Cyrus
Iron Chef - Master Emeritus
Now, I've played with and against this very good deck, and it is very powerful in all aspects. Yet it has really bad troubles against Gardevoir. Here's a little way to solve that!
Pokemon (22):
2 Aron (Sandstorm)
2 Lairon (Sandstorm)
2 Aggron ex
2 Wailmer (Sandstorm)
2 Wailord
2 Eevee (Sandstorm)
2 Espeon (Sandstorm)
2 Sentret
2 Furret
4 Dunsparce (Sandstorm)
Trainers (22):
4 Professor Oak's Research
4 Oracle
4 Wally's Training
3 Rare Candy
3 Mr. Briney's Compassion
2 Pokemon Fan Club
2 Town Volunteers
Energy (16):
4 Metal Energy
4 Boost Energy
4 Cyclone Energy
4 Water Energy
Now, let me note that this deck does a LOT of unorthodox things, but all for the right reasons. Save Dunsparce, not a single Pokemon in here has more than two copies, since no specific card will ever be in used for a long amount of time. The exception to this is Aggron, but most likely, he'll never make more than one big, climactic appearance.
This deck has lots of synergy: as much, if not more than the initial Aggron/Wailord theory. Dunsparce gets things situated, turn two Espeon EATS Gardevoir, turn two/three Wailord EATS Blaziken and its incarnations, Aggron is just big and beefy ('nuf said =P), and Furret is their director, fetching boosts for 'Lord and Eon, and getting plenty Metal for our EX bud.
...While I've played it, and it flows quite nicely, I still wonder if there's any room for:
A: more draw cards.
B: Power Charges.
Any help appreciated-Thanks all!
~Patriarch
Pokemon (22):
2 Aron (Sandstorm)
2 Lairon (Sandstorm)
2 Aggron ex
2 Wailmer (Sandstorm)
2 Wailord
2 Eevee (Sandstorm)
2 Espeon (Sandstorm)
2 Sentret
2 Furret
4 Dunsparce (Sandstorm)
Trainers (22):
4 Professor Oak's Research
4 Oracle
4 Wally's Training
3 Rare Candy
3 Mr. Briney's Compassion
2 Pokemon Fan Club
2 Town Volunteers
Energy (16):
4 Metal Energy
4 Boost Energy
4 Cyclone Energy
4 Water Energy
Now, let me note that this deck does a LOT of unorthodox things, but all for the right reasons. Save Dunsparce, not a single Pokemon in here has more than two copies, since no specific card will ever be in used for a long amount of time. The exception to this is Aggron, but most likely, he'll never make more than one big, climactic appearance.
This deck has lots of synergy: as much, if not more than the initial Aggron/Wailord theory. Dunsparce gets things situated, turn two Espeon EATS Gardevoir, turn two/three Wailord EATS Blaziken and its incarnations, Aggron is just big and beefy ('nuf said =P), and Furret is their director, fetching boosts for 'Lord and Eon, and getting plenty Metal for our EX bud.
...While I've played it, and it flows quite nicely, I still wonder if there's any room for:
A: more draw cards.
B: Power Charges.
Any help appreciated-Thanks all!
~Patriarch