since the format changed, i was wondering if any of the 'coming into play poke powers' pokemon were still useful, arK9 doesnt depend on his power like beedrill does, so i came uo with a somewhat viable way to keep his power going, without the use of hyper devo spray. Although beedrill lost a lot of force when the format changed, i still think it is playable. Onto the deck list:
Pokemon: 21
4 Weedle
4 Kakuna
4 Beedrill
2 Skitty
2 Delcatty
2 Dunsparce
3 Claw Fossil
Trainers: 24
3 Energy Charge
3 Lure Ball
2 Under Sea Ruins
3 Copycat
2 Oracle
3 Oran Berry
2 Moo Moo Milk
2 Warp Point
1 Fisherman
2 Town Volunteers
1 Fan Club
Energy: 15
2 Bounce
2 Warp
4 Retro
7 Grass
Strategy: Try and use Beedrills power as much as you can, using lure ball and undersea ruins/retro energy to devolve. Claw fossil is there to stall, whislt i prepare my swarm. Bounce energy help me pay the cost of beedrll, and use those grass for delcatty. Delcatty is used to get eveything set up asfast as possible. Any help with this deck (which really needs it) is appreciated.
*crosses fingers for hyper devo spray to be reprinted in a future set *
<---- it worked when i was hoping for the format to be eon, why cant it work now?
Pokemon: 21
4 Weedle
4 Kakuna
4 Beedrill
2 Skitty
2 Delcatty
2 Dunsparce
3 Claw Fossil
Trainers: 24
3 Energy Charge
3 Lure Ball
2 Under Sea Ruins
3 Copycat
2 Oracle
3 Oran Berry
2 Moo Moo Milk
2 Warp Point
1 Fisherman
2 Town Volunteers
1 Fan Club
Energy: 15
2 Bounce
2 Warp
4 Retro
7 Grass
Strategy: Try and use Beedrills power as much as you can, using lure ball and undersea ruins/retro energy to devolve. Claw fossil is there to stall, whislt i prepare my swarm. Bounce energy help me pay the cost of beedrll, and use those grass for delcatty. Delcatty is used to get eveything set up asfast as possible. Any help with this deck (which really needs it) is appreciated.
*crosses fingers for hyper devo spray to be reprinted in a future set *
<---- it worked when i was hoping for the format to be eon, why cant it work now?