A-Infernape DP-LA Article Included

Discussion in 'Deck Help and Strategy' started by Fire Master, Aug 4, 2008.

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  1. Fire Master

    Fire Master New Member

    Pokemons: 22
    1 Infernape LV.X
    3 Infernape MD
    2 Monferno MD
    3 Chimchar DP
    2 Ampharos SW
    2 Flaaffy SW
    2 Mareep SW
    2 Furret SW
    2 Sentret SW
    2 Rotom MD
    Trainers: 11
    3 Rare Candy
    3 Technical Machine TS-1
    2 Bubble Coat
    2 Warp Point
    1 Night Maintenance
    Supporters: 10
    3 Bebe´s Search
    3 Roseanne´s Research
    2 Buck´s Training
    2 Felicity´s Drawing
    Stadiums: 2
    2 Lake Boundary
    Energies: 15
    11 :fire: Energies
    4 :lightning Energies


    Infernape LV.X:
    It´s a secondary attacker. It only attacks when you have enough energies in the discard pile. Its Power helps to accelerate it´s own attack and also helps Infernape MD.

    Infernape:
    It´s the main attacker. Its first attack could be used against a Pokemon with 60 HP or less to spread in the bench. It´s second attack could be used against any Pokemon that your opponent have, KOing it.

    Monferno:
    It´s only to evolve into Infernape. Both MD or DP could be used. I chose the MD one because its attacks deal more damage (1st burning, 2nd less flip).

    Chimchar:
    It´s to evolve into Monferno. It could do some damage and its 2nd attack discard energies.

    Ampharos:
    It´s a secondary attacker. It has the higher HP, it cover Infernape´s weakness and it damage Pokemons, allowing Infernape to KO them in 1 shot.

    Flaaffy:
    It´s only to evolve into Ampharos. Its 1st attack help to search :lightning energies. Generally, its 2nd attack isn´t used.

    Mareep:
    It´s to evolve into Flaaffy. Its attacks only help if there are :lightning energies.

    Furret:
    It´s to search what you need. Try to have it T2, if possible.

    Sentret:
    It´s to evolve into Furret. Its 1st attack could help to accelerate the set up.

    Rotom:
    It´s to accelerate Infernape´s 2nd attack. With Rotom that attack does 120.

    Rare Candy:
    It´s to evolve Pokemons fast if you have them in your hand.

    Technical Machine TS-1:
    It´s to evolve Pokemons when you don´t have them in your hand.

    Bubble Coat:
    It´s to protect Infernape. It can save Infernape in certain opportunities.

    Warp Point:
    It´s to switch Ampharos . It´s disruptive.

    Night Maintenance:
    It returns Pokemons to the deck.

    Bebe´s Search:
    It´s to search evolved Pokemons.

    Roseanne´s Research:
    It´s to search basic Pokemons and energies.

    Buck´s Training:
    It´s to KO Pokemons instead if leaving them with 10 HP. It also draws.

    Felicity´s Drawing:
    It accelerate Infernape LV.X´s attack and Rotom (to recharge Infernape). It also draws.

    Lake Boundary:
    It helps Ampharos to 1 shot KO :water: Pokemons. It also works with Infernape and :grass: Pokemons.
     
  2. Politoed666

    Politoed666 New Member

    We have the issue of Empoleon. It seems as though you have the Ampharos line in there as a counter, but Amphy and Infernape don't really go together...
     
  3. Fire Master

    Fire Master New Member

    I don´t use it only as a counter to Kingdra or Empoleon. I use it to be able to 1 shot LO any other Pokemons with 13O HP, leaving them with 120 or less.
     
  4. Iinin_Hero

    Iinin_Hero New Member

    Try Lanturn LA counter to Kingdra and Empoleon MD?
     
  5. Fire Master

    Fire Master New Member

    Lanturn only hits Pokemons with energies and its 2nd attack needs :water: energies to be effective.
    Ampharos can spread from the bench and it can damage pokemons with energies with its attack.
     
  6. Abyss

    Abyss New Member

    This deck doesn't seem like it would work at all. Unless you are playing JFF scrap this.
     
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