Discussion in 'Card of the Day' started by PokePop, May 8, 2008.
Good card! The artwork RULES!!! Mitsuhiro Arita art RULES!
I agree 100%
play it for the power in ANY deck with a spot that wants to give auto sleep a try.
as for playing it as your line i'd advise sticking with the darkrais that we already have instead.
Unlimited 8/10 (has potential in place of the Sleep card and in haymaker builds.)
Looks like it would be tough to play with a 2-2 Darlrai LVX line.
The only way to play this would be without the X or with only 1... but why play it at all then?
The art on this card is amazing. They should really start trying to make other cards are as good as this one. Most of the cards we have now are really bland in terms of artwork. It may seem like a minor part of the game, but this kind of thing really contributes to the game.
Artwork: 10/10 +++
Modified: 6/10, not bad not super special awesome either. I see combo possibilities with the Power, and Darkrai LvX is a very nice and playable card too!
it has many good things about it I think it would be good wiht the #3 Darkria from GE start with 3 Darkria then place this one on the bench on T2-3 to do 70-80 damige.
First things first.
The art is OVER 9000!!!!?!??!!1?!/10
The card itself could be extremely useful in some situations. And its not that bad of a Darkrai to have under your Lv. X, as it can heal itself 40 damage. So if youre playing against PLOX or Banette it can make it even harder than it already is to KO you.
I love the artwork on this thing. It's so beast. Most of the cards look really bad, but the Palkia, Dialga and Darkrai are pimpin' great artwork.
As far as the card goes, I like it. Dark Slumber with Skarmy ex and Aerodactyl would be freakin' annoying. Gives him a chance to switch in on gallade. Honestly, the first darkrai that I would play a 3-1 line with. and many SSU's.
When I played this at the PreRelease, This card Is a big MUST PLAY. Well, My Leafeon and Darkrai worked out well, got 1st place. Leaf Guard with the Darkrai's Poke Power. There are tons of weird strategies that can lead you to victory.
I can see this as a tech in one of my decks so
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