Pokémon TCG: Sword and Shield—Brilliant Stars

4 Vintage decks for Base set by me

Status
Not open for further replies.

guilleg33

New Member
I want to share this decks i built several time ago, still good and competitive at today. Even adapted into the new rules. Not for leagues or official tournaments, but versatile for fun game at homemade tournaments and casual matches with friends.


#1 Disrupt deck :water: / :grass:

Pokemon (15)

x4 squirtle
x3 wartortle
x4 staryu
x4 schyter


Trainer (28)

x4 plus power
x4 bill
x4 gust of wind
x4 energy removal
x1 super energy removal
x3 lass
x3 rocket sneack attack
x2 impostor professor oak
x1 professor oak
x1 computer search
x1 item finder



Energy (18)

x11 water energy
x6 grass energy

trainer To-consider:

nightly garbage run


Take control of your opponent`s hand, make him shuffle his/her trainers in deck, or discarding with impostor professor oak. Fast atack with staryu, dealing 20 damage (or 30 with PP) with 1:water: in a perfect first turn.
Mid and late game u have consistant 40 (or 50) damage with wartortle and 30 to 70 with schyter. i think Schyter is an outstanding card if u have an entire playset of them, because the free retreat and the sword dance (excellent in the case the opponent`s uses an attack wich prevents damage in your next turn, so u can still use dance sword and duplicate damage on your next turn). Te deck DONT have any discarding cost, so i dont put any recycling cards, and i put short ammount of energy cards for the same reason.
In adition, focus on energy removal and dont let your opponent atack.
In a perfect match u could take 2 prices only with a staryu (tested by me). This deck could defeat Rain Dance in 2 of 3 matches, And haymaker in 1 of 3 matches. (Haymaker put the thigs difficult with electabuzz for the weaknes and could take a staryu or squirtle on 1 atack).






#2 Dmg swap (my version) :psychic: / :colorless:


Pokemon (18)

x4 abra
x2 kadaba
x3 alakazam
x4 chansey
x3 jigglypuff
x2 wigglytuff


Trainer (25)

x4 defender
x4 pokeball
x4 switch
x4 pokemon center
x3 gusp of wind
x3 bill
x1 professor oak
x1 computer search
x1 item finder


Energy (17)

x4 double colorless
x3 full heal energy
x10 psy


basically the same of the original Dmg swap but including the 60 damage atack with :colorless::colorless::colorless: . Chansey recives all dmg counter and defender blocks 20 from double edge. then i swap and i heal with pokemon center. This is a really solid deck, mostly unbeateable. play 12 basic pokemon is not the best number in a wiggly deck, but is good enough.




#3 Entei howl :fire: (base set neo, but oldschool anyway)


pokemon (14)

x4 entei (howl)
x4 charmander
x4 magmar
x1 charmeleon
x1 charizard


Trainer (24)

x4 pokemon trader
x4 pokedex
x3 computer search
x3 item finder
x3 energy retrieval
x2 scoop up
x2 professor elm
x1 blaine´s last resort
x1 super energy retrieval
x1 nightly garbage run


Energy (22)

x22 Fire energy


This is my favorite deck. I have been studying this deck for years and disrupting is the only way to stop it. This deck y really unbeteable. Te strategy is simple: Use howl to charge magmar, 30 dmg every turn or 50 while you get charizard for ending. If charizard or charmeleon are in prizes, coud be a problem on lategame but entei is ridiculusly powerful even in early. In fact, enemy would rarely handle the match in late game.
Use pokedex in order to use howl properly and item finder or NGR for recycling those card u may discard with entei. Pokemon trader to search entei as fastest as u can, and to get charmeleon and charizard. A single super energy removal and energy removal, to make a combo with professor elm to shuffle your energy cards in your discard pile again into your deck for use the howl again after a scoop up.
Entei deals 60 damage with only :fire::fire::fire: and u can actually atack then scoop up, then energy retrieval, then elm and if u get another entei use the howl again. Its a very consistant strategy.







#4 Turbo Machamp :fighting:


This is one of my best friend´s best decks for all-time, in earlys 2000 at school this deck was very overpowered, because the expedition cards were outstanding in those days. Also, in a local tournament here in 2014 i saw this deck win in flawless victory (0-6) vs a psy deck with mew EX.


Pokemon (16)

x4 machop
x4 machoke
x4 machamp
x4 tauros

Trainer (25)

x3 gust of wind
x4 energy removal
x1 super energy removal
x4 bill
x3 professor oak
x3 item finder
x4 pokeball
x2 town volunteers
x2 oracle


Energy (17)

x17 fighting energy

This deck seems to be strategy-less but at the contrary is VERY consistant. 4 machamps are really difficult to stop or atack if he plays 4 energy removal, 3 super energy removal PLUS 3 item finder to re-use energy removal. This deck combine disrupting, massive atack (60 damage with rampage, 60 damage with machamp and 50 damage with machoke) also, fast atack with 20 damage with 1:fighting: at early. ALso, this deck have ALL attacks with NON-DISCARDING energy. Pokeball could be better than CPU search, because no discarding and because pokemon are the most-needed cards to look for.

This deck defeat my entei deck in 2 of 3 matches because the energy removal, its ridiculusly annoying.



thats all, what do you think??
 
Last edited:
All of these seem very weak to Energy Removal and Super Energy Removal. The Wartortle deck desperately wants Blastoise for Rain Dance.

What format is the endcap for you? What set is the cut-off, from Base Set to what? Or is there none, and this is Unlimited?
 
i usually play old formats (Base set, Jungle, Fossil, Team rocket, gym challenge, Gym heroes and all Neo`s). Althought i have more recent cards, like expedition, x-y, aquapolis, skyridge and some of EX series, i dont like those cards and i dont have any decks that include those sets. I do not like esthetically, and the main reason is i have several friends here playing since eralys 2000's so, play new sets is unfair.
However, i've always belive that there are lots of old decks that can win against newers even adapting for new rules (i did it several times)

Here in Uruguay there isn`t a lot competition for TCG so, when i go in tournament, we are lesser than 30 people, so they accept me and they let me play old formats (from base to neo/expedition) and i accept to adapt some of my cards as supporters (bill, computer search, and others) in order to mix my decks with newers and play with new rules.
Sometimes i change some cards. For example: i change nightly garbage run for town volunteers or pokeball for Oracle, or something like that. Oracle is a ridiculusly OP card and its unfair to play in base set format, but when i go in tournament i have to use them to keep my decks fit (competitive, in shape).

The point is are theese decks, (and all base set decks in general) are weak against energy removal. Playing ecogym or No Removal gym is the only way to beat energy removal, and not at all.

For example: when i play entei deck vs my friend`s "turbo machamp" i have no chance to win. He uses energy removal ALL TURNS. Playing x4 energy removal, x3 super energy removal and item finder for recycle energy removal. Although i can take advantage on early, getting entei fast with Trader and match 4 :fire: with howl in the first turn, i cant knock out more than 2 of his pokemon because of the removal. But play No energy removal would be a direct counter for THAT deck in particular and would be unfair.

Playing water deck, if i have x3 rocket sneak and x3 lass i make him to shuffle energy removal on deck, or discarding it with impostor profesor oak, which gives me a breath; and there is another history. Besides Schyter is free-retreat and has resistance vs :fighting:
 
Last edited:
Unfortunately, it will be difficult for others to provide advice, depending on what you consider "fair" and "unfair". That said, I will assume the format is Base - Neo Destiny.

Mr. Mime (Jungle) would be a good way to prevent anything doing more than 20 damage to it, while Erika's Dratini would reduce any incoming damage from Basic Pokemon done to it down to 10. The latter, paired with Tentacool (Fossil) and Alakazam (Base Set) can likely stall out most things that don't use Gust of Wind or things to suppress Pokemon Powers better than Chansey can. Aerodactyl can also prevent Evolutions, if you prefer to favor the Dratini.
 
yes , thank you.


You are making mention of some pokemon but, i dont think swaping pokemon would help preventing to be victim of energy removal.... if i play mr mime instead wiggly (like original dmg swap) i will continue being a victim of energy removal in either way... Maybe im too noob to realise what coul be the solution (appart of no removal gym).


About being fair or unfair, im talking about playing cards for newer formats who can beat easily base set ones. For example oracle. Oracle is too powerful for playing against old formats.
 
If No Removal Gym is too "unfair", then perhaps Chaos Gym will be more your cup of tea. And the idea isn't to get your own attacks in; it is to stall out your opponent.
 
Status
Not open for further replies.
Back
Top