The Oldies (a.k.a BJFR)
New Member
Stadiums
Yes Folks, that's the keyword. Along with continued support cards (coming soon :smile
Stadiums are going to be a very important emphasis in this new set. Whatch.
Leaf Stadium
(Regular Stadium Text)
All Poke'mon in play are :grass: type in addition to their other types. Whenever a poke'mon would be burned, put 2 damage counters on that poke'mon
That's just one. guess what! that's an impending theme throughout the whole set. Well, why BJFR Would we want to make are water poke'mon a grass in more trouble when burned? Well for starters
Double Leaf Energy
Can only be attached to a Leaf type poke'mon. Provides two :grass: energy. If the poke'mon this card is attached to is ever burned, put a damage counter on it inbetween turns in addition to any other damage the poke'mon may take from burn
So now you see it (I hope) A big advantage. A big disadvantage. Balancing the pros and cons.Here are the rest. All have all the text stadiums have at the beginning.
Water Stadium
All poke'mon in play are :water: in addition to their regular types. If Whenever a Poke'mon would be poisoned, put 2 damage counters instead of one inbetween turns
Double Water Energy
Can only be attached to a Water type poke'mon. Provides two :water: energy. If the poke'mon this card is attached to is ever poisoned, put an additional damage counter on it inbetween turns.
Earth Stadium
All poke'mon in play are :fighting: in addition to their regular types. If a poke'mon is ever confused, if you get tails, it deals 60 damage to itself.
Double Fighting Energy
Can only be attached to a Fighting type poke'mon. Provides two :fighting: energy. If the poke'mon this card is attached to is ever confused, put one damage counter on it inbetween turns
Psychic Stadium
All poke'mon in play are sychic: in addition to their regular types. If a poke'mon is ever asleep, flip two coins instead of one inbetween turns (It wakes up if both are heads.)
Double Psychic Energy
Can only be attached to a Psychic type poke'mon. Provides two sychic: energy. If the poke'mon this card is attached to is ever confused, flip an additional coin inbetween turns (Both have to be heads to wake up.
And........................The most strangest stadium card in the set:
The Rift
All cards that are ever sent to the discard pile are put into the lost zone instead (Players still draw prizes for knockouts.)
Please Comment!
Yes Folks, that's the keyword. Along with continued support cards (coming soon :smile
Stadiums are going to be a very important emphasis in this new set. Whatch.
Leaf Stadium
(Regular Stadium Text)
All Poke'mon in play are :grass: type in addition to their other types. Whenever a poke'mon would be burned, put 2 damage counters on that poke'mon
That's just one. guess what! that's an impending theme throughout the whole set. Well, why BJFR Would we want to make are water poke'mon a grass in more trouble when burned? Well for starters
Double Leaf Energy
Can only be attached to a Leaf type poke'mon. Provides two :grass: energy. If the poke'mon this card is attached to is ever burned, put a damage counter on it inbetween turns in addition to any other damage the poke'mon may take from burn
So now you see it (I hope) A big advantage. A big disadvantage. Balancing the pros and cons.Here are the rest. All have all the text stadiums have at the beginning.
Water Stadium
All poke'mon in play are :water: in addition to their regular types. If Whenever a Poke'mon would be poisoned, put 2 damage counters instead of one inbetween turns
Double Water Energy
Can only be attached to a Water type poke'mon. Provides two :water: energy. If the poke'mon this card is attached to is ever poisoned, put an additional damage counter on it inbetween turns.
Earth Stadium
All poke'mon in play are :fighting: in addition to their regular types. If a poke'mon is ever confused, if you get tails, it deals 60 damage to itself.
Double Fighting Energy
Can only be attached to a Fighting type poke'mon. Provides two :fighting: energy. If the poke'mon this card is attached to is ever confused, put one damage counter on it inbetween turns
Psychic Stadium
All poke'mon in play are sychic: in addition to their regular types. If a poke'mon is ever asleep, flip two coins instead of one inbetween turns (It wakes up if both are heads.)
Double Psychic Energy
Can only be attached to a Psychic type poke'mon. Provides two sychic: energy. If the poke'mon this card is attached to is ever confused, flip an additional coin inbetween turns (Both have to be heads to wake up.
And........................The most strangest stadium card in the set:
The Rift
All cards that are ever sent to the discard pile are put into the lost zone instead (Players still draw prizes for knockouts.)
Please Comment!