From the maker of "Lan-Turn One", here's another fun, maybe halfway-useable deck for your amusement. This one I might actually try out IRL 4 Aqua's Cacturne 4 Aqua's Cacnea - 8 pokémon 4 Darkness Energy 4 Multi Energy 4 Aqua Energy 4 Rainbow Energy 4 Double Rainbow Energy - 20 energy 4 Aqua TM 01 4 Multi TM 01 2 Aqua's Hideout/Low Pressure Stadium 4 Team Aqua Ball 3 Power Charge 1 Warp Point 1 Town Volunteers 4 TV Reporter 4 Professor Birch 2 Aqua Belt 3 Crystal Shard - 32 trainers Okay, strategy seems pretty obvious, just paralyze, paralyze, paralyze... I know this strategy's been done before with Sableye, but Sableye can only guarantee a paralysis 16 times, granted that's a lot, but more is always better, right? With Cacturne, you can almost double that and pull off a guaranteed paralysis 28 times. I'm not sure on Aqua's Hideout/LPS, I'm thinking LPS will probably be more useful. Volunteers is there, just to get back a couple Cacnea/Cacturne late game, since I may need them back soner or later. Everything else is incredibly obvious. Anyway, This deck is insanely annoying against any deck that doesn't play Switch/Warp Point/Briney (etc...) since the only KOs that they can consistently get would be from the new active that they bring up after I get a KO, so assuming that they use a Poké-ex, I should always be up on prizes. Also, since it's my energy attach to my pokémon, if I've got a Darkness Energy and a DRE attached to Cacturne, I would get to choose which energy effect happens first, correct? Comments, Suggestions, Feedback?