonna see alot of play
we have rockets admin and imposter proffesor oaks revenge. we dont need this here
you get this card, you play it
draw is always good in unlimited, and hand disruption even more so
TGW- Some will love it, others will hate it.
I am one of the haters.
While it is a strategy to disrupt your opponent, it's not a strategy I like.
It's already ruled you have to play Rock-Paper-Scissors, otherwise I would immediate offer the win to my opponent.
In the past I could live with Rocket's Admin, so I have to learn to deal with this one too.
For me TGW is simular to admitting your deck is not good enough to win without disrupting your opponent, but that's my personal impression. I expect to see the card heavily played in Modified.
If you aren't playing 2 or 3 copies, you need to adjust your deck. This is the only Trainer that disrupts ATM, so every deck should run 2 at least.
Again, it's one of the few draw cards in the set, pull it, use it.
Much better disruption choices here.
Team Galactics Wager is one of the most incredible cards currently available in Modified Format.
It should be played in quantities of 4 in any rush deck.
If you play this card when you have a good setup, and your opponent has none, you may as well be saying, "If I win this throw of Rock-Paper-Scizzors, I win the whole game!"
If you aren't playing 4, you'd better have a very good reason.
It's a draw card. Draft it and use it.
IOR owns this thing without question.
It's good, but not for every purpose. It's good when you have the setup to support it, but if you don't, you can end up losing and drawing three worthless cards and being stuck while your opponent gets draw. Galactic is really nice if you have some kind of power that lets you draw/search to recover from getting three cards. It is, however, an amazing combo with Cessation Crystal when you can get rid of their windstorms.
It's good, but it IS a gamble! If you lose when you have a mediocre set-up you could lose the game for yourself.
You opened a supporter, GG
RHODESIA123'S MAGNIFICENT PUTRID CARD OF THE DAY REVIEW PRESENTS:
Team Galactic's Wager
This card can make or break you. If you lose an early game wager it can really screw you as your opponent will get a 6 card hand and you 3. On the other hand if you win your opponent may be screwed. Quite a chansey card.
It's not made for every deck. Something like Gatr, which feeds off of its large handsize, TGW would NOT be a good fit for. An opponent winning TGW against gatr would make it lose its balance for at least a turn. A winning TGW + Cessation Crystal is a nice combo, since your opponent won't have a very good chance of drawing into a windstorm after getting locked down like that.
You need to use caution when playing TGW. If your opponent looks like he's struggling to setup, don't use TGW. It would only help him out. Another bad time to use it is if your opponent has a hand size of 3 or lower (usually).
Modified - 8/10. Belongs in nearly every deck. Your opponent can no longer build many cards in his hand to pull off an amazing combo, with the threat of TGW looming over their shoulder.
Modified is the only format I will review as it's the only real format! Yeah!!rhodesia123 out.
Im not a big fan of Rock-Paper-Scissors. I can see this card has alot of hype because of the new age disruption card. I dont like the fact that you get 3 cards when you lose, which puts you in a bad position while your opponent gets 6 cards. Which means your opponent will have more options than you. Then again, you can always use copycat to get the 6 cards in your hand next turn.
Modified- Its an alright card i suppose and i can see people putting 2 in a deck. But if you were playing a disruption deck then 4 is the way to go. 5/10
Limited- Since there arent very many trainers in the deck. TGW's the way to go 10/10
Unlimited- Rocket Admin out classes this card so dont even bother putting TGW's in the deck. 1/10
TGW: Since the current format is low on hand disruption, this card will see play, especially if you play cess crystal. Drop the Cess, turn off the oppo powers (usually draw/energy accel. related) and play this card. If they dont get the windsorm or the OHKO on the active....the cess lock sticks for awhile.
Modified: 8/10....not all decks will run this.
Limited: 9/10....You take all the trainers you can get. Esp. DRAW.
Umlimited: 1/10.....so many better options out there. I miss Rocket's Admin soooo much!
A very good draw card in this format and even a good disruption card.
Modified: 8/10 Not ABSOLUTELY NECESSARY. But, a good card.
Limited: 10/10 Play all trainers you get here. No exceptions.
Unlimited: 1/10 NEVER PLAY THIS, especially over Admin.
Team Galactic's Wager
Ah, one the most controversial cards yet with a massive potential for disruption. Vaporeon ex showed us how much a reduced hand can hurt, but this is in handy supporter form. Not quite Rocket's Admin but there are ways to survive the loss in the right build. It gets full marks from me for the sheer intensity and potential to change a game around and ruin an opponent from the start if you have the guts!
Modified: 10/10 - You either play it or have a way to survive it.
Modified: 7/10-This isn't a perfect card where you're guaranteed so and so amount like Admin. But hey, if you totally own at RPS go for it.
Sealed: 10/10-It's something.
Unlimited 1/10- There's much better draw and disruption. Imposter Oak's, Oak, Bill, Erika, Admin, Juggler, Bill's Telepoter, Mary etc.
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