Discussion in 'Card of the Day' started by PokePop, Sep 20, 2007.
Great Card, awesome power. 80 for 3 is great but the extra 30 your opponent gets is not good. I really like it mostly because of the power, the weakness is bad for DP pokemon. Overall, 8/10 modified because of it's power.
One of the few weaknesses of Lucario (DP) is the max of 40 damage to the active. The Lvl X Lucario solves this problem and gets a secondary bonus of being immune to attacks the following turn to allow it to go back to softening up the next pokemon before you hit for 80 again to KO it (possibly). The X2 Weakness is the most glaring problem with the card, but Psychic types are a bit scarce for now it would seem. Excellent tech for any deck that uses Lucario to cover it's shortcomings.
Modified - 9/10
its a great card 8,5/10
is the attack swift going trough stance?
Lucairo Lv X is a nice tech for either MARIO or any Lucairo-based deck in general. HP is rather on the low side for being a Lv X, but his Poke-Power, Stance, more than makes up for it. Basically, when you play Lucairo Lv X from your hand to evolve your Lucairo, he is invincible during your opponent's next turn. The only way to get around this is by benching him somehow, but currently there is no Reversal and very few other cards can bench him. Alternatively, just snipe at the bench for that turn. Close Combat does a solid 80 damage, but has the nasty side effect of increasing the damage done to you by 30. This is where Stance comes in, as it allows you to do 80 for free one turn before you go back to using Aura Sphere or something. Has a Weakness remnicient of the old cards (which is bad) but has a relatively low retreat cost.
Modified - 7/10 (A solid card as a tech in for the Lucairo line, but nothing much beyond that)
Limited - 0/10 to 8/10 (No Lucairo line in MT, but if you are playing with multiple draft packs, if you can get the corresponding cards you'll be in a good position)
Unlimited - 1/10 (Who uses Lucairo here?)
This guy's a beast. Taking NO damage for a turn?! When played at the right time, that is devastating, especially since Cessation Crystal, when played after the power is activated, doesn't do anything. One of the only ways to damage it is to use Swift. This is the key quality of the card. One of these should be played in any Lucario deck, but not two since it shares the same name. It combos Beautifully with Super Scoop Up (scoop him up, then drop him on another Lucario to reactivate the power), Night Maintenance and Time Space Distortion (to snatch that badboy from the discard pile and replay it several times). I give this card a 9.2/10 for modified. 0/10 for limited since there are no Lucario there...
EDIT: I am sleepy and just thought of another thing. This dude is very weak to Flygon decks. Flygon ex δ can OHKO it. Flygon δ
can attack it even while it's power is activated (Flygon has Swift) AND Flygon δ has a :fighting: Resistance, making it so that Lucario can do a max of 50 to the 110 HP Pokemon... =/ messes things up a bit
Name/LV: Lucario LV.X
Set: Mysterious Treasures
Rarity: Level X (Ultra-Rare)
Stage: Level Up (Put onto Lucario)
Weakness: Psychic x 2
Once during your turn (before your attack), when you put Lucario LV.X from your hand onto your Active Lucario, you may use this power. Prevent all effects of an attack, including damage, done to Lucario during your opponent’s next turn. (If Lucario is no longer your Active Pokémon, this effect ends.)
Attack: (FFC) Close Combat 
During your opponent’s next turn, any damage done to Lucario by attacks is increased by 30 (after applying Weakness and Resistance).
Rule: Put this card onto your Active Lucario. Lucario LVX can use any attack, Poké-Power, or Poké-Body from its previous Level.
Name/LV: Lucario LV.30
Set: Diamond Pearl
Rarity: Holographic-Rare (Super-Rare)
Stage: 1 (Evolves from Riolu)
Weakness: Psychic +20
Attack#1: (C) Feint 
Attack#2: (FF) Aura Sphere 
Does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for the Benched Pokémon.)
Set: Diamond Pearl
Weakness: Psychic +10
Attack: (F) Wild Kick 
Flip a coin. If tails, this attack does nothing.
Again, my time is fleeting, so I’ll get straight down to business. It is best to think of Lucario LV.X as a super Technical Machine just for Lucario. Wait until your Lucario is about to bite the dust, then drop this card. If they can’t bench (and still attack) it or have one of those nasty “Ignore” attacks that could bypass the effect (like you’d play it if it looked like they could), then you gave yourself access to an attack that can hit the Defending Pokémon twice as hard for just an extra Energy over Aura Sphere, maybe padded your HP enough to survive another attack after the effect of Stance is over, and denied the opponent a Prize. Next turn, you can evaluate the situation: Bench Lucario LV.X to avoid it being KO’d, attack because it should be safe for a turn, or attack because it is worth the risk of it getting KO’d. If you bench it, consider cards like Super Scoop Up (unless they reprint Mr. Briney’s Compassion) to get it back into your hand for use on another Lucario. If Giant Stump ever makes a return, it too would be handy (discard a near deck Benched Lucario LV.X) I don’t recommend more than one Lucario LV.X, though two would be feasible. It should never be the star of your deck, just a super nasty trick. Remember that in the long run, it’s just extra HP with an even worse Resistance: Close Combat is not a move to use in the long run given the extra damage you’ll take from it. Lucario LV.30 appears to be a great supporting opener/cleaner, but you need something big to take down other “big” stuff, and this won’t cut it unless it’s used against the “last” big thing you face.
Traditional: 7/10 – A bench full of Mind Games Slowking, a deck full of healing and Focus Band, Retro Energy and other nasty tricks to keep using it for near invincibility. Still, it is a potentially fragile combo: anything that hits the bench can take out the Slowking protecting Lucario, and without that, two Gust of Wind and it’s as vulnerable as anything else.
Advanced: 9/10 – An incredibly valuable card for Lucario decks, but it is not going to win the game on its own unless the opponent is reckless or weak.
Limited: 1/5 – No Lucario here to play it on.
It is quite the tech card, great power, new bigger hitter for Lucario decks, a bit more hp that might be unexpected...
9/10 For the potential this card has.
Lucario Lvl. X is a pretty cool card - not the best of the MT Lvl. X's, but still pretty darn good. It's got excellent HP, and its Stance Poke-Power can help you win valuable time. Close Combat's a pretty risky move, so it should only be used when necessary. The regular Lucario's moves more than make up for this, however. Having a x2 Weakness to sychic: can hurt, especially in the face of, say, Flygon ex d or Nidoqueen MT.
If you're playing Lucario in your deck, give this fellow a whirl. You won't be disappointed. 4.5/5.
- Croatian "X-factored" Nidoking
This card is beyond broken. With the pokemon power stance. You can prevent your opponent from attacking Lucario LV X for one turn. Then you can abuse that power by using close combat, even though your opponents attack power is increased by 30. It wouldnt matter because of the pokemon power stance. This card fits perfectly in the Mario deck. Having that one retreat cost is nice but the weakness can be a big problem as DuskQueen will be popular (Possibly). I also like the fact that you can use its previous stage's attacks which is very helpful at times when you dont have enough energies to use close combat.
Modified- Sweet card to play and fits perfectly in the mario deck. His power stance and close combat are really good. Having that one retreat cost is always a big plus. Problem with him is hes a stage 2 basically and being weak to psychic is not good. 8/10
Limited- You cant use lucario lv so hes useless LOL. 1/10
Unlimited- Theres going to be a ton of psychic decks out there like Gardevoir, Banette ex, etc. But he can take down other dark and normal type pokemon as well. 3/10
Hm... it's a good finishing move card. You're opponent's down to his last prize, Lucario's your top, your opponent's active pokemon is weakened, and you wipe him out within two turns thanks to the sweet power of CC. Stance takes care of CC's negative effect, making it a maximum of 160 free HP of damage before anything can even happen to Lucario Lv. X, barring Trainer Cards of course. All in all, I'd give it a 9/10, simply because, as said before, it's HP is a little lowfor Lv. X.
If briny was still around, Lucario lv. x would be so broken:
get 4 riolu's out and evolve them to lucario as fast as possible, what you want to try doing is evolve to lucario lv. x, attack, next turn briny, then bring up another lucario, evolve, attack again. And keep on doing that in that fashion.
Mario is improved with this card, but only slightly so. You should only carry one as 4-3 Lucario is a must. Therefore, it gets prized sometimes. Also, Weakness is an issue. Cessation Crystal (even your own) can ruin your day. That said, Lucario Lv.X rocks!
Wow IMo this is the best level x in the set ATM. Using Lucario DP's attacks is good since his attacks are good to begin with now it has more HP mildly important, x2 weekness not good but pdy isn't big ATM so this is ok. Now the thigh about this card that really sets it apart is its power from other cards is it amazing power. Preventing it from being touched during the next turn. It has so many uses, it's always helped me. Every lucario deck should use this it's that good.
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