meganium45, the manual online reporting was finally up last thursday and sunday when I reported our last 3 three tournaments.
NoPoke, without seeing the entire player standings and ages, it's hard to tell what would be proper in your situation. If those player are near the bottom of the standings, then giving one of them the bye won't be too much of a problem. Anyway, here's my take on the age-modified system:
Regarding age-modified pairing, I reverse-engineered the WOTC DCI Reporter algorithm for this and came up with the following (without going into the details of how complex and recursive this algorithm is):
Pair players first by record (including any tiebreakers)
Pair players second by age
Pair players third randomly
but, of course if the players already played, you might end up with an unusual pairing such as the top player playing someone 5th in the standings, or an adult playing a child (10-under) with matching records.
As far as giving an adult the bye, that's VERY unusual. That adult would have to have the worst record with no one younger having the same or worse record, or the younger player already had a bye.
Players at or near the top should NEVER, EVER get a bye, even if the TO/HJ is doing pairings manually. Any TO/HJ doing this would be SERIOUSLY violating the purpose of the age-modified pairings system.
So, the only PROPER thing to do is to separate the age groups and run separate tournaments. If that's not possible, you're stuck with the age-modified system where it's very common for younger, decent players to play adults. That's just how it works. Anyone the FORCES pairings that are contrary to the age-modified system, especially at such events as the CC, IMO are in SERIOUS violation of running IMPROPER tournaments.
Finally, here's something that I occassionally do to re-adjust the pairings. There is a bit of randomness involved in age-modified pairings, especially in the early rounds. If you do the pairings and see something you want to try to avoid (such as a 9-year old playing an adult, or the two best players playing each other in the first round), then delete the round and re-pair. The randomness might create pairings that are more desireable.