broncosboy18
New Member
Please let me know what you think of this deck, it seems kinda fun.
Here we go!
Pokemon: 16
3-3 Accelgor DEX (description below)
4-4 Cubone
1 Fliptini
1 Rotom UD
Trainers: 35
4 Sage's Training
4 Professor Juniper
2 Pokemon Collector
2 Twins
4 Level Ball
3 Eviolite
2 Pokemon Catcher
4 Junk Arm
2 Ultra Ball
2 Potion
2 PlusPower
1 Revive
1 Super Rod
2 Skyarrow Bridge
Energy: 9
4 :colorless::colorless:
2 :grass:
3 :fighting:
Strategy:
Step 1: Get all Marowaks into the discard pile via Junk Arm, Sage's and Juniper to set up a Cubone Wall.
Step 2: Stream the Accelgors second attack (description below), to have a better attacker than Cubone but still maintain the wall.
This deck is similar to the Dunsparce/Shuppet donk with the Mr. Mime wall, but it's a probably going to be a lot slower and harder to get the Accelgors out.
A few thoughts:
Still not sure about the energy choice, could just go all grass or all fighting.
I still think that this Accelgor is going to go MUCH better with Vileplume, but I figured I would try and give this a shot anyway.
Here we go!
Pokemon: 16
3-3 Accelgor DEX (description below)
4-4 Cubone
1 Fliptini
1 Rotom UD
Trainers: 35
4 Sage's Training
4 Professor Juniper
2 Pokemon Collector
2 Twins
4 Level Ball
3 Eviolite
2 Pokemon Catcher
4 Junk Arm
2 Ultra Ball
2 Potion
2 PlusPower
1 Revive
1 Super Rod
2 Skyarrow Bridge
Energy: 9
4 :colorless::colorless:
2 :grass:
3 :fighting:
Strategy:
Step 1: Get all Marowaks into the discard pile via Junk Arm, Sage's and Juniper to set up a Cubone Wall.
Step 2: Stream the Accelgors second attack (description below), to have a better attacker than Cubone but still maintain the wall.
This deck is similar to the Dunsparce/Shuppet donk with the Mr. Mime wall, but it's a probably going to be a lot slower and harder to get the Accelgors out.
Accelgor – Grass – HP90
Stage 1- Evolves from Shelmet
[G] Haymaker: 20 damage.
[C][C] Strike and Fade: 50 damage. The opponent’s Active Pokemon is now Poisoned and Paralyzed. Return this Pokemon and all cards attached to it to your deck. Shuffle your deck afterward.
Weakness: Fire (x2)
Resistance: none
Retreat: 0
Ultra Ball - Trainer
This card can’t be used unless you discard 2 cards from your hand.
Choose 1 Pokemon card from your deck, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
You can use any number of Trainer cards during your turn
A few thoughts:
Still not sure about the energy choice, could just go all grass or all fighting.
I still think that this Accelgor is going to go MUCH better with Vileplume, but I figured I would try and give this a shot anyway.
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