2011-2-26 CL Research Record 084

Discussion in 'Card of the Day' started by MrMeches, Feb 25, 2011.

8 league13 468 60
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Trainer Card

Poll closed Mar 1, 2011.
  1. Great Card

    7 vote(s)
    21.9%
  2. Good Card

    18 vote(s)
    56.3%
  3. League and Fun Card

    6 vote(s)
    18.8%
  4. Collectible Card

    1 vote(s)
    3.1%
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  1. MrMeches

    MrMeches New Member

    "Before posting, please review the FAQ and follow the Guidelines provided for Card of they Day. Whereas we enjoy opinions of the cards, it is necessary to include a Brief Description for all players to understand your point of view and an optional Rating (ex. x/10). In the future, posts not using the FAQ information may be deleted and reported. Thanks, Mgmt"



    [gal= 51511]
    2011-2-26 CL Research Record 084
    [/gal]​
     
  2. The Knee

    The Knee New Member

    8/10.

    Extremely underlooked card. Sync's great with IQ and makes a lot of really cool formerly unplayable stuff more playable. Good card.
     
  3. cmak37

    cmak37 New Member

    I actually really like this card. It helps thin out your deck to get exactly what you need off of that Uxie drop. The problem is finding space for it in a deck.

    I give it a 7/10.
     
  4. cabd

    cabd New Member

    Sadly, it's the 62nd card in most lists. This guy will be really good once the rotation hits, me thinks. Might replace that spot luxury ball currently holds in most non-sp builds
     
  5. ArceusRules

    ArceusRules New Member

    It's kind've corny. I think it's only for collecting.
     
  6. wobbufet

    wobbufet New Member

    Today's COTD is Research Record from the new Call of Legends set. It can have some nice synergy with draw machines, or Pokemon with the Collect attack. So what does this do? It lets you re-order the top 4 cards of your deck, and put the rest on the bottom of your deck. This could combo with Underground Expedition to get those cards back. However, it's really not worth it.

    Modified: 7/10- Can be a good card, I see potential in it.
    Limited: 8/10- Can be pretty good here. Let's you get your cards out in any order you want, in Limited? WOW!
     
  7. Shinigami

    Shinigami New Member

    It may LOOK corny, but believe me, this sort of effect is extremely effective. For comparison, Magic: The gathering has a similar effect, called Scry, that has been in effect since 2003, and it was well received when it was first introduced as well as each subsequent release of the mechanic. What Research Record allows you to do is a) look at the top of your deck (always useful), and b) CHOOSE what you want to keep. For example, playing against a Lock variant with Chatot G, you can draw your one card and then reset the damage they caused to your deck. Or, say you're teching Electrode Prime, and want to ensure you get at least one energy card for Energymite. You can peek at your top four, put any energy cards on top, and send the rest to the bottom to be saved from the upcoming discard.

    True, right now, it doesn't look like much. But once rotation hits, I think this card will be a three-four of in any speed build. It's a trainer, meaning you can play multiple a turn, and it's retrievable with Junk Arm. The only treason not to consider it would be a Vileplume-heavy metagame.

    Modified: 8/10 (due to previous experience with similar mechanics)
     
  8. PKMN_Trainer_Andrew

    PKMN_Trainer_Andrew New Member

    Research Record is kind of like Pokedex only better. It lets you pick up the top four cards of your deck and re-arrange them as you please - including putting as many of them on the bottom of your deck as you'd like. This is an amazing card for a trainer. Before playing an Uxie or other draw support cards, you can determine if there is something on top of your deck you won't need. If you don't need it, you can put it to the bottom and draw more cards that were under those original four.

    Just about every deck in our format could put a card like this to good use to help with draw support. The only reason I can't see it in a deck is simply because there are better options for those card slots in some decks.

    Playability wise, I give it an 8.5/10
    For collectors, a 5/10.

    Interesting card to have in a collection, but by no means rare.
     
  9. Cetra

    Cetra Member

    This card is amazing,,,I'd run 3-4 if I could have the room.

    9/10
     
  10. Happiny13

    Happiny13 New Member

    So nice when you need the perfect topdeck. Next turn you can choose what to get. Also pretty great with pokedex. I just wish that I had room for it in most decks.
     
  11. wolfroke

    wolfroke New Member

    woah, i'm loving that card right now.
    I mean, rearange cards that could be used?
    or even move bad cards to the bottom of the deck.
    I think I might actually look into that cad's use more :)
    I'd give it a 10/10 for playing
    5/10 collecting
     
  12. Heartgold22

    Heartgold22 New Member

    An awesome card when it's used with Draw engine cards. 8/10
     
  13. adamisclassy

    adamisclassy New Member

    I feel like this card is a pretty good indication of what draw power in the new format will look like. I like it, but I am skeptical of this becoming a staple any time soon.
    6.75/10
     
  14. Mama_Luigi

    Mama_Luigi New Member

    10/10
    Freakin epic with salamence AR xD
    Even if it's no good, it's still wicked fun to play.
     
  15. Regis_Neo

    Regis_Neo Moderator

    Today's CotD is Research Record from CL, an interesting card if only for the fact that's it's one of the (very) few new ones and not a reprint. Being able to look at the top 4 cards of your deck and choose what remains on top and gets tossed to the bottom is a nice Trainer trick for card manipulation, especially if you don't feel like burning a Supporter or something to just draw the 4 straight.

    Modified - 6/10 (Eh, could be useful for some decks, but it's not for everyone; most of the time, straight draw effects are better than lining up what you want)
    Limited - 10/10 (Gives you a slight degree of control over what comes out, plus come on, what else are you gonna use here? Another unneeded Energy?)
    Unlimited - 1/10 (Not necessary, far better off with straight draw/dump cards)
     
  16. Cinderspark

    Cinderspark New Member

    4/10, good in legend decks. any other deck i cant seem finding room.
     
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