Absol + Blissey + Weavile ***UPDATED with SECOND TOURNAMENT summary with deck***

Discussion in 'Deck Help and Strategy' started by Mew*, Nov 10, 2007.

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  1. Mew*

    Mew* Active Member

    So I heard some talk about playing Blissey and Weavile together in a deck, but I never saw any list. That is exactly why I made one: NEW! I ADDED CLICKABLE LINKS TO SCANS OF ALL OF THE CARDS IN THE DECK FOR YOUR CONVENIENCE! All scans are from the PokeGym Research Tower!
    Pokemon: <19>

    Trainers: <25>

    Energy: <16>

    Strategy: The strategy is to try to get both a Blissey and a Weavile in play early game. This is achieved through extreme draw power and consistent supporter lines. The synergy between Weavile and Blissey is that Weavile quickly attaches energy to Blissey using its first attack. Weavile's first attack cost no energy and Weavile has a free retreat cost making it easy to switch out an energyless Weavile for a loaded Blissey. Blissey does more damage for each energy attached to it, thus making Weavile's energy acceleration ability essential to the deck. Weavile also serves another purpose: Its Poke-Power can change Blissey into the Darkness type. Now Blissey can abuse the Special Darkness Energies +10 damage effect. The Reason for the draw supporter being TV Reporter is that its discard effect can benefit Blissey since the card discarded can be a Basic Darkness Energy. This gives Blissey more power since it can retrieve that energy from the discard pile so its attack will have higher damage output! Boost energy is meant for Blissey in the cases where it could use a temporary boost in power. Pokedex HANDY910is is played since it a simple method of drawing into cards without wasting the spot for playing a supporter. Great Ball makes it easy to get whatever needed Basic Pokemon in play fast without using the space of a Supporter. Don't plan on using Absol's Raid attack if you used Great Ball to get it since extra effect of Raid is only applied if you played Absol from your HAND. Great Ball sends the Basic Pokemon from the deck straight to the bench; i.e. you are not playing Absol from your HAND. Strength Charm is to be retrieved with Castaway and to be played whenever you are 10 damage short of the KO. Buffer Piece is a tech that can be retrieved with Castaway, and it should be used wisely whenever it could keep one of your Pokemon alive for one more turn. Remember, it CAN be played on benched Pokemon to protect one of them from damage spread onto them; e.g. Lucario's attack Aura Sphere. Warp Point is to compensate for Blissey's awfully high retreat cost of three energy. Warp Point can be quite helpful in many situations. One being when you need your opponent to switch their active Pokemon so you can KO a different one. All you have to do to get your previous active back up, is just bring up a Weavile and retreat for free! Second, it can be used to get an Opponent's Cessation Crystal out of the active position. Now is your chance to use Poke-Powers as long as they don't bring up a new Pokemon with a Cessation Crystal attached. The third great use for it is if you just want to change your Active and don't want to pay the retreat cost or don't have the energy necessary to retreat. Time-Space Distortion is for the obvious purpose of retrieving fainted Pokemon when you quickly need one put more back into your hand immediately! Absol is in the deck for many reasons! First, it reduces mulligans. Secondly, it is hightly disruptive to the opponent since it randomly discards up to two cards from the opponents hand. After using Weavile's Chip Off attack, you can even discard further with Absol's attack! Absol can also do an instant 40 or 50 damage out of nowhere! It can only do 50 if it has a Special Darkness Energy attached though. This gives Special Darkness energy a purpose even when the opponent has a Cessation Crystal is in play! At first glance, Absol does not appear to have much synergy with the deck, but when one thinks about it enough, it is an excellent addition! I also just recently added Sableye from Crystal Guardians! This card serves quite a few purposes. One is that it can let you see into what you will draw next turn, so you can anticipate what will be coming. Sometimes, this Poke-Power can be used to put a Basic Darkness Energy into the discard pile to give Blissey more power with her Happy Chance attack. The next purpose is that it can prevent a lot of popular Pokemon in this format from doing much; e.g. Gallade, Gardevoir, Lucario, Macham, Absol, and Blissey! More benefits are that it has no weakness, a small retreat cost, an excellent resistance to Colorless, and it can slighly benefit from Special Darkness Energy! I may add Darkrai and Darkrai Lv.X as an easy tech that will give the Basic Darkness Energy the same effect as a Special Darkness in the future when those cards come to America, According to mewchou's Pokémon game start simulator, this deck Mulligans about 19%-20% of the first attempters to begin the game, not bad!

    Well, I hope you have a clear understanding of the deck after all of that. Any help is appreciated. I will read and seriously consider all ideas. Please test the deck out and tell me how things work out, as I need feedback to better it. Thanks!

    Tournament #1-

    I just finished a City Championship with this deck in the Master's Division. I'll give you a breakdown of how things went. Please keep in mind that I used the exact list that is currently posted as of 11/24. The list that I used at this tournament had two Quick Balls. It also had two Drake's Stadium and one Team Galactic's Wager. It did NOT have any Absol or Sableye at the time of this tournament! Keep this in mind when reading this report on the deck's performance!

    Round 1:
    I battled against a deck based around Blissey and Absol. I had a really good start and had Weavile in play by T2 and Blissey in play by T3. I started charging the Blissey up with Weavile and some energy from my hand. In a couple of turns, Blissey was ready to roll, so I retreated Weavile and started to hit his Chansey. He evolved the Chansey into Blissey and started droping energy onto it, as well as Strength Charms/Plus Powers. I eventually KOed it but he had another one ready to roll. And mine was just crushed. I didn't have a good backup Blissey setup, and that hurt a lot. The guy almost lost several times when I was repeatedly KOing his Basics, but through Quick Balls and a Time Space DIstortion, he managed to comeback. In the end, I ended up barely loosing because he was very lucky at pulling his Boost Energys. It was a good battle though.
    Record: 0-1

    Round 2:
    I was up against a Gallade deck. He started with Ralts, and I started with Chansey. By turn two, he had evolved into Kirlia. Next was my turn. In my hand was Strength Charm, Boost Energy, Blissey, plus some other irrelevant cards. There was already one energy on my active Chansey and one in my discard pile from a TVR. I had pulled the Strenght Charm with a Pokedex from the turn before. I had just the perfect ammont of supplies to OHKO the Kiria, his only Pokemon in play! That is exactely what I did! I felt bad about winning this way, but anybody would have done the same to me.
    Record: 1-1

    Round 3:
    This battle was against a red face paint Torterra + Palkia + Roselia. That is all I saw. Needless to say, I won the battle. One interesting thing about this battle was that Weavile was my main attacker! It could do 50 damage for two energy by making itself darkness type with one special darkness energy attached.
    Record: 2-1

    Round 4:
    This was against a really good Ambulance (meaning the only Pokemon in the deck are Blissey and Chansey). He had a quick Blissey. I had a quick Weavile start, and soon after I had a Blissey on the bench. I powered up Blissey with Weavile's attack. I only attached basic darkness energy since he always had a Cessation Crystal in play (other than like the first turn or something). I brought out my powered up Blissey and started hitting hard. We both lost our Blisseys pretty fast. Now he had Chansey and I had Weavile with some Chansey on the bench. I evolved my Chansey and again began to power it up. I started attacking his Chansey with my new Blissey. Here was the problem for him: his deck was out of Blisseys, this meant that three of them were prized. I was very careful not to let him get a prize at this point! I just started KOing his Chanseys, and unfortunately for him one of his Chanseys was prized too! So after the first Chansey was down, all that was left was one more! He kept flipping for Scrunch and got heads for three consecutive attempts. He was stalling in hopes of getting a TSD from his deck to try to bring back a Blissey. But that never happened. When his Scrunching finally failed, I just used one of my super charged Blisseys to do over 100 damage FTW.
    Record: 3-1

    The swiss rounds were over now, and I was all pumped for making the top cut of 4. But then I found out that I finished in 5th place :mad:.

    Here are the decks that I observed making the top 4 in case you wanted to know:
    Absol + Blissey
    Absol + Blissey
    Absol + Blissey (AGAIN :lol:)

    I didn't stay long enough to find out which one won, but I'm guessing Absol + Blissey...

    So, how did the deck do? What changes could be made to make it better? One more thing, if I counted correctly, I mulliganed 5 times during the event. Does that sound normal? I thought that was a bit much! Thanks for reading, and if you played this deck at a tournament, please tell me how things went so this deck can become better!

    Another thing to note, this deck has great starts! I never had one of those awful starts. I'd say this is mainly due to the fact that Weavile's attack is energyless, making it OK to start with no energy. That is my latest discovery!

    Tournament #2-

    I just finished a City Championship with this deck in the Master's Division. I'll give you a breakdown of how things went. Please keep in mind that I used the exact list that is currently posted as of 12/01.

    Round 1: VS. Jeremy M., previous World Champion!
    Jeremy was playing a very interesting deck. It ran Gallade, Absol, and Sableye. The deck's strategy was very similar to mine; build up a powerful Pokemon while disrupting the opponent. In this battle, he started with Sableye, and I started with my worst Pokemon, Sneasel. (Note: I mulliganed one time in this battle) He Disabled me for a few turns while I began to build up a Blissey from the Celio's Networks that I had in my hand. I retreated my Sneasel, and just before I was about to do damage, I realized Sableye's resistance to Cololess! This misplay hurt me pretty bad. Even with the Strength Charm that I held in my hand, I could only have done 50 damage to him. Well that was it, I just did 40 without the Strenth Charm. By the next turn or two, he had a Gallade ready to roll. He revealed a few prizes, and my lone Blissey was down. I was stuck now. I stalled a few times with my Sableye, but it didn't give me enough time to set up a new Blissey. I never was able to get a Weavile out. The cards just were not coming to me, and I had an awful matchup against a deck that was resistant to me, AND had the advantage over my Blisseys because of his fighting type. This ended up costing me the game. I only took two prizes, and he pulled all six. But this was a fun challenge to say the least!
    Record: 0-1

    Round 2:
    This was a really small tournament, so the computer ended up matching me against a Senior. His deck was basically two Starter Decks combined. They were Torterra and Electivire. The deck was complete with Potions and too many Energy Cards. I had an Absol start in this game, and only ended up discarding energy from his hand. He started with Miltank, and dealt 20 damage with his attack where you flip a coin until a tails is flipped. In the mean time, I had been setting up a Blissey, and it was time to attack! I brought out Blissey and OHKOed his Miltank by taking energy from my discard pile, attaching a Boost Energy, and dropping a Strength Charm. Exatly 90 damage. The next Pokemon he brought out was a Pichu with an energy attached. He flipped for his attack and got tails it did no damage. I OHKOed that Pichu when my turn started. Next he had a Turwig with an Energy attached. He used Razor Leaf for 20 damage. I OHKOed Turtwig with Blissey, and the game was over. He ran out of Pokemon. I smoked him really bad. He dealt a total of 40 damage the whole game.
    Record: 1-1

    Round 3:
    This was another easy battle. This time against a Master's Division player. The deck he played used Exeggutor SW and Meganium, not sure if he used the MT one. I never got to see much of his deck. I started with Absol and went first. I used Baleful Wind to hit his hand. I picked a Plus Power, Now I could take another card. I pulled Master Ball. This supposedly hurt him. He drew into another Master Ball and used it to find another Chikorita. Currently, his Active was Chikorita, on his bench was another Chikorita, and he also had an Exeggute. He attacked with Chikorita's attack that puts to sleep on a coin flip. He got heads. I got tails on my Sleep check; i.e. my Absol was Asleep. I play a Weavile onto my bench, while I am also building up to a Blissey. I end my turn and wake up. He builds up an Exeggutor. He fails to put my Absol to Sleep. I begin my turn retreating Absol, bringing up Weavile, and evolving Chansey to a Blissey in my hand. I use Weavile to atach two Darkness Energy to Blissey, one Special Darkness Energy , and one Basic Darkness Energy. Blissey already had one Special Darkness Energy on it. I can't remember what he did that turn, but it was likely of minimal importance since I cannot recall. I then began my turn by retreating Weavile for Blissey. I attacked with Blissey OHKOing his Chikorita. Now he brought up an Exeggutor with two Basic Energy attached. Luckily for me, Blissey only had one Basic Energy attached. That helped a lot when he used Exeggutor's attack that does 30 damage times the number of Basic Energy cards attached to Active Pokemon on each heads. He only got one heads, so he did 30 damage. I used my powerful Blissey to overpower the rest of his Pokemon to quickly reach the victory. Weavile's Dark Engage was useful in this battle.
    Record: 2-1

    I didn't learn a whole lot about the deck from this tournament, not very good decks at this small tourney other than Jeremy's. The deck mulliganed one time this tournament. I finished in third place. There was not top cut since this was such a small tournament. Jeremy won going 3-0 and another man who went 2-1 took second place. That computer program must hate me, giving me a lower position again! I was thinking about trying Gallade like Jeremy did, it was a successful combo with plenty of power. He didn't play any Gardevoir from what I could see. But if I switch from Blissey and Weavile to Gallade, that would be a major overhaul to the deck! What do you think? Luckily for me, I pulled a reverse holo Gallade in one of my boosters! :biggrin:
    Last edited: Dec 10, 2007
  2. Ardoptres

    Ardoptres New Member

    Why so many Adventures?
  3. Mew*

    Mew* Active Member

    Because it is draw power that discards. What could be a viable replacement?
  4. Alazor

    Alazor Active Member

    You might try:

    -1-1 Weavile line
    -1 Holon Adventurer
    +3 Celio's Network
  5. Mew*

    Mew* Active Member

    WOW! I can't believe I forgot Celio's Network! I guess that is what happens when someone makes a deck off of their head :lol: I'll make sure to fix that! Thanks for the help. I think I'll replace one Great Ball for a fourth Celio. I'm a big fan of Celio x4.
  6. pichu bros. rox

    pichu bros. rox New Member

    I would play this for the trainer line:

    Trainers: 30
    4 TVR
    2 TGW
    2 TSD
    2 Steven
    2 Copycat
    2 Holonn Adv
    3 Castaway
    2 Great Ball
    1 Holon Mentor
    2 Strength Charm
    2 Buffer Piece
    2 Warp Point
    3 Quick Ball
  7. Dr. Mason

    Dr. Mason New Member

    Yeah, I talked about this when Weavile came out....But I'm against metagme playing, and this will be considered "a Blissey variant" so....

    Either way, the list looks decnt. Testing and tweaking ym friends, testing and tweaking.
  8. Mew*

    Mew* Active Member

    ^That looks a lot like your Ramen TRUK's Trainer line :smile:. I am not a fan of Steven's Advice since it doesn't always work, it doesn't discard anything, and it relies on the opponent. But I do like the idea of the Quick Ball x3. What do you think I should remove from mine to make room for some? -Should I remove my Cessation Crystals and one Pokedex OR leave just one Cessation Crystal and remove another Holon Adventurer? I don't want to remove more than one Pokedex since it provides speed. Thank you for the advice!

    Back to back posts merged. The following information has been added:

    I try to just play whatever can win :biggrin:, I too can definitely see this becoming a popular deck in the metagame. The problem is that I don't have enough time before City Championships to test and tweak very much. That is why I came to the gym for quick help (this is the first deck that I have ever posted, usually I can figure things out on my own, but there are just so many Blissey players here, this is the way to do it). I just started buying the cards this week that I needed to make the deck. I should be able to test it a few times before the tournament though! Just need one more TSD :lol:
    Last edited: Nov 10, 2007
  9. Black Mamba

    Black Mamba New Member

    I think this deck has some potential to be good, but I played a few games against a list very similar to this today, and the idea has some problems. You have to be VERY careful with your special darks, because once they run out, you're behind some of the quicker variants by a long shot.

    And in regards to the Quick Ball things you were talking about in your last post, keep 1 Cessation, they come in handy later game once you don't need Weavile's power as much.
  10. Mew*

    Mew* Active Member

    ^ Thanks for the feedback! I figured that Cessation could be handy later on. What deck did you play agaist it and did you win or loose? I am trying to cram as much information about this deck as I can (in case you couldn't already tell).

    I guess I'll try to incorporate some Quick Ball. In the near future, I see Darkrai being very helpful to this deck since it gives everything that +10 boost! That would make the Boost Energy nearly of the same value as the Basic Darkness, but better since they can be grabbed from the discard pile! That will probably eliminate the issue about the deck being short of Special Darkness Energy. I unfortunately at this time cannot think of any practical method of getting the Special Darks back.
  11. Black Mamba

    Black Mamba New Member

    Darkrai will definitely make the deck a force to be reckoned with.

    Sadly, there's no real efficient way to get special darks back from the discard pile, meaning you have to use them only when you really need them- like a pluspower. In the games I played against it today, my opponent made the mistake of loading 3-4 special darks on a Blissey before he began attacking with it, and once it got taken out, he lost the majority of his power and fell behind.

    Also, since you asked, I was playing against him with Donphan, and beat him 3-0 (though one was a total donk).
  12. Mew*

    Mew* Active Member

    ^I just thought of a half-decent way of getting the Special Darkness Energy back into the deck. Delcatty ex. BUT adding it would mess up a few of my starts, consitency, and Quick Balls. I wish there were a better way :(
  13. thysereivuth

    thysereivuth New Member

    i tested this deck (or somin like it)and i found it better with
    2 weavile dp 3
    2 weavile dp 3
  14. Mew*

    Mew* Active Member

    All right! So I guess that makes Quick Ball more effective? I just worry about too many mulligans. Did you play a lot of Team Galactic's Wager to compensate? Or did you play x4 Great Ball? Thanks for telling me!

    I just read this in your sig, so I guess I'll PM you now :lol: (you can tell what threads you posted in by seeing the little black dot over the envelope on the far left of the screen on the forum)
    Last edited: Nov 10, 2007
  15. thysereivuth

    thysereivuth New Member

    well i just play 3 g ball and 4 mentor
  16. Mew*

    Mew* Active Member

    That would probably be too much. That right there is enough to get 15 Basic Pokemon. However, I think one Mentor could be teched in so that Castaway can get it. But that would be a bit slower.
  17. n7r3pyd

    n7r3pyd New Member

    Hi, I was wondering about using a corsola sw.

    The idea of having a corsola put a sneasel and a chanssey on the bench is pretty cool. Its one energy retreat cost is not bad and you provide discarded energy for Blissey. Also, it would reduce chance of mulligan.

    Admittedly, I would not know what to do with it later in the game.

    Last night I trieda deck very similiar to that proposed in another thread (http://pokegym.net/forums/showthread.php?t=62020) It had:
    4 Absol
    3-3 sneasel-weavile (sw)
    4-4 chanssey-blissey

    I had trouble when I got absol. I could only get half of the weavile or blissey combo out . In my limited experience it would have been nice to fill the bench.
  18. Muk Man

    Muk Man New Member

    I named the deck "Beweavile"
  19. pokmeman

    pokmeman New Member

    The pokemon Boost is attached to cannot retreat. It says so on the boost.

    I like your deck though!
  20. Mew*

    Mew* Active Member

    Hey! I like that idea of Corola as a starter! It will even be better once Darkrai comes out since Corsola gets three DIFFERENT basics from the deck (for now it could only get 1 Chansey 1 Sneasle and 1 Corsola). Maybe in the future I'll likely add that (it could replace some Great Balls or other basics this season or next season?), but for now since it can really only get two good basics I think I'll leave it out. Thanks, I really like that idea!

    Hmm. I really couldn't think of a good name for the deck. If figured if I called it a TRUK I would just get in trouble by the real holders of the TRUK series. I don't know about Beaweavile, it just doesn't flow very well when I try to say it.

    Thanks! I had no idea about that, I never really read it :lol: (and I have never put Boost into a deck before). I'll update my strategy now. :smile:
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