Viva piñata
Active Member
hello there im here to present to players that have not heard of it yet the best combo for poke since mm i dont know when but its heatran lv.x and magmortqar lv.x now i know some of you have been thinkin about this combo for a while but ever since i saw that heatran x come ouyt that split secound i thought... broken playit with mag so here it is.
Pokemon:19
3 pachirisu ge
4 magmar the good one
2 magmortar sw
2 magmortar lv.x
2 heatran fire one
2 heatran lv.x
2 baltoy
2 claydol
trainers:26
3 bebe's search
3 stark mt.
3 poke radar
3 dusk ball
2 premeir ball
3 energy patch
2 professor oaks visit
2 tsd
1 nm
4 warp point
energy:15
15 fire dont know andy good special energys comin out so fire is good now.
ARTICLEokemon
Pachi
Just to get a mag heatran and toy out 1st turn
Magmar
Of course 1 energy 20 awesome
Magmortar:
Just mainly focus on the bazooka and body
Magmortar lv.x
Torrid wave duhh thats why i would play 2 auto 30 each turn
Heatran
ill gwet back to you on that have no idea right now what it does
Heatran lv.x
Just mainly used for its power auto lock burn and no chance of it getting healed not unless retreat and with mag 30 per turn so if they don retreat it does 60 by the time its your turn again,but could still use its attack
Baltoy
no comment
Claydoll
This sucker sets up the deck way faster
Trainers
Bebe's search
Gonna need for an auto search ogf course
stark mt
i guess move fire over to active
Poke radar
easy i play 19 poke bound to top deck a couple right
Dusk ball
kinda weary about this right now but hey throw it in
Premeir ball
duhh i play 4 x just an auto find
Energy patch
good if i role heads cuz i ould use mag xs attack alot
prof. oaks visit
draw power
Time space distortion
to get pokes back faster
Night main.
to get energy back
Warp point
of course to use the switcharoo on my opp then lv. up if i have to the get mag xs attack refreshed
Energy:
fire derrrrrrrrrrrrrrr
so wadda think help me on anything or anything missing,tell me
Pokemon:19
3 pachirisu ge
4 magmar the good one
2 magmortar sw
2 magmortar lv.x
2 heatran fire one
2 heatran lv.x
2 baltoy
2 claydol
trainers:26
3 bebe's search
3 stark mt.
3 poke radar
3 dusk ball
2 premeir ball
3 energy patch
2 professor oaks visit
2 tsd
1 nm
4 warp point
energy:15
15 fire dont know andy good special energys comin out so fire is good now.
ARTICLEokemon
Pachi
Just to get a mag heatran and toy out 1st turn
Magmar
Of course 1 energy 20 awesome
Magmortar:
Just mainly focus on the bazooka and body
Magmortar lv.x
Torrid wave duhh thats why i would play 2 auto 30 each turn
Heatran
ill gwet back to you on that have no idea right now what it does
Heatran lv.x
Just mainly used for its power auto lock burn and no chance of it getting healed not unless retreat and with mag 30 per turn so if they don retreat it does 60 by the time its your turn again,but could still use its attack
Baltoy
no comment
Claydoll
This sucker sets up the deck way faster
Trainers
Bebe's search
Gonna need for an auto search ogf course
stark mt
i guess move fire over to active
Poke radar
easy i play 19 poke bound to top deck a couple right
Dusk ball
kinda weary about this right now but hey throw it in
Premeir ball
duhh i play 4 x just an auto find
Energy patch
good if i role heads cuz i ould use mag xs attack alot
prof. oaks visit
draw power
Time space distortion
to get pokes back faster
Night main.
to get energy back
Warp point
of course to use the switcharoo on my opp then lv. up if i have to the get mag xs attack refreshed
Energy:
fire derrrrrrrrrrrrrrr
so wadda think help me on anything or anything missing,tell me
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