I was really excited for this card, but unless we get some surprise finishes at Nationals, looks like I was being overly optimistic.
What does the card have going for it? Its first attack:
- Colorless Energy requirements allow almost any form of Energy acceleration
- Blocks Items
Then there are the "could be worse, so technically good" things:
- 150 HP has a good chance of surviving an attack, and should at least be a pricy OHKO
- Dragon-Type Weakness: Might change in the future, but right now most Dragon-Type attackers hit so hard that they'd OHKO Dragonite regardless
- 60 points of damage high compared to similar attacks
- Retreat Cost; not cheap but you're probably wanting something to help it anyway so at least it qualifies for Heavy Ball.
So what is "the bad"?
- Lower Stages are no where near good enough to compensate for their usage
- Slow, even when using Rare Candy
- Second attack is a total waste.
I think using this requires either tanking it or upping its damage... and both require Energy acceleration as well because the best "tanking" trick we have is
Max Potion. In theory I favored using
Team Plasma Badge to enable
Dragonite access to
Deoxys EX (Power Connect),
Umbreon [Plasma] (Dark Shade), and
Colress Machine. I was never able to test it, unfortunately.
Overall, I give it a 7/10 for Modified; the potential is there it is just even living up to it doesn't mean much with the kind of competition it faces.