Pokemon: 13
4 Crawdaunt EX
4 Corphish
2 Claydol
2 Baltoy
1 Plusle
Trainers: 32
4 Quick Ball
4 Pokedex HANDY910is
4 PlusPower
4 TGM
3 TGW
3 Roseanne's Research
3 Night Maintenance
2 Lake Boundary
2 Bebe's Search
2 Warp Point
1 Scott
Energy: 15
5 Water
4 Boost
4 Cyclone
2 Multi
Strategy: It's a T2 Crawduant, just a deck I like to use for fun :smile:. Anyways, what you want to do is get a Crawduant out T2 (duh) and wreck your opponent with Boost, PlusPower ect. Then, a personal favorite of mine, use T1 Cyclones and Warp Points to mess up your opponents set-up, or use them a little later to send back big hitters and slash them back. Mars and Wagers are for after a Splash Back to send them back to your opponents deck. The thing I like about this deck is that it bulldozes through your opponent before they can get a set up thanks to all the disruption in this deck. It destroys Magmortars obviously, but the thing that suprised me is that the match up with G&G wasn't bad, because they rely so much on Powers from the bench, and if they have a Pachirisu start I just Splash them Back before they get a set-up :biggrin:. The thing that kills me, and the reason I'm not running this at Regionals is becuase Crawdaunt IS an EX so once my opponent does get going all they need is 3 quick KO's and I'm done for =/
4 Crawdaunt EX
4 Corphish
2 Claydol
2 Baltoy
1 Plusle
Trainers: 32
4 Quick Ball
4 Pokedex HANDY910is
4 PlusPower
4 TGM
3 TGW
3 Roseanne's Research
3 Night Maintenance
2 Lake Boundary
2 Bebe's Search
2 Warp Point
1 Scott
Energy: 15
5 Water
4 Boost
4 Cyclone
2 Multi
Strategy: It's a T2 Crawduant, just a deck I like to use for fun :smile:. Anyways, what you want to do is get a Crawduant out T2 (duh) and wreck your opponent with Boost, PlusPower ect. Then, a personal favorite of mine, use T1 Cyclones and Warp Points to mess up your opponents set-up, or use them a little later to send back big hitters and slash them back. Mars and Wagers are for after a Splash Back to send them back to your opponents deck. The thing I like about this deck is that it bulldozes through your opponent before they can get a set up thanks to all the disruption in this deck. It destroys Magmortars obviously, but the thing that suprised me is that the match up with G&G wasn't bad, because they rely so much on Powers from the bench, and if they have a Pachirisu start I just Splash them Back before they get a set-up :biggrin:. The thing that kills me, and the reason I'm not running this at Regionals is becuase Crawdaunt IS an EX so once my opponent does get going all they need is 3 quick KO's and I'm done for =/