Pokémon TCG: Sword and Shield—Brilliant Stars

2010-12-30 TM Solrock 009

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MrMeches

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[gal=51043] 2010-12-30 TM Solrock 009
[/gal]​
 
2nd!

Even more cool cards!:thumb:

70 HP is nice for a basic. The grass weakness is good, and the retreat cost is average.

Solrock is basically the #1 card Spread decks have asked in order to still give them a chance in today's format. How? Well, take a look at the body, and you'll see why. Its body, Heal Block, prevents each player from removing damage counters off their Pokemon from any effect whatsoever (you can still move damage counters around however); that is, as long as you have Lunatone out. This may sound rather bad considering it somewhat takes up bench space, but actually, it isn't so bad. This Solrock can already be paired with a pretty good Lunatone, Lunatone SV. With Lunatone SV, not only will you prevent your opponent from removing damage counters off their Pokemon, but you will also prevent your Solrock and Lunatone from getting damaged by any Level X. Sorry Garchomp/Luxray, there's no way you'll take out my Lunatone/Solrock!:lol:

As an attacker, obviously, it isn't so great. For one energy, you do 20, and your opponent will have to flip a coin if the defending will attack. If the flip is tails, the attack does nothing. Due to this, it seems like Solrock is more of a bench sitter, but don't worry, as long as you combo it with Lunatone SV, sniping from today's most common snipers won't be that much of an issue.

Overall 7/10 in modified, 5/10 in limited, and 6/10 in unlimited

In modified, this card is actually not too bad. As an attacker, it may not be so great, but at least it could have some good typing against Luxray. The body, however, is what makes it so effective. Playing it with the right Lunatone can make a single spread deck quite viable, which is how this Solrock is so useful. Furthmore, it has a good weakness, grass, so there's no need to worry about weakness here. The only problem that prevents this card from being a 9/10 is that Dialga G can lock it, and perhaps Dialga is the card's biggest nemesis. Otherwise, it can still perform very well, so be careful about it.

In limited, this card is around decent at best. Here, again, it is probably useful as a bench sitter at best. However, it now lacks Lunatone SV, so that's why it won't do super well. Luckily, Dialga G isn't around, so there isn't much worry. It also gets paired up with a somewhat decent attacking Lunatone, but otherwise, it still remains a bench-sitting tech, but it can have potential nevertheless, especially because of the body.:wink:

In unlimited, this card can do a decent job still. It is once again paired with Lunatone SV, so now it can have a useful combo again of preventing damage counters from being removed and stopping Lv. Xs from KOing it. With so many spreaders in unlimited, Solrock can be pretty useful once again. Its only issue is that there is a lot of lock cards roaming around, like Gardevoir SW and Cessation Crystal. Regardless, it is still useful, and it has the potential to help many spread decks.
 
Spread has been dead for so long, it's nice to finally see it's resurrection in the form of Solrock, played with SV Lunatone, (obviously) and Gengar LvX (so you can level down those pesky Dialga G LvX's).

10/10 for any spread deck
1/10 otherwise
 
Yesterday's CotD was Solrock from TM, a nifty little tech for people with spread decks to consider along with Lunatone. Statwise 70 HP is nice for a Basic, x2 Weakness to :grass: is eh, no Resistance is common, and :colorless: to Retreat is cheap. Heal Block (its Poke-Body) is where the bulk of its usefulness lies; being able to block off any damage healing is normally a weak effect, but it does notably shut down the popular Garchomp C Lv X's Poke-Power, and with a spread deck this can be quite invaluable. Just remember you also need Lunatone in play, preferably the SV one. Sun Flash deals a decent 20 for :fighting: along with giving your opponent's Defending a 50/50 chance of failing to attack next turn...still, don't attack with it unless you absolutely have to.

Modified - 6/10 (Spread decks are still dead, but the LunaSol combo may shove some life into them yet if someone can figure out a way to make em faster)
Limited - 6/10 (A decent choice even without Lunatone for :fighting: decks needing more Pokemon)
Unlimited - 1/10 (No use here, bad card)
 
Solrock is a Fighting-Type Pokemon, reflecting its Rock-Type from the video games, but especially if it kept its Grass x2 Weakness, I'd prefer it to be a Psychic Type due to slightly better Type-matching. Being a Basic is always handy and one having 70 HP is good, though unless its early game it will still probably go down in one hit. The aforementioned Grass x2 Weakness isn't too bad this format though a lack of Resistance is irritating but exceedingly common. The single Energy Retreat Cost is yet another thing that is quite common for Basic Pokemon but unlike other aspects it actually is still fairly helpful: it makes retreating fairly simple and you can even use Unown Q to eliminate the entire Retreat Cost of the card.

The Heal Block Poke-Body shuts down healing by preventing Damage Counters from being removed from Pokemon, but only if a Lunatone if you also have a Lunatone in play. This isn't especially potent: straight up healing isn't that common. Instead it will be healing via moving damage counters or even more common, by bouncing a Pokemon back to the hand. It even blocks your own attempts at healing. This looks like a handy ability for spread decks, but at the cost of two Bench slots and limiting your own options, it looks very unappealing.

Sun Flash is a solid ability, giving you a 50% chance of making the Defending Pokemon's next attack do nothing. Unfortunately, that is before factoring in evolving or retreating getting rid of that effect. Fortunately it only requires a single Fighting Energy and also hits for a solid 20 points of damage.

This card grants some useful abilities, but it won't make spread decks better and annoying makes "normal" healing, something that could use a boost outside of a few cards (Rising Rivals Nidoqueen), even less useful. Neither Lunatone are all that great, though I suppose the older version that can block damage and attack effects done to any of your Lunatone from Pokemon Level X can come in handy. It just isn't enough though. You need a Lunatone that does something really worthwhile for spread decks to make this useful.

Well, outside of Limited where it is a good, big Basic Pokemon. As long as you can work in some Fighting Energy for it, it should be a good filler card here, and if you also can find a use for Lunatone you can enjoy ruining a few healing attacks in this set.

Ratings

Modified: 5/10

Limited: 6.5/5
 
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