Another Turn 2 Banette deck, please help for cities tomorrow!

Discussion in 'Deck Help and Strategy' started by The_Lurb, Dec 28, 2007.

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  1. The_Lurb

    The_Lurb New Member

    4-4 banette SW
    1 minun
    1 jolteon*
    pokemon = 10

    3 master ball
    4 quick ball
    2 celio's network
    3 lake boundary
    2 crystal beach
    3 great ball
    3 holon mentor
    2 castaway
    1 strength charm
    3 pluspower
    3 night maintenance
    4 t.v. reporter
    4 er2
    1 scott
    trainers = 38

    12 psychic
    energy = 12

    First off I know there are a couple things that may be strange and I would like to explain those.
    1. 5 stadiums!?!? My meta-game is G&G and n00bs, all five of these stadiums are very good against G&G. Most of the G&G decks I've seen play windstorm so that's why there are so many. It also helps me draw them faster.

    2. No cess. crystal!?!? I don't have any and will not be getting any so there ya' go.

    Strategy: Rush with Banette and the deck is a great counter to G&G and blissey because of type and resistance. Jolteon* is for when your opponent is smart enough not to KO Banette after aghost head.
  2. gallade

    gallade New Member

    man.. tha seems decent but - 2 psycic and add 2 double rainbow add a plusel for more benefits and 2 multis take out scot and Quick ball add buffer pieces, m not sure what else to take out :-(
  3. kangaroo

    kangaroo New Member

    What's G&G. and if your worried about getting stadiums, up the scott by one.
  4. gallade

    gallade New Member

  5. Rashad

    Rashad New Member

    take out the masterballs for super scoop ups trust me they come in handy
  6. gallade

    gallade New Member

    can you tell us the wording of joltion
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