Am i the only one that feels disappointed that some of the trademark rules/ideas of PokéTCG are being broken? Im pretty sure of the following and my opinion on them will follow. 1 retreat per turn. That seems to hurt the spirit of the game a lot. it invokes strategy. its like telling a sprinter to not wear his Nike's. Babies lose their flipiness. come on, almost every attack worth using can nuke a baby in one hit. yeah they heal when u evolve but will they last? even so, not flipping to strike a baby seems kinda unflavorful. The energy is put in straight rows. This bugs me imensly. at a glance with the old system you can know what to pay. in rows u gotta count past 4...plus it pushes the text away. so if u have a 2 energy attack and a 5 energy, the text is all off alignment. it looks...rookie-ish. The big one: 130+ hp. It seems like 120 is big enough. anything higher than that seems excessive, granted you can get well over double 120 in the video game, it just seemed like 120 was good enuf in the TCG. i saw a 160 i think. 120 was a good cap. it kept a sensible limit to power. other wise ur guy would be soooo strong that if you lost your ringer, your other guys collectively coulndt take it down. Thats why i didnt like DigiTCG and thats what bugs me about YGO, if a heavy hitter gets on board and u only have mediocre guys out, you're done. its over. theres no getting back.