A Counter for Eon?

Discussion in 'Deck Help and Strategy' started by Pidgeotto Trainer, Oct 6, 2003.

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  1. Pidgeotto Trainer

    Pidgeotto Trainer New Member

    School has limited my playtesting but this is my idea to counter some of the decks I've been seeing here for Eon. It looks like some archetypes will be Gardevoir ex, Blaziken, Scizor. I've also seen plans on Sceptile, Shiftry, Azumarril?
    So maybe this is a counter to them, so I give you
    The Secret Shar-K-Nine
    (Espeon) (Sharpedo) (Arcanine)
    Pokemon 20
    3 Carvanha
    3 Sharpedo
    3 Growlithe SS
    3 Arcanine SS
    2 Eevee SS
    2 Espeon SS
    2 Skitty (50 HP)
    2 Delcatty Holo
    Trainers 21
    4 Copycat
    2 Oak's Research
    3 Oracle
    1 Town Volunteers
    2 Lanette's Net Search
    2 Elm's Training Method
    4 Potion
    2 Switch
    1 Power Plant? (The new Energy Stadium perhaps)
    Energy 19
    4 Multi
    2 Boost (Espeon mainly but Sharpedo and Arcanine both have 1W 2C and 1F 2C attacks.)
    6 Water
    5 Fire
    2 Rainbow (Maybe just Darkness)

    Sharpedo ko's Ninetales, Arcanine w/out discard. Ko's Blaziken, Camerupt, Azumarril, other Sharpedo w/discard. 70 w/discard is quite a force with Sharpedo's poke-body it can add up to 90 per full turn.
    Arcanine has just enough power for this format. 60 will ko Scizor, Sceptile, Shiftry and Cradily. The one Fire attack begs it to be used with other types. In the past any kind of Fire power used too much Fire to combine it with any other types. I haven't even mentioned Arcanine's poke-body which is another great one. Auto-Burn when attacked will force your opponent to retreat/Switch around it. Even if they can do that, they still have to get through 2 flips before their turn which should equal another 20 damage.
    Espeon was the final piece to the puzzle. The Gardevoir ex killer. Espeon can be the final nail in the coffin against many decks in the late game. That is why I'm only playing 2. (That and I wanted to fit in Delcatty.) Boost is good with him or just put on 3 colorless. In an emergency I can use Multi or Rainbow to try to confuse.
    Delcatty I recently decided to throw in.(even though I still need to get some) Hopefully I will find it as good as others say it is lately.
    This deck still needs a lot of testing. (Which I hope to do soon.)
    So once you get over the shock of 3 types and 4 evolution lines. :eek:
    Tell me what you think of this deck.
    Thanks :D
  2. MonkeyMan

    MonkeyMan New Member

    you cant even ohko a godevoir, I still dont think this will be able to handle it I mean I attach 1 energy and I ohko you ;\ otherwise this looks pretty decent.
  3. BLiZzArD

    BLiZzArD New Member

    from what I was told you can't discard rainbow or multi as the dark energy for sharpedo if you have other info I'd love to have it
    Last edited: Oct 6, 2003
  4. Pidgeotto Trainer

    Pidgeotto Trainer New Member

    It says in the compendium that you can discard Rainbow for the darkness for Sharpedo. Espeon should be able to OHKO Gardevoir ex unless they don't have their own attack very powered up anyways. If I don't have Espeon, Sharpedo for 70, OHKO by Gard taking 20, and Arcanine for 60 and Ko.
  5. MonkeyMan

    MonkeyMan New Member

    How can it? I just gotta play it smart and have 0 energy on my godevoir then when you have 3 energy I attach 1 of my own then bam ohko and everything doesnt even touch me. Im not talking about ex even then with 4 cards in your hand gg I dont see how you can even have a good shot vs it. The best deck Ive seen to stop it was alakazam or the good ole blaziken ninetales thing
  6. Pidgeotto Trainer

    Pidgeotto Trainer New Member

    If I use Boost then Espeon will be left with no energy for Gardevoir. Espeon can OHKO Gardevoir unless your entire side is lacking energy. I know Gardevoir ex can OHKO Espeon but Espeon should atleast be able to do most of the job against Gard ex too. Espeon=1 prize Gard ex=2
    You brought up some good points Levi. I should consider Rs Gardevoir more. But I think it should give me a good shot atleast. Still needs testing.
  7. Otaku

    Otaku Active Member

    This is one of the many decks that I have considered for Modified as well. Don't believe me, take a quick jaunt to Pojo's Pokemon Site (no, I didn't link it, I am still uncertain on some of the board rules since the change). In the CotD section, you'll find I mention this deck (along with a few others). Glad to hear someone is testing it out since I can't right now. -_-

    Here's my take on it:

    Pokemon x 18
    Arcanine (SS) x 3
    Carvanha (RS) x 4
    Growlithe (SS) x 4
    Sharpedo (RS) x 3
    Wobuffet (SS) x 2
    Wynaut (SS) x 2

    Trainers x 20
    Copycat x 4
    Mirage Stadium x 3
    Professor Oak's Research x 4
    Town Volunteers x 2
    Switch x 2
    Wally's Training Method x 3
    Warp Point x 2

    Energy x 22
    Fire Energy x 4
    Multi Energy x 4
    Psychic Energy x 4
    Rainbow Energy x 4
    Water Energy x 4
    Warp Energy x 2

    This is off the top of my head, so I probably missed a few things. The big decks I have seen that one needs to worry about are Gardevoir/ex, Mewtwo ex, Beatdown ex, Scizor/XXXX, and that's more or less it. With time I expect that at least one "Big Fire deck" will become popular as it a natural foil to Scizor. So I more or less have covered all your bases, Pokemon wise. Due to their annoynace factor, I went for a full compliment of Carvanha/Growlithes. Let them be act as sacrificial lambs for a few turns if need be. Fun to tick of (normal) Gardevoir, too. ;) Ffet hands any Pokemon ex. It also can massacre most Psychic-Weak Psychics since it does 100 after Weakness... and it should apply Weakness, as the text for not applying Weakness or Resistance refers to the self damage only. Sadly, no official ruling on that yet. This card also combos well with Wynaut. Send it out, attach an energy, fetch a Pokemon, next turn attach a second energy, fetch two Pokemon (including a Ffet) and third turn add that last energy, evolve to heal, and start Flipover-ing. :p With one shot it can lay out a Gardevoir or Mewtwo ex, and jsut two nukes a Gardevoir ex. There's no reall good healing you'd want to use right now, so I focused on maximizing the speed at which you set up and the difficulty for the opponent to retreat. Hence Mirage Stadium and Wally's trainering methods, plus a sampling of different benching mechanisms: good old Switch, Warp Energy and Warp Point (for mild Bench dirsruption mainly).

    Hope that helps.
  8. dkates

    dkates New Member

    Wobbuffet has been ruled on, in just the way you had hoped, Otaku. A nice fix, although I would personally make the Switches and Warp Points 4/2 or 3/3 instead of using Warp Energy. After all, E-on has no Trainer denial other than Armaldo, and that only affects Supporters. Also, I'd consider using Professor Elm's Training Method over Wally's Training. Wally's Training evolves your Active, true, but it only affects your Active. Professor Elm's Training Method can get you any Evolution card you want, even if the Basic is on the Bench, and it's unlikely you'll need to evolve that quickly, even in this format. Actually, Big Fire shouldn't be that big a deal for this deck, because of Sharpedo. With the discard, Dark Slash does enough damage to OHKO any Fire type this format allows, short of a Typhlosion ex with no other damage on it. Wobbuffet, as you mentioned, slaughters Pokemon-ex decks and Psychic decks. Arcanine handles Scizor and Sceptile. I like that your version has absolutely no Pokemon-ex.
  9. Pidgeotto Trainer

    Pidgeotto Trainer New Member

    I'll have to consider Wobuffet. Thanks for the idea Otaku.
    I still really like Delcatty so I may have to do some number crunching. I'll have to think about Mirage and Warp Point though the 2 seem to counter-act each other.
  10. Otaku

    Otaku Active Member

    You're welcome, and let me expand upon Mirage and Warp Point. Warp Point is sadly just abou the best bench manipulation we have right now. With the new wording, Pokemon Reversal is a joke. For those not current, it has been re-worded in its Nintendo re-release, and that overrides the old WotC version, so now they both not only fail half the time, but give your opponent the choice of which Pokemon replaces their former active! So Warp Point is meant for when you want to make them bring up anything new, or just hope they'll make a mistake. If it would be too much to their advantage, you would of course want to use Switch if it is available. If you wish to run the Delcatty, then best of luck... but that eats up too much room for my tastes. Also, in about 9 out of 10 of my Eon friendly decks, I (and many others, I'd wager) have Mahukitas with a Rainbow or Multi Energy waiting to Low Kick them.

    dkates: Guess again about the Trainer denial. ;) Go back to your Skyridge Uncommons. You'll find at least one Pokemon that can nab your Trainers: Persian. Possibly the best Persian made, too: it may not be Resistant to Psychics like the the others, and it still has that annoying Fighting Weakness, but a solid 70 HP and a free retreat. :D Now it's first attack is Surprise Slash, which for CC does 20 and, on a flip, lets you look at their hand and send one Trainer back to their deck. With the pace having slowed down a bit from Neon, this, Desert Shaman and Crobat can still be an efficient denial deck. Oh, and it's second attack is Lunge, which for CC (again) does 50 on a coin flip. In deck I described, you'd of course try to slow evolution down so that Persian could last several turns, allowing it to get the Trainers and possibly completely shut a deck down. Now about Elm's Training Method... it's bad, since its a supporter. Like many cards, its too good to be a normal Trainer but not good enough to be a Supporter. You might as well CC, POR, or Juggler to get another evolution. If you deck is not too scattered, then you will very liely get the evo you need... and if not, I included Wynaut. It can nab basics and evos. Lastly, why worry about your bench that much? Bench manipulation, as I stated before, is prbably at an all time low, except maybe for pre-Neo Genesis Modified. As such, you should be able to build your basics safely and not wory about bringing them up until you need them, at which point, Wally does his thing.
    Last edited: Oct 8, 2003
  11. psycodad

    psycodad New Member

    Hi P.T.
    I would run 4 oracle if you plan on using delcatty. It works too well not to. I am also a big fan of Espeon SS with boost but I have found that 4 helps if you can find the room. It helps you surprise attack and make the deck quicker which balances out the relatively low hp you have in the 3 single stage lines you have selected. Good luck with your rogue deck.
  12. Pidgeotto Trainer

    Pidgeotto Trainer New Member

    Hi Psycodad :)

    Well I finally got around to testing this deck against some of the projected top decks. I've only begun but its not looking good. So far 0-3 against Chris Fulop's version of Gardevoir ex. Espeon is able to ko Gardevoir ex but usually gardevoir RS or Wobuffet can just ko it back. I'm not giving up though. I think I just have to keep tinkering with it. I'm considering Wobuffet but Espeon is quite a power. I'm thinking about adding more Boosts for Espe. I've been using the decklist I've posted first. I may even consider taking out Delcatty. It doesn't work as well in a deck with 7,8,9 special energies.
    My goal for this deck is have a good chance against each of the major decks.
    So I'm off to testing again. I could still use some ideas.
    EDIT:Right now my deck has changed:
    -1 Sharpedo
    -1 Arcanine
    -1 Power Plant
    -1 Rainbow
    -1 Multi
    -1 TV
    +1 Eevee
    +1 Lure Ball
    +1 Oracle
    +1 Fisherman
    +1 Water
    +1 Boost
    Boost Espeon can be a good counter to Garde decks but it is a very tough match.
    Last edited: Oct 9, 2003
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