what about Lumineth with Blastoise SW,I mean it wouldnt seem bad,possible 100 and return NRG to drop again if necessary if its Koed. Then you can lure out a big poke and pile damage. It seems ok but how would it work to setup??
Lumineon is not dealing damage at an efficient rate compared to how many energies need to be attached to it.
It's one thing to be Blissey, who can abuse special energies such as Boost, as well as keep most of the energies on it (can't have Boost sticking, but that's okay) while
gaining more power each turn via attaching energy from discard.
Lumineon sets you back at square one every time you attack, as all of the water energies go to hand. Furthermore, it only has 80 HP (which is becoming too low for our current format), and does not have any way of accelerating itself without Blastoise. The power is fun though. I'll give you that. But considering that Blastoise does 90 damage itself with 5 energy, and Lumineon does 80 and return all to hand for that same energy cost... It does not feel effective. Lumineon's only energy efficient when you're behind on prizes and attach scramble for 60 + return to hand to conserve the scramble.
That is Lumineon's problem. It's not efficient enough to fly in our current game as a main attacker. 80 every other turn and needing a lot to set it up is pointless when we have Kricketune and Flygon EX also able to do 80 every turn, but with less energy and loads less drawbacks.
Now, could a 1-1 Lumineon tech work to drag up certain pokemon? Heck, if you can keep the deck consistent, I don't see why not. Warp Point + Mantyke->Mantine lets you bring Lumineon active then free retreat it to something possibly capable of OHKOing the defending pokemon (...Like, Garchomp, and that's about it that can reasonably do over 100 damage quickly). But don't use the card for it's attack.
Back to SW...
Charizard would be
amazing if Meteor Falls existed in the format. Look at the card, your opponent has 3 prizes left and these attacks do 50 more damage to the defending pokemon [del](it'd be amazing without Meteor Falls if this applied to bench damage)[/del].
So we're tied on prizes due to Electrode's Explosions or Unown N or something, right? 3-3? I bring up Charmander SW. Rare Candy. Charizard SW. Meteor Falls. I do 60 damage for no energy. Or maybe I bring up Charmeleon SW. Play Charizard SW. Meteor Falls. I do 70 damage for 1 energy, AND you're burned.
Obviously Blast Burn is a rather terrible attack.
Obviously Charizard's retreat cost is bad.
Obviously 130 HP and -20 resistance to fighting (a common type) is good.
Obviously being insanely energy efficient is good.
So where is the Meteor Falls needed to make us have a good fire type besides Magmortar? ;_;