2007-10-04 Lake Boundary - MT 112/123

Discussion in 'Card of the Day' started by PokePop, Oct 4, 2007.

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  1. PokePop

    PokePop Administrator

  2. thegatekeeper

    thegatekeeper New Member

    A stadium that (in my humble opinion) will be played quite alot.

    Hey, it is kind of like a scott-able plus power isn't it?!

    modified = 8.5/10

    unlimited = 1?/10

    limited = 5/10
     
  3. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    My best explanation to why this is a very good card is this, people love plus power and strength charms; they allow us to do more damage with our attacks.

    Lake Boundary is like a intensified, focused boost for attacks. If you are lucky enough to run into a Pokemon that you have it's weakness, Lake Boundary can double your damage to them. This is so important since the release of DP. HP's have gone up, and a lot of the DP Pokemon do more damage, but the pre-DP cards don't get those upgrades and it's hard for the older cards to compete with the newer cards because of their lack of upgrades. With Lake Boundary, the older Pokemon have a way to do the big damage needed to KO the bigger DP Pokemon quicker. Not only that, but it allows the pre-DP Pokemon to make the field more equal, making both Pokemon 2x weak.

    Now there is some means to abuse this card by pre-DP Pokemon that have no weakness, and I think it's a good way to use it. But I think we will see this card used more often to even the sides and to take out metagame'd threats easier.

    I don't know if I could rate this card. It's usefulness varies from deck to deck. There are multiple ways to use it, and many ways it would be useless.
     
  4. DarthPika

    DarthPika New Member

    A great card that will see lot's of play.

    Modified 9/10
     
  5. homeofmew

    homeofmew Active Member

    Modified:9/10 Can Change the game with the new weakness not being double anymore.

    Limited: 6/10 not that good, but decent I guess.

    Uniimited: 2/10 Doesnt help that much =/
     
  6. Steve=0

    Steve=0 New Member

    Lake Boundary is ok, but i have never played it. It just work good if you have a HP-PK attackers or "No weakness" gyus.

    Modified 7/10 No so great couse ppl like to play new cards

    Limited 9/10 Here this card can be great, because there's a multitype-decks
     
  7. Skull Bash

    Skull Bash New Member

    A Tech that should be used in every deck that has room for it.

    9/10
     
  8. spazcrackers

    spazcrackers New Member

    prime said it all

    it can make or break some matchups and other times it will be useless other then the fact that it's a stadium that can bump a nasty crystal beach,BF,or holon legacy hampering you.

    overall i rate it

    unlimited 1/10
    limited 9/10
    modified 7/10
     
  9. Regis_Neo

    Regis_Neo Moderator

    With Lake Boundary, we basically play with the old way of calculating Weakness as opposed to what's written on the text. This allows for much quicker KOs, but remember that your opponent also gets this same benefit!

    Modified - 8/10 (Hasn't caught on yet, but I think it can work nicely, especially next season when Windstorm goes bye bye)
    Limited - 8/10 (Useful here if you draw it)
    Unlimitied - 1/10 (Does Unlimited even play by the new weakness rules? I personally don't know tbh, but if it doesn't, this card is pointless here. And even then Stadiums aren't that great anyways)
     
  10. charmander rox

    charmander rox New Member

    All in all, it depends on your main opponents.

    If many of your opponents are Weak to you, 10/10.
    If one is Weak to you, 4/10 (tech).
    If none of your opponents are Weak to you, 2/10. (hey, it discards your opponent's stadiums)
    If you are Weak to your opponents, -10/10.
     
  11. PokeMontoya

    PokeMontoya New Member

    This card easily got me second in a BR this year PWNED Empoleon with Gator d in semis
     
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