Name/LV: Lucario LV.X
Set: Mysterious Treasures
Card#: 122/123
Rarity: Level X (Ultra-Rare)
Type: Fighting
Stage: Level Up (Put onto Lucario)
HP: 110
Weakness: Psychic x 2
Resistance: None
Retreat: C
Poké-Power: Stance
Once during your turn (before your attack), when you put Lucario LV.X from your hand onto your Active Lucario, you may use this power. Prevent all effects of an attack, including damage, done to Lucario during your opponent’s next turn. (If Lucario is no longer your Active Pokémon, this effect ends.)
Attack: (FFC) Close Combat [80]
During your opponent’s next turn, any damage done to Lucario by attacks is increased by 30 (after applying Weakness and Resistance).
Rule: Put this card onto your Active Lucario. Lucario LVX can use any attack, Poké-Power, or Poké-Body from its previous Level.
Name/LV: Lucario LV.30
Set: Diamond Pearl
Card#: 6/130
Rarity: Holographic-Rare (Super-Rare)
Type: Fighting
Stage: 1 (Evolves from Riolu)
HP: 90
Weakness: Psychic +20
Resistance: None
Retreat: C
Poké-Power:
Attack#1: (C) Feint [30]
Attack#2: (FF) Aura Sphere [40]
Does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for the Benched Pokémon.)
Name/LV: Riolu
Set: Diamond Pearl
Card#: 61/130
Rarity: Uncommon
Type: Fighting
Stage: Basic
HP: 60
Weakness: Psychic +10
Resistance: None
Retreat: C
Poké-Power:
Attack: (F) Wild Kick [30]
Flip a coin. If tails, this attack does nothing.
Again, my time is fleeting, so I’ll get straight down to business. It is best to think of Lucario LV.X as a super Technical Machine just for Lucario. Wait until your Lucario is about to bite the dust, then drop this card. If they can’t bench (and still attack) it or have one of those nasty “Ignore” attacks that could bypass the effect (like you’d play it if it looked like they could), then you gave yourself access to an attack that can hit the Defending Pokémon twice as hard for just an extra Energy over Aura Sphere, maybe padded your HP enough to survive another attack after the effect of Stance is over, and denied the opponent a Prize. Next turn, you can evaluate the situation: Bench Lucario LV.X to avoid it being KO’d, attack because it should be safe for a turn, or attack because it is worth the risk of it getting KO’d. If you bench it, consider cards like Super Scoop Up (unless they reprint Mr. Briney’s Compassion) to get it back into your hand for use on another Lucario. If Giant Stump ever makes a return, it too would be handy (discard a near deck Benched Lucario LV.X) I don’t recommend more than one Lucario LV.X, though two would be feasible. It should never be the star of your deck, just a super nasty trick. Remember that in the long run, it’s just extra HP with an even worse Resistance: Close Combat is not a move to use in the long run given the extra damage you’ll take from it. Lucario LV.30 appears to be a great supporting opener/cleaner, but you need something big to take down other “big” stuff, and this won’t cut it unless it’s used against the “last” big thing you face.
Ratings
Traditional: 7/10 – A bench full of Mind Games Slowking, a deck full of healing and Focus Band, Retro Energy and other nasty tricks to keep using it for near invincibility. Still, it is a potentially fragile combo: anything that hits the bench can take out the Slowking protecting Lucario, and without that, two Gust of Wind and it’s as vulnerable as anything else.
Advanced: 9/10 – An incredibly valuable card for Lucario decks, but it is not going to win the game on its own unless the opponent is reckless or weak.
Limited: 1/5 – No Lucario here to play it on.
-Otaku