Pokémon TCG: Sword and Shield—Brilliant Stars

A very interesting format is on the rise

Nobody mention Gastrodon West Sea (Fighting One) for beating Blissey.

2 Energy = 20 + 10 for Every Damage in Gastrodon, then remove 2 counters. 100 HP Guy, Stage 1, do the maths.

Play the same game with Blissey: exchange prices. Gets damaged by them, then attack and cure, Blissey weakness + 30 will help. No weakness? Ok, still a good deal.

Bliss with 3 or 4 Energy = 50/60 damage, Gastrodon Damage 20 + 50/60 + 30 (From Weakness), remove 20 damage, keep like that. They don't OHKO you (Only with 8 Energys :lol:).

Maybe a damage spreader to "soft" the benched Blissey (Lucario, Prinplup... etc...)
 
what about Lumineth with Blastoise SW,I mean it wouldnt seem bad,possible 100 and return NRG to drop again if necessary if its Koed. Then you can lure out a big poke and pile damage. It seems ok but how would it work to setup??
 
what about Lumineth with Blastoise SW,I mean it wouldnt seem bad,possible 100 and return NRG to drop again if necessary if its Koed. Then you can lure out a big poke and pile damage. It seems ok but how would it work to setup??

What i dislike about that, is the fact that Blastoise's Waterlog ends your turn. Even with Holon Circle, it seems like it'd be blergh. For setup, i'd assume it'd run Stantler/Smeargle or something.

Team Galactic's Wager ruins the whole thing anyway, so, eh.
 
but Team Galatic Wadger ruins alot of setups,thats what it does,that should never stop you from building a deck. It would have to have Smeragle or Stantler.
 
what about Lumineth with Blastoise SW,I mean it wouldnt seem bad,possible 100 and return NRG to drop again if necessary if its Koed. Then you can lure out a big poke and pile damage. It seems ok but how would it work to setup??

Lumineon is not dealing damage at an efficient rate compared to how many energies need to be attached to it.

It's one thing to be Blissey, who can abuse special energies such as Boost, as well as keep most of the energies on it (can't have Boost sticking, but that's okay) while gaining more power each turn via attaching energy from discard.
Lumineon sets you back at square one every time you attack, as all of the water energies go to hand. Furthermore, it only has 80 HP (which is becoming too low for our current format), and does not have any way of accelerating itself without Blastoise. The power is fun though. I'll give you that. But considering that Blastoise does 90 damage itself with 5 energy, and Lumineon does 80 and return all to hand for that same energy cost... It does not feel effective. Lumineon's only energy efficient when you're behind on prizes and attach scramble for 60 + return to hand to conserve the scramble.

That is Lumineon's problem. It's not efficient enough to fly in our current game as a main attacker. 80 every other turn and needing a lot to set it up is pointless when we have Kricketune and Flygon EX also able to do 80 every turn, but with less energy and loads less drawbacks.

Now, could a 1-1 Lumineon tech work to drag up certain pokemon? Heck, if you can keep the deck consistent, I don't see why not. Warp Point + Mantyke->Mantine lets you bring Lumineon active then free retreat it to something possibly capable of OHKOing the defending pokemon (...Like, Garchomp, and that's about it that can reasonably do over 100 damage quickly). But don't use the card for it's attack.

Back to SW...

Charizard would be amazing if Meteor Falls existed in the format. Look at the card, your opponent has 3 prizes left and these attacks do 50 more damage to the defending pokemon [del](it'd be amazing without Meteor Falls if this applied to bench damage)[/del].
So we're tied on prizes due to Electrode's Explosions or Unown N or something, right? 3-3? I bring up Charmander SW. Rare Candy. Charizard SW. Meteor Falls. I do 60 damage for no energy. Or maybe I bring up Charmeleon SW. Play Charizard SW. Meteor Falls. I do 70 damage for 1 energy, AND you're burned.
Obviously Blast Burn is a rather terrible attack. Obviously Charizard's retreat cost is bad. Obviously 130 HP and -20 resistance to fighting (a common type) is good. Obviously being insanely energy efficient is good.
So where is the Meteor Falls needed to make us have a good fire type besides Magmortar? ;_;
 
agreed... Charizard would be a great cleanup hitter if Meter Falls is in the format. Memory berry just doesn't cut it :frown:
 
Now, could a 1-1 Lumineon tech work to drag up certain pokemon? Heck, if you can keep the deck consistent, I don't see why not. Warp Point + Mantyke->Mantine lets you bring Lumineon active then free retreat it to something possibly capable of OHKOing the defending pokemon (...Like, Garchomp, and that's about it that can reasonably do over 100 damage quickly). But don't use the card for it's attack.

Of course its a tech,you use his power and doing the attack or retreat,his power is the only thing,the NRG drops is just to do 80/100 if possible. I mean the attack is ok,but the power,I would do Crawdunt Ex>Lumineth.
 
using tools, you're limited to 4 attacks per game, unless you run something like Quag to get the tools back. Is it really worth the resource to set up a stage 2 pokemon (with 3 retreat) which you will attack with at the most 4 times a game? this is taking into account how HORRIBLE charizard's own attack is. I think with a stadium, you'll have a better chance of it sticking which will give you multiple attacks. I seriously thought about running the charizard with the memory berry along Magmortar but decided against it for the reasons above.

disclaimer: the above statements were made without actual testing

i dont get it fchangus2
memory berry is better than Falls overall imo.
 
Honestly,Charizard is garbage. I mean either way your losing NRG and no way to accel it back. Memory Berry isnt bad,but it only last a turn. Charizard d is the only good one that has come out.

Ive been checking out the next set,Phroine(spelled wrong) is gonna make alot of decks playable by being a Jirachi HL in a since,making alot of decks more playable. I already got a deck ready for it. This format is gonna be fun since I get to play for the whole season.
 
O yeah, OHKO everything=bad. Lol. If zards attack wasn't soo energy consuming (e.g., base zard would've been nice here), then I would run this guy. If running 2 stage 2s in this format wasn't soo slow, then I could see ty/zard actually being a legit contender. As it is right now though, its too slow to run efficently.
 
O yeah, OHKO everything=bad. Lol. If zards attack wasn't soo energy consuming (e.g., base zard would've been nice here), then I would run this guy. If running 2 stage 2s in this format wasn't soo slow, then I could see ty/zard actually being a legit contender. As it is right now though, its too slow to run efficently.

Electivire can 120 and its a stage 1,so Zard just looks like it has down syndromme now. So if the 120 is all you wanna do,thats the route to go is the Vire,they made this Zard probably just for prerelease(it won one of ours.)Other than that,its just anther collector card.Kids love that card.

Salamence/Ty isnt bad,Ive been testing that and its working pretty good. Only 2 Stage 2 deck I see working until next set. Gardy/Nidoqueen d works also,since Gardy has so many lines,a searcher isnt bad. Trainer line plays a big part in how fast the works,so get a GREAT trainer setup and you can do alot.
 
Electivire can 120 and its a stage 1,so Zard just looks like it has down syndromme now. So if the 120 is all you wanna do,thats the route to go is the Vire,they made this Zard probably just for prerelease(it won one of ours.)Other than that,its just anther collector card.Kids love that card.

Salamence/Ty isnt bad,Ive been testing that and its working pretty good. Only 2 Stage 2 deck I see working until next set. Gardy/Nidoqueen d works also,since Gardy has so many lines,a searcher isnt bad. Trainer line plays a big part in how fast the works,so get a GREAT trainer setup and you can do alot.

[del]Actually, Charizard's doing 170, which no other card in this format can boast about. That's not the good attack of Charizard though. And yes, even with Quagsire, you aren't getting very many shots off of Charizard. He can't live without Meteor Falls[/del] *SHOT for extending stupid conversation*

Anyway, stage 2 decks actually can survive in this format, should they have something to help keep them sturdy. Holon's Castform decks that figure out a way to survive T1 or T2 Riolu are a good example of this. Gallade is another good example of a stage 2 that can survive (but it's stage 2-ness sets it behind others such as good Electivire decks)

And yes, you are correct. The Trainer lines are everything right now. Good trainer set ups make just about anything possible (though not always good). It's trickier then last year to get right, but the right non-supporters can make plenty of decks viable. Kricketune's a great example of a deck that looks stupid, but running a good trainer line makes it that much more viable.
 
Yes, and you give me an easy 2 prizes with an ex. Thanks for makeing it easier to win.

Yea Exs are hard to play only I see is Flygon d Ex,I would say Shiftry but too much fighting goodness out there.But what about when Cresselia comes out,the LV.X makes anything it kills a Ex prize gain,meaning that with a SPEED SPREAD deck can be deadly since it can move damage like Banette Ex does.
 
No its not possible cause nobody is gonna play R-Gon or Royality when DP4 comes out since spreading damage is gonna be back and all the good pokes are gonna be in the set so no need. Absol Ex is gonna make an apperence tho.
 
I'd rather lose a Flygon ex for 3 prizes than a reg pokemon for 2, at least with Flygon ex I know he is an ex and built my deck to work with it.
 
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