This is mostly a fun deck because of it's slow speed and low HP and NU pokémon, but it provides some use for our long-time missing friend, Ludicolo. Pokemon (25): 3-2-3 Ludicolo SW 2-2 Mantine MT 2-1-2 Swampert GE (Mudkip CG with body) 2-2 Claydol GE 3 Luvdisc CG 1 Suicune SW Trainers (20): 4 Steven's Advice 4 Master Ball (if your eyes are hurting, switch with Celio's Network) 3 Dual Balls (-"-, with Roseanne's Research) 4 Rare Candy 1 Night Maintenance 1 Warp Point 2 Battle Frontier 1 Lake Boundary Energy (15): 10 Water 3 DRE 2 Scramble Strategy: Start with Luvdisc, and fill your bench with Mantyke, Baltoy, Mudkip and 2 Lotads. Preferably evolve Claydol first and load up Lotad, as you might get to attacking position with it. Get some stadium in and proceed with attacking. This deck revolves around Ludicolo's body, which heals you for 1 damage counter per between turns. Mantine makes their retreat free, and Swampert is there to insta-load the next Ludicolo which steps to the active position. Stadiums boost Ludicolo's (and Luvdisc's, btw) attack and make it a bit harder to your opponent also. If you can drag it to the endgame with GG and setup perfectly, GG maxes 60 damage per turn... you can heal it off in 3 turns with Ludicolo. Well, at the most times you won't get that far, but there's always a change. Yeps, I left out most of the supporters, as they can and will be used against you. Dual ball because of Great Ball's auto benching effect (you don't want to bench Mantine as basic pokémon) and Master Ball to search the upcoming cards instead of the ones Claydol just threw away. It's Battletoads TCG!