Pokémon TCG: Sword and Shield—Brilliant Stars

A-Infernape DP-LA Article Included

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Fire Master

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Pokemons: 22
1 Infernape LV.X
3 Infernape MD
2 Monferno MD
3 Chimchar DP
2 Ampharos SW
2 Flaaffy SW
2 Mareep SW
2 Furret SW
2 Sentret SW
2 Rotom MD
Trainers: 11
3 Rare Candy
3 Technical Machine TS-1
2 Bubble Coat
2 Warp Point
1 Night Maintenance
Supporters: 10
3 Bebe´s Search
3 Roseanne´s Research
2 Buck´s Training
2 Felicity´s Drawing
Stadiums: 2
2 Lake Boundary
Energies: 15
11 :fire: Energies
4 :lightning Energies


Infernape LV.X:
It´s a secondary attacker. It only attacks when you have enough energies in the discard pile. Its Power helps to accelerate it´s own attack and also helps Infernape MD.

Infernape:
It´s the main attacker. Its first attack could be used against a Pokemon with 60 HP or less to spread in the bench. It´s second attack could be used against any Pokemon that your opponent have, KOing it.

Monferno:
It´s only to evolve into Infernape. Both MD or DP could be used. I chose the MD one because its attacks deal more damage (1st burning, 2nd less flip).

Chimchar:
It´s to evolve into Monferno. It could do some damage and its 2nd attack discard energies.

Ampharos:
It´s a secondary attacker. It has the higher HP, it cover Infernape´s weakness and it damage Pokemons, allowing Infernape to KO them in 1 shot.

Flaaffy:
It´s only to evolve into Ampharos. Its 1st attack help to search :lightning energies. Generally, its 2nd attack isn´t used.

Mareep:
It´s to evolve into Flaaffy. Its attacks only help if there are :lightning energies.

Furret:
It´s to search what you need. Try to have it T2, if possible.

Sentret:
It´s to evolve into Furret. Its 1st attack could help to accelerate the set up.

Rotom:
It´s to accelerate Infernape´s 2nd attack. With Rotom that attack does 120.

Rare Candy:
It´s to evolve Pokemons fast if you have them in your hand.

Technical Machine TS-1:
It´s to evolve Pokemons when you don´t have them in your hand.

Bubble Coat:
It´s to protect Infernape. It can save Infernape in certain opportunities.

Warp Point:
It´s to switch Ampharos . It´s disruptive.

Night Maintenance:
It returns Pokemons to the deck.

Bebe´s Search:
It´s to search evolved Pokemons.

Roseanne´s Research:
It´s to search basic Pokemons and energies.

Buck´s Training:
It´s to KO Pokemons instead if leaving them with 10 HP. It also draws.

Felicity´s Drawing:
It accelerate Infernape LV.X´s attack and Rotom (to recharge Infernape). It also draws.

Lake Boundary:
It helps Ampharos to 1 shot KO :water: Pokemons. It also works with Infernape and :grass: Pokemons.
 
We have the issue of Empoleon. It seems as though you have the Ampharos line in there as a counter, but Amphy and Infernape don't really go together...
 
I don´t use it only as a counter to Kingdra or Empoleon. I use it to be able to 1 shot LO any other Pokemons with 13O HP, leaving them with 120 or less.
 
Lanturn only hits Pokemons with energies and its 2nd attack needs :water: energies to be effective.
Ampharos can spread from the bench and it can damage pokemons with energies with its attack.
 
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