Beedrill DP4

Discussion in 'Cards: Strategy and Rulings Discussion' started by Let Fire Fall, Dec 16, 2007.

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  1. Let Fire Fall

    Let Fire Fall New Member

    Beedrill L.41 – Grass – HP110
    Stage 2 – Evolves from Kakuna

    [G] Combined Assault: Does 30 damage x the number of Beedrill you have in play.
    [C][C][C] Twineedle: Flip 2 coins. This attack does 50 damage x the number of heads.

    Weakness: Fire (+30)
    Resistance: none
    Retreat: 0

    I was looking through the translations of DP4 and I saw this. Easily swarmable for 1 energy and with the new Phione, it won't be hard to get multiple Beedrill in play. You can abuse Cessation Crystal and Crystal Beach at the same time.

  2. BloodDraek

    BloodDraek New Member

    I like the idea, and the fact that it has fee retreat is pretty awesome too
  3. Ardoptres

    Ardoptres New Member

    I was also thinking Phione with this guy.
  4. BloodDraek

    BloodDraek New Member

    however, getting 4 beedril would be hard. If 2 die, things could get ugly. (the bad way)
  5. Ardoptres

    Ardoptres New Member

    Ever heard of Night Maintenance?
  6. Let Fire Fall

    Let Fire Fall New Member

    You don't need 4 Beedrill. One energy for 60-90 is pretty good...

    And I just made a possible list for it up real quick.

    Pokemon: 15

    4 Phione
    4 Weedle
    3 Kakuna
    4 Beedrill

    Trainers: 32

    4 Rare Candy
    3 Night Maitenence
    2 Castaway
    3 Cessation Crystal
    1 Scott
    3 Crystal Beach
    2 Prof. Birch
    1 Stevens Advice
    3 TVR
    2 Celios
    4 Quick Ball
    2 Greatball
    2 Holon Mentor

    Energy: 13

    13 Grass

    TST would probably be better than NM, but I don't have any so I just used NM. I also used Birch just because its so good against Absol type decks.
  7. ryanvergel

    ryanvergel New Member

    Yeah man, I remember making my thread about all the DP4 pokemon I liked, and this guy was one of them.

    Phions, pachis, TSDs up the yang, a few NM and you can run this guy as a machine.

    cessations, beaches, BFs, er2s. Yum!

    4 Weedle
    3 Kakuna
    4 Beedrill
    2 Pachirisu
    2 Phione
    1 Minun/Plusle (if you use plusle you can probably drop the energy down to like 8 grass since you run castaway and roseannes)

    4 Celio's
    3 Rare Candy
    3 TSD
    2 Holon Mentor
    2 Roseanne's
    2 Great Ball
    4 Quick Ball
    2 Castaway
    3 Cessation Crystal
    1 Str Charm
    3 Birch/Ccat
    3 Steven's
    2 Wager

    10 Grass

    Something along those lines.
  8. ~`Flygon`~

    ~`Flygon`~ New Member

    This seems like a stage two version of Kricturne but its a stage 2 and for one nrg. Navs/Dexs still would make this work quick also.
  9. vanderbilt_grad

    vanderbilt_grad New Member

    Ryan don't forget

    Dawn Stadium

    Whenever either player attaches an Energy from his or her hand to 1 of his or her Grass-type Pokemon or Water-type Pokemon, that player removes 1 damage counter and all Special Conditions from that Pokemon.

    You can put 1 Stadium into play next to your Active Pokemon during your turn. If a different Stadium is put into play, discard this card.
  10. ZAKtheGeek

    ZAKtheGeek New Member

    I misread this card.... Yeah, wow that's pretty amazing. And once you set up, it's real hard to knock down.
    Last edited: Dec 16, 2007
  11. Blaziken 1111

    Blaziken 1111 Active Member

    I thought of this deck too but the problem for me is the fact that my area is filled with fire types an I don't expect fire to die down with the next set comming out.
  12. (TYranitarFReak)

    (TYranitarFReak) New Member

    I think 4-3-4 st8 beedril would be better (with all kinds of balls and dex/nav). Since we need only 1 energy to start attack, so a fast beedril is pretty good.
  13. Scipio

    Scipio New Member

    The problem I'm seeing is the lack of swarm speed available. Kingdra Swarm can work thanks to Fearow, but Non-Deltas dont have that yet. As such, it seems too inconsistant for the time being.
  14. Master_Whiscash_77

    Master_Whiscash_77 New Member

    wailord will be coming out, which may stop fire

    EDIT: wow i just looked at phione; it's a t3 2 beedrills even w/o much luck

    start w/ phione and weedle
    great ball for weedle #2, evolve 1 to kakuna w/ phione
    evolve to kakuna, evolve to beedrill w/ phione
    evolve to beedrill, retreat, attack

    thus, it's a t3 60 for two grass (1 for phione, 1 for beedrill) + you might be lucky enough to pull off a third one w/ candy, giving t3 90
    Last edited: Dec 17, 2007
  15. Regis_Neo

    Regis_Neo Moderator

    Shame Beedril isn't exactly easy to play, since he is a Stage 2 and all.
  16. Let Fire Fall

    Let Fire Fall New Member

    Everybody is saying he's hard to play because he's a stage two. That's why Phione is there...
  17. TheAnswer3

    TheAnswer3 New Member

    I think your main problem is that Infernape is still a really strong deck, as well as Magmortar/Typhlosion seeing play... There are just way to many strong fire types.

    It's a solid card, but I don't see it doing much unless fire falls off the face of the earth.
  18. Professor Elm

    Professor Elm Active Member

    OR you could go Speed Beedrill.
    4-4-4 Beedrill
    4 Quick Ball
    4 Great Ball
    4 Celios
    4 Roseannes
    4 Pokedex
    2-4 PETM (ensures that T2 Beedrill even further)
    4 Rare Candy
    2-4 Wager
    draw cards
    8 Grass

    Yeah, I like Phione as the better one,
    BUT let's face it 90 or even 120 for 1 G is frickin amazing.
    If a deck can't OHKO the Beedrill then you can retreat for free, attach and attack for a few more turns w/o losin a single one.
  19. Regis_Neo

    Regis_Neo Moderator

    For those of us too lazy to dig through the translations, what does Phione do again?
  20. Ky00ber the III

    Ky00ber the III New Member

    Judging from the posts, I would say it's like HL Jirachi.

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