Discussion in 'Card of the Day' started by PokePop, Oct 4, 2007.
A stadium that (in my humble opinion) will be played quite alot.
Hey, it is kind of like a scott-able plus power isn't it?!
modified = 8.5/10
unlimited = 1?/10
limited = 5/10
My best explanation to why this is a very good card is this, people love plus power and strength charms; they allow us to do more damage with our attacks.
Lake Boundary is like a intensified, focused boost for attacks. If you are lucky enough to run into a Pokemon that you have it's weakness, Lake Boundary can double your damage to them. This is so important since the release of DP. HP's have gone up, and a lot of the DP Pokemon do more damage, but the pre-DP cards don't get those upgrades and it's hard for the older cards to compete with the newer cards because of their lack of upgrades. With Lake Boundary, the older Pokemon have a way to do the big damage needed to KO the bigger DP Pokemon quicker. Not only that, but it allows the pre-DP Pokemon to make the field more equal, making both Pokemon 2x weak.
Now there is some means to abuse this card by pre-DP Pokemon that have no weakness, and I think it's a good way to use it. But I think we will see this card used more often to even the sides and to take out metagame'd threats easier.
I don't know if I could rate this card. It's usefulness varies from deck to deck. There are multiple ways to use it, and many ways it would be useless.
A great card that will see lot's of play.
Modified:9/10 Can Change the game with the new weakness not being double anymore.
Limited: 6/10 not that good, but decent I guess.
Uniimited: 2/10 Doesnt help that much =/
Lake Boundary is ok, but i have never played it. It just work good if you have a HP-PK attackers or "No weakness" gyus.
Modified 7/10 No so great couse ppl like to play new cards
Limited 9/10 Here this card can be great, because there's a multitype-decks
A Tech that should be used in every deck that has room for it.
prime said it all
it can make or break some matchups and other times it will be useless other then the fact that it's a stadium that can bump a nasty crystal beach,BF,or holon legacy hampering you.
overall i rate it
With Lake Boundary, we basically play with the old way of calculating Weakness as opposed to what's written on the text. This allows for much quicker KOs, but remember that your opponent also gets this same benefit!
Modified - 8/10 (Hasn't caught on yet, but I think it can work nicely, especially next season when Windstorm goes bye bye)
Limited - 8/10 (Useful here if you draw it)
Unlimitied - 1/10 (Does Unlimited even play by the new weakness rules? I personally don't know tbh, but if it doesn't, this card is pointless here. And even then Stadiums aren't that great anyways)
All in all, it depends on your main opponents.
If many of your opponents are Weak to you, 10/10.
If one is Weak to you, 4/10 (tech).
If none of your opponents are Weak to you, 2/10. (hey, it discards your opponent's stadiums)
If you are Weak to your opponents, -10/10.
This card easily got me second in a BR this year PWNED Empoleon with Gator d in semis
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