Aggron(NOT EX!)

Discussion in 'Deck Help and Strategy' started by regice froze you, Mar 8, 2004.

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  1. regice froze you

    regice froze you New Member

    Okay, I saw Magma's Aggron at the prerelease and I was thinking of building a deck around it. I think it needs some help, though.

    Pokemon:
    3 Magam's Aron
    2 Magma's Larion
    3 Magma's Aggion
    3 Bulbasaur
    1 Ivysaur
    2 Venasaur (EX)
    2 Magnamite
    2 Magnaton
    3 Sparce

    Trainers:
    4 Candy
    2 LPS
    3 Maxie
    4 ETM
    3 POR
    3 Potion

    Energy:
    4 Darkness
    3 Double Rainbow
    13 Fighting

    The stratery is to have aggron with as much energy as you can. Get a darkness on him to knock out Blaiken. Double Rainbow if I play a water/Septile EX (Venasaur goes 70, then I attack with aggron). Tell me what you think.
     
    Last edited: Mar 8, 2004
  2. Hot Mustid

    Hot Mustid New Member

    brian, my boy, wernt u saying u were gonna use the venasaur that allowed you to attach an extra energy from your hand to the pokoman? besisdes, doesnt magneton have you discard an energy to get 2?
     
  3. regice froze you

    regice froze you New Member

    Yeah, that's expadition ven (holo). And no, Magnaton discards any one card. I see you have not edited your signature ;).
     
    Last edited: Mar 8, 2004
  4. Hot Mustid

    Hot Mustid New Member

    meh,-shrugs shoulders-

    at least i have never been out of the top 8 now

    for as long as i can remember at least.

    as far as i can see this deck could work, will need testing tho. I hate how my aggron deck has like 90 guys to worry about now. im so sad :*(
     
  5. regice froze you

    regice froze you New Member

    Guess I forgot a few key cards. Here is the new deck:

    Pokemon:
    3 Aron (magma)
    2 Larion (")
    3 Aggron (")
    3 Bulbasaur
    1 Ivysaur
    2 Venasaur (EX)(Holo)
    2 Magnimite
    2 Magnaton
    2 Dunsparce

    Trainers:
    3 Candy
    2 LPS
    3 Maxie
    3 ETM
    3 POR
    3 Potion
    2 Shards
    2 Oracle

    Energy:
    3 Darkness
    3 Double Rainbow
    13 :fighting:

    I think I have too many energy.
     
  6. HypnosProjectHQ

    HypnosProjectHQ New Member

    If this deck works right, you really shouldn't even need Magma's Aron or Lairon. Make sense?
     
  7. Clefable73

    Clefable73 New Member

    I was thinking about playing/building this deck the way that I wanted to do it was 3 Azurill 4 marill 3 TM Aggron, 4 TM energy and 4 maxie, insert rest of pokemon as needed. With this way I would hopefully start out wiht marill to hvae a free retreater. Maxie for the the Aggron if it is in my hand or Azurill for the maxie. Second turn TM Aggron, if not first turn and then you attach teh TM energy and start flipping two coins, killing dunsparce and hopefully screwing them up. You should have a lot of room to play some fire/lunatone and Solrock/ and heal. The rest of your trainer's/pokemon could go several ways, masterball, fastball but it would be alot of fun to have your opponent have to deal with 120hp stage 2 first turn.
     
  8. regice froze you

    regice froze you New Member

    I just thought of azurill/marill! As for Lunatone/Solrock, that might work. TME would not work, I think because you discard it after your turn. I could just as easy attach a double rainbow and still knock sparce.
     
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