Beedrill DP On

Discussion in 'Deck Help and Strategy' started by sandy4123, Aug 19, 2008.

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  1. sandy4123

    sandy4123 New Member

    4-4-4 Beedrill
    2-2 Claydol
    1-1-1 Dusknoir

    Pokemon: 19

    4 Super Scoop Up
    3 Night Maintenance
    3 Rare Candy
    2 Warp Point
    4 Bebes Search
    4 Professor Oaks Visit
    3 Roseannes Research
    2 Cynthias Feelings
    2 Team Galactics Wager
    2 Dawn Stadium


    4 Call Energy
    8 Grass Energy

    Love beedrill its an annoying deck pokemon are hard to kill.
  2. POV is easilllllly replaceable with buck's training. please run 4 buck's instead. Also im not sure about the super scoop ups. maybe run some evoluters.

    I also encourage poke radar. I think it will be absolutely ridiculous.
    maybe - 4 scoops
    +2 evoluter
    +2 radar
  3. Everwind

    Everwind New Member

    I would drop the Dawn Stadium, it doesn't do much for you. Fire decks eat this for lunch, so I added Gyrados as tech.
    You need 4 rare candy. Need more trainers to cycle through your deck faster. Quick or dusks, I might even consider 1 energy search since your running so few energies.

    Not sure the scoops help.
  4. sandy4123

    sandy4123 New Member

    ssu is to heal easily. beedrill only requires one energy. ive never had energy issues.

    however dawn stadium is unnessesary. so pokeradar it is.
  5. ashinto

    ashinto New Member

    i am making a beedrill DP-on for my little bro, and i think that u can drop 1 kakuna, and one dusclops.
  6. Blaziken 1111

    Blaziken 1111 Active Member

    Drop the SSU because they won't work. Add in another candy, roseannes and cynthia. Also you need PP and bucks to take out those 130+ HP pokemon. They are very common now. Take out the POV for bucks and the dawn for 3 PP.
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