A Rainbow of Burmy

Discussion in 'Deck Help and Strategy' started by ApachePrime, May 6, 2008.

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  1. ApachePrime

    ApachePrime New Member

    Rainbow Burmy

    I Really like how this deck plays, very fast and easy to get going. The Trainers really need some help, and once MD comes out I'll be switching in some Special Energies. At the moment this is kind of my secondary deck, but it works really well. I've been trying to get Mothim out first, and build up something on my bench, even just a regular burmy. Mothim has free retreat, so I can use his free attack early and then switch for a quick 60 damage from a Burmy with one energy attached. Please let me know what you guys think I should change. I'd really like to play this deck more. Also, please point out weak spots in this deck, other than fire weakness, because I'm well aware of that one.

    8 grass energy
    5 metal energy
    8 fighting energy
    1 holon's castform

    3-2 trash cloak
    3 unown G

    4-4 sand cloak
    3-2 plant cloak
    2 mothim

    2 switch
    4 bebe's
    2 rowan
    2 rosannes
    1 felicitys
    1 warp point
    1 mars
    1 night maintenence
    1 bill's maintenence
     
  2. Flareon

    Flareon New Member

    Why G? Seems like a pretty worthless tool to go with Trash Cloak. Buffer is way stronger.
     
  3. ApachePrime

    ApachePrime New Member

    Well, Buffer Piece is going to be rotated, and Unown G prevents all effects other than damage, which is pretty strong in my book. Also, Buffer Piece only lasts one turn, which has VERY little use with Burmy. SO I guess I should say, Why Buffer? Unown G is permanent and much more effective.
     
  4. Master_Whiscash_77

    Master_Whiscash_77 New Member

     
  5. Blaziken 1111

    Blaziken 1111 Active Member

    Don't play g because a lot of effects of attack won't really work on womadam because it has low HP so gallade won't use sonic blade on you and that's really the only afect you have to worry about. Also 22 energy is way too much. In a deck like this never play over 16 or 17 energy. If you don't want to play buffer then play leftovers because it heals and is perminite.
     
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