HGSS-on Beedrill/Fliptini

Discussion in 'Deck Help and Strategy' started by Gyrif, Dec 31, 2011.

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  1. Gyrif

    Gyrif New Member

    Anyone else think of this? Props to you!

    Pokemon: 16
    4-2-4 Beedrill (Unleashed)
    3 "Fliptini"
    2 Virizion
    1 Cleffa

    T/S/S: 30
    4 Pokemon Collector
    4 Pokemon Communication
    4 PONT
    3 Rare Candy
    3 Pokemon Catcher
    3 Junk Arm
    3 Revive
    2 Pokegear 3.0
    2 N
    2 Switch

    Energy: 14
    14 Grass


    since i made a mistake i got my deck deleted. but w/e

    Strategy:
    Get out Beedrill ASAP in the active, with Fliptini on bench to make sure you're doing at least 50/1.

    Start-up:
    Virizion is a nice starter while you're building up your Beedrill. His attack Double Draw will let you set up a little bit faster. His attack Leaf Wallop is also nice, as you can be doing 80/2 by the time you get out your Beedrill.

    Pros:
    Sets up fast
    Fun
    Different

    Cons:
    FIRE, the one thing is that this deck is prone to is all tyram/reshiboar decks.
    Not as fast as most decks, but fast enough.
    Not very competitive.
     
  2. L the Great

    L the Great New Member

    Built it, it loses to just about everything, sucks cuz I like Drill...=/
     
  3. srsp00geal0t

    srsp00geal0t New Member

    last format it couldve been a nice red face paint deck, but now it just doesnt have any viability, maxes at 100 with 2 heads flips, only has 110 hp...ouch and has fire weakness, not a whole lot going for beedrill, he had his fame though. haha. wish he was better this format, he's my top 3 fav. pokemon easy.
     
  4. honchvire

    honchvire <a href="http://pokegym.net/forums/showpost.php?p=

    I like it better for the 2nd attack rather than Twinneedle. Paralyze/Poison is always a great combo. Could run it with Vileplume.
     
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