Alakazam Lv.X

Discussion in 'Create-A-Card' started by Taylor45, Jul 1, 2008.

  1. Taylor45

    Taylor45 New Member

    Alakazam Lv.X 120HP :psychic:

    :pbody: Recoil
    whenever an attack damages Alakazam Lv.X, place 2 damage counters on the attacking pokemon

    :psychic::psychic: Psychic Wave
    Roll a 6-sided die. Put that many damage counters on your opponents benched pokemon in any way you like.

    :psychic::colorless:colorless Dark Mind - 30+
    This attack does an additional 20 damage for each basic dark energy attached to Alakazam Lv.X

    Weakness - :psychic:x2
    Resistance - None
    Retreat - :colorless



    i like this concept
    i'd probably run this if it were real =)

    [weavile + this = death]
     
    Last edited: Jul 1, 2008
  2. RandyDragon

    RandyDragon New Member

    Body = awesome
    1st attack = awesome and a good way to incorporate dice into the game
    2nd attack = meh

    overall, not bad
     
  3. charchar

    charchar New Member

    phychic wave, i mean it could be really bad while sometimes alright. not everyone will always have a die with them. i always though of something like that though. retreat should be 2? nvm. 1s alright.dark mind odd, alakazam barely has anything to do with dark. maybe 20+ for each special or each something?
     
  4. Taylor45

    Taylor45 New Member

    randydragon: ya i didnt wanna overdo it
    i tried to make it practical
    =)

    charchar: ya i know about the dark thing but its just how i always saw alakazam. i thought he could be incorporated somehow with it. tahts probably why its never been done tho.. ahaha
     
  5. charchar

    charchar New Member

    lol. everyone posted in 3 mins. overall i sort of like it.
     
  6. poketo

    poketo New Member

    dark mind whooo ho they have nothing related with alakazam; and weavile it doesn't matter unless you have darkrai too.
    There are reasons why pokemon never used dice so i wouldn't advice that effect at all maybe x coin flips?
     

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