Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Accelgor Dark Explorers/Cubone

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broncosboy18

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Please let me know what you think of this deck, it seems kinda fun. :D

Here we go!

Pokemon: 16
3-3 Accelgor DEX (description below)
4-4 Cubone
1 Fliptini
1 Rotom UD

Trainers: 35
4 Sage's Training
4 Professor Juniper
2 Pokemon Collector
2 Twins
4 Level Ball
3 Eviolite
2 Pokemon Catcher
4 Junk Arm
2 Ultra Ball
2 Potion
2 PlusPower
1 Revive
1 Super Rod
2 Skyarrow Bridge

Energy: 9
4 :colorless::colorless:
2 :grass:
3 :fighting:

Strategy:
Step 1: Get all Marowaks into the discard pile via Junk Arm, Sage's and Juniper to set up a Cubone Wall.
Step 2: Stream the Accelgors second attack (description below), to have a better attacker than Cubone but still maintain the wall.

This deck is similar to the Dunsparce/Shuppet donk with the Mr. Mime wall, but it's a probably going to be a lot slower and harder to get the Accelgors out.

Accelgor – Grass – HP90
Stage 1- Evolves from Shelmet

[G] Haymaker: 20 damage.
[C][C] Strike and Fade: 50 damage. The opponent’s Active Pokemon is now Poisoned and Paralyzed. Return this Pokemon and all cards attached to it to your deck. Shuffle your deck afterward.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


Ultra Ball - Trainer

This card can’t be used unless you discard 2 cards from your hand.

Choose 1 Pokemon card from your deck, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

You can use any number of Trainer cards during your turn

A few thoughts:
Still not sure about the energy choice, could just go all grass or all fighting.
I still think that this Accelgor is going to go MUCH better with Vileplume, but I figured I would try and give this a shot anyway.
 
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It seems you have a lot of search power. If you want to add another Accelgor line, you could look into cutting back on the search cards. Also, if looking to try this deck out sooner rather than later, try the Slashing Strike Accelgor to see how well that works. As for energy choice, having 4/9 be special energies will be a pain against Lost Remover, Kyurem EX, and Crash Hammer (If released in Dark Explorers).
 
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The point is to get my attacker out of the way by getting accelgor back out of the way. The other one doesn't get my attacker out of the way.
Any other suggestions?
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I've been theorymon'ing a similar deck, but instead of cubone I put in smooth coat cinccino (ND) for the tank.

Cool idea. I would take out a catcher and an eviolite to add 1-1 accelgor. 3 of each should be fine with 4 junk arms.

If you do decide to add more accelgors, I would suggest running energy exchangers to get DCE's back to your hand and skyarrow bridge to retreat your cubones for free.
 
I've been theorymon'ing a similar deck, but instead of cubone I put in smooth coat cinccino (ND) for the tank.

Cool idea. I would take out a catcher and an eviolite to add 1-1 accelgor. 3 of each should be fine with 4 junk arms.

If you do decide to add more accelgors, I would suggest running energy exchangers to get DCE's back to your hand and skyarrow bridge to retreat your cubones for free.

Took your idea and ran with it, just took out 1 revive instead.
Also found some room for Skyarrow Bridge.
Any other suggestions?
Posted with Mobile style...
 
How about Donphan and Accelgor. Attack with Donphan for 2 turn and then use switch to out with Accelgor and then use Strike and fade.
Posted with Mobile style...
 
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