Regis_Neo
Moderator
The logical next step for Palkia G, today's CotD is to level him up into Palkia G Lv X. Stat-wise, 120 HP is a decent amount, keeps the x2 Weakness to :lightning (which is fine since :lightning = :lol, has no Resistance, and keeps a :colorless:colorless Retreat Cost (hey, at least it didn't go up). Of course, the main reason you want to level him up is for his Poke-Power, Lost Cyclone; it's akin to Dusknoir DP's Dark Palm, but with far nastier consequences for your opponent (and potentially you). By making use of the seldom-seem Lost Zone mechanic, you can force Pokemon into the lost zone should you or your opponent have 4 or more Benched Pokemon, until you both have 3. This can definitely limit your opponent's options, and as most Palkia G decks use Mesprit, they're just hogging bench space anyways once used (unless you have like SSU). Hydro Shot gives Palkia G Lv X a decent sniping attack; costing :water::water::colorless:colorless colorless less with Energy Gain on), you then discard 2 Energy on Palkia G Lv X to deal a solid 80 damage to any of your opponent's Pokemon. Since Palkia G is spread oriented the Lv X's attack should help you get an easy KO, or pick off that annoying Claydol at any rate.
Modified - 9/10 (If you play Palkia G, use at least one of these please, it's too good to pass up)
Limited - 6/10 (Keep in binder till you can make the proper deck, but Lost Cyclone is good since benches tend to be big here)
Unlimited - 1/10 (No real use here)
Modified - 9/10 (If you play Palkia G, use at least one of these please, it's too good to pass up)
Limited - 6/10 (Keep in binder till you can make the proper deck, but Lost Cyclone is good since benches tend to be big here)
Unlimited - 1/10 (No real use here)