Discussion in 'Card of the Day' started by PokePop, Nov 12, 2007.
First! This Pokebody is good especially on the last stage of a pokemon. The move is also good because it's hitting 50s for 2 grass and it can't be affected by anything. The retreat cost isn't too high so that is good and its resistance is good against Mario. The bad parts are its weakness to fire (if you are playing against Infernape or Magmortar) and its HP because some basics have almost as much HP as it. I think I would give it an 8/10.
This card is playable imo... I know of some people running this card, and even 1 hit koing it can cause you some problems being in dream land and suffering from poison.
I say its attack is fair game. 2 for 50 damage, then prevents effects of an attack done to it. For some, this could be annoying but for the most part im not to sure it will be that much help. Most decks i see are just hitting with damage rather then bashing on conditions, but if you do go against someone running annoying effects like that, your one attack ahead of them lol.
Its Hp 80, which isnt pretty seeing as its weak to a popular type, aka-fire. And alot of pokemon 2hko it and some 1hko it. At least it grabbed some resistance to the popular fighting type.
I sorta expected free retreat from a venamoth but 1 is ok i guess.
Im not sure what others think about this card but i think its a solid and simple to use card.
Mod. 7/10 (I think its a nice card, but i dont think it will be a popular play, but i still like it)
Limited. 8.5/10 (It can rip thru things here. owy)
The resistance to fighting is nice in this format. HP is low for a stage one, and the retreat cost should be free, but it isn't. The poison aspect of the PokeBody is nice, but in most cases the attacking pokemon will have awakened by their next turn (there is a 25% chance that they will remain asleep over the two flips) 50 damage for two is not too bad, but the rest of the attack wont do much at all in this format since effects aren't seen much now. Overall, it is an average card that I do not recommend for tournament play. Could be fun to experiment with however: 5.8 Modified.
I'd like to play it.
GREAT body and GREAT attack. Good resistance also.
Not so good HP though.
This card is very good for a uncommon class. The card surpass cards with the similar ability like abomasnow and wigglypuff cg (rare cards) and it's is uncommon.
His pokebody add sleep and poison to the attaking pkmn. If only sleep is a trouble, think in poison and sleep.
His attack: 50 for 2 grass energys and prevents ALL EFFECTS OF ATTACKS. No status, no energy removal with attacks, no "put damage counters on venomoth" (goodbye dusknoir), no smokescreen, no imprison and shockwave, etc. Only damage for venomoth and his attack is quick for a stage 1 pkmn.
his amount of HP is small, for a massive hp decks and brutal attacks of this pkmn (especially fire type).
If venomoth has a 100 HP, venomoth can be a rare card.
His weakness agaisnt fire is bad, because this is the most popular type, brutal attacks (and now in this edition, a very speedy type). venomoth has no match with decks with infernape and magmortar.
His resistance agaisnt fighting type is pretty good because this type also is popular, is speedy but doesn't have several damage to the defending pkmn, and rarely cause status (machamp confuses for example). Lucario does to venomoth only a 20 damage per turn.
His retreat cost is 1, good to stage 1 pkmn, but Considering his nature of flying pkmn, the retreat cost could have been zero.
in conclution, venomoth is a good card except for his HP and weakness, but don't understimate his speed and pokebody, remember: The player makes the card, not the card makes the player (this word is dedicated to a trainers obsessed for blissey).
Modified : 8,5/10.
Mod 6/10 if it had more hp or play with buffer ect, it may have been a good t2 idea.
If he had 10 more hp, I'd add on 4 more points.
a joke outside of booster drafts
i agree with dark weedle. not very playable, imo. 80 hp is horrible for a stage 1 in this formant. good body, horrible attack; much , much more can be done for 2 energy. i like the resistance.
at most 3/10
Uh...random card day?
Venomoth is "ok", but never going to see play outside of a prerelease. 80 HP is now considered low for a Stage 1, has a Weakness to Fire (which is dying) and Resistance to Fighting (which still exists). Its Poke-Body is ok, as the Defending Pokemon is then hit with Sleep and Poison, but it only activates when Venemoth is damaged by the opponent (which likely means that Venemoth dies as well due to its low HP). And let's face it, Sleep is too inconsistent to be useful, and Poison in its non-toxic form will do little outside of the Limited arena. Disturbance Dive is a cheap 50 for 2 Grass Energy, in addition to preventing status effects.
Modified - 2/10 (No reason to use this here, there are a lot better Pokemon to use)
Limited - 8/10 (Useful here, as Venemoth will not die to any decent attack here, making its Poke-Body more useful. Has a cheap and effective attack as well)
Unlimited - 1/10 (Base Gastly ftw!)
5/10 good attack and good body but BAD Hp and weakness.
this is a decent card overall but the low hp and even low damage on the attack aren't much to brag about. at the serious tournament level i just dont see this card winning much,if at all. however,for a beginning player trying to learn the ropes the card is an excellent addition to a starting deck to get a feel many the many factors of the game. while hp is a given,weakness,resistnace,damage,special conditions,and other effects are all demonstrated on the card making it a valuable learning tool IMO on the many factors that can make or break a game. overall i rate the card as such,
Use rhymes with lose for a reason.
Venomoth would be awesome pre-DP. Post-DP, however, he's lame.
80HP is average for a stage 1.
2 (G) for 50 and a holon wp effect is good, however it's HP and the lack of anything else to take advantage of the special conditions(ie reactive poison or sleep-lock) makes it only just "so-so" in the DP era.
might buffer piece help him? maybe sunflora's power as well?
Very underrated. The attack prevents effects, which forces the opponent to do damage to Venomoth, which kicks in the Poke-Body's disruption. Nice.
80hp is not so great, but neither is it great in Kricketune, but that deck doesn't suffer so much.
There is a chance for T2 80 using Venonat's Signal Beam, Venomoth's Disturbance Dive, and allowing for Poison/Sleep to kick in on a subsequent attack against Venomoth.
If the opponent snipes around Venomoth, then Venomoth hits for 50, which is pretty good, making it a menace.
Fire Weakness is as bad as any other Weakness, but let's not forget Resistance to Fighting!
I like this. 8/10.
venomoth becomes a lot more interesting when we get the new sceptile (the one that doubles all grass energy)
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