Big Pokemon Day in Florida on November 8th

Discussion in 'Archive' started by Prof. Douglas Zuver, Sep 25, 2003.

  1. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    :clap::thumb::clap:

    There will be a very big Pokemon day in South Florida soon,
    so mark your calendars...
    Tournament Organizer and Gym Leader B K Minnis has spent
    a lot of time and effort preparing for this event. He has lots of
    prizes offered at this event, so please don't let him down.

    Date:
    Saturday, November 8, 2003

    Location:
    Dragon's Lair Games
    5118 South State Road 7
    Fort Lauderdale, Florida
    33314
    Phone # (954) 587-3347

    Directions:
    http://www.mapquest.com/maps/map.adp?country=US&addtohistory=&address=5118+South+State+Road+7&city=Ft.+Lauderdale&state=FL&zipcode=33314&homesubmit=Get+Map

    I-95 to Griffin Road, West to State Road 7 (Hwy. 441),
    South three blocks to 51 street. On the East side of the road
    in a small "L" shaped shopping center. (just past Burger King)
    or
    Turnpike to Fort Pierce, get off and immediately turn right
    (East) unto Okeechobee Road and drive a short distance
    then you will get on I-95 south.
    or
    Turnpike all the way to Griffin Road which is exit 53.
    Go East a very short distance to State Road 7 (Hwy. 441)
    Go South...
    or
    Get on I-75 South in Tampa
    Get on 595 and go East.
    Get off on 441
    Go South on 441
    Continue on 441
    When you get to Griffin Road,
    Stay on 441 and continue
    South three blocks to 51st street...

    Registration begins at 10 AM
    All three of the Morning Tournaments will start at 11AM

    Two of these Tournaments will be:
    Unlimited 12 and younger.
    Unlimited 13 and older.
    Entrance Fee is $10
    The Unlimited Format allows you to make your deck out of
    any Pokemon cards except Ancient Mew and Birthday Pikachu.

    There will also be a Pokemon Costume contest early in the day.
    There is no charge for the Costume contest, and prizes will be
    given out for it, so join the fun and dress up as your favorite
    Pokemon character or even a Pokemon itself.

    The third Pokemon Tournament is specially set up to combine
    with the Costume contest, it is called the Gym Challenge.
    Entrance Fee is $5.
    Your deck can be built from Cards from any set, but 50% of your
    Pokemon must all have one of the following names in it:
    Blaine, Erika, Brock, Team Rocket, Koga, Lt. Surge, Sabrina,
    Giovanni, or Misty.
    (For example, a deck has 17 Pokemon in it, and 9 of
    them have "Koga" in their name.)
    You don't have to wear a costume to play in this event, but
    expect to win bigger if you do.

    We hope to take a lunch break about 2 PM.
    There is a barbecue place next door and
    you can walk 1 block to Burger King.
    They are also planning on having Pizza, drinks, juice, and
    water available at the store.
    This event will take over the store for the day.
    It will be Pokemon only, so don't worry about being crowded out
    by other card games.

    The judges for the Pokemon Tournaments will be:
    Chris Bock
    Zachery D.
    Khym Villacrusis
    Douglas Zuver

    The judges for the Costume contest will be:
    B K Minnis
    Renee Maritinez
    Connie Zuver

    After all that wraps up, hopefully between 4:30 and 5:30 PM,
    we will have a Team Battle Tournament.
    The format is Unlimited which means every card
    can be used except Ancient Mew and Birthday Pikachu.
    Entrance Fee $10.
    Douglas Zuver and others will judge this event.
    This should be a lot of fun.
    If you have any team battle strategies that you are not sure
    if they will work, email Douglas Zuver at DoubleSun88@aol.com

    Some of the Prizes are:
    Complete sets of different Pokemon series
    Complete sets of different Promo collections
    1st Edition boosters
    Deck boxes with sleeves
    Normal boosters
     
    Last edited by a moderator: Mar 27, 2012
  2. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    Remember the new official ruling from the Sandstorm Rule Book,
    if you didn't draw any Basic Pokemon in your Opening hand
    and you have a "Fossil" type trainer card in your hand
    (Mysterious Fossil, Claw Fossil, or Root Fossil),
    you choose whether you wish to declare a mulligan or not.
     
  3. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    The Sand is swirling at the beach
    Furret "I think the costume idea is really neat."
    Vaporeon "Maybe I'll come dressed as an Umbreon."
    Flareon snorts
    Jolteon smiles
    Furret "Maybe I'll dress up as a Linoone"
    Jolteon "Doug is going to be dressed up as Prof. Birch."
    Vaporeon goes splashing in the surf.
    Flareon sits down in the warm sand.
    Jolteon looks around the boardwalk for an electric outlet.
     
  4. TheDancingPeanut

    TheDancingPeanut New Member

    Douglas;

    Can you post a link to information regarading "Team" battles - I've never participated in that format and I don't know ANYTHING about it.

    ~ Jim
     
  5. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    Last edited: Oct 15, 2003
  6. TheDancingPeanut

    TheDancingPeanut New Member

  7. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    B. Pokémon Rules for Team Play

    Generally, Pokémon trading card game rules and effects work the same way in multiplayer games as they do in one-on-one games.

    Getting Started

    Each player uses a standard 60-card deck built using the Modified format (cards from the Neo Genesis set and later sets plus promo cards). During the registration process, each team (made up of two players) designates one team member as Player A and the other as Player B. These designations cannot change over the course of the tournament.

    Players sit around a single table, with team partners sitting adjacent to each other. Player A from each team sits opposite of Player A from an opposing team. Player A of a team sits to the left of his or her Player B teammate (in a clockwise direction).

    Player B from one team flips a coin, and Player B from the other team calls out the desired result. The team that wins the flip gets to decide which team starts first. After setup, Player A of the starting team (hereafter known as Team 1) takes his or her first turn. Play then moves on to the player to the left (Player B of the opposing team, hereafter known as Team 2) and continues clockwise (starting order: 1A, 2B, 2A, 1B).

    Player 1A must first declare whether he or she needs to take a mulligan. If so, then each member of the opposing team may draw up to one card (totaling two for the team). Then the player to the left goes through this process, then the player to his or her left, until reaching Player 2A. (The mulligan order is the same as the play order: 1A, 2B, 2A, 1B.). This will help to offset some of the disadvantage of your team going first (player 1B is the least likely to have to mulligan).

    For Constructed play, Player A on each team sets out three Prizes and Player B on each team sets out two Prizes into the middle of the game area (for a total of five Prizes per team.)

    For Limited play (each player plays with 40-card decks), each player on each team sets out two Prizes (for a total of four Prizes per team). These Prizes are set out in the middle of the game area to make sure they don’t get accidentally mixed in with any discard piles, decks, or benches.

    Each round of Constructed team play lasts for fifty minutes. Each round of Limited team play is 40 minutes. During that time, each player must take his or her turn in a timely manner. It is up to the officiating judge to determine that this occurs.

    Attacking

    When it is your turn, your Pokémon can attack either of the opposing team members’ Pokémon. The opponent you choose controls the Defending Pokémon for any effects.

    If an attack states "your Pokémon," you may choose to count or affect your Pokémon or your teammate’s Pokémon. If an attack effect states "your opponent’s Pokémon," you may choose which opponent that effect affects. An attack effect stating "Defending Pokémon," is determined by which opponent you choose to attack.

    If an attack states "all Pokémon" or "all Benched Pokémon," it affects all four players’ stated Pokémon.

    Targets of Effects

    All Trainer, Pokémon Power, and attack effects that specify "you" can be played on either you or your partner. All Trainer, Pokémon Power, and attack effects that specify "your opponent" can be played on either member of the opposite team.

    In cases in which your opponent gets to choose something of "yours," then the chosen opponent gets to choose any "your" on the entire team. For example, if you play Double Gust, you choose which opponent gets affected (and later which Pokémon), and that opponent gets to choose which team member gets affected (and then which Pokémon gets brought up).

    Only the owner of a Pokémon, Trainer card, or effect can choose whether to use that effect or allow his or her teammate to do so. You cannot use any of your teammate’s Pokémon Powers, attacks, or effects on your turn.

    Once you designate which player is "you" or "opponent," then every instance of "you" or "opponent" in that effect refers to that same player (except for costs).

    Cards and effects that refer to both players affect only the chosen players on each team. Cards that affect all players affect every player in the game.

    You cannot attach any of your cards to any of your teammate’s Pokémon. You also cannot draw, trade, or transfer any cards between you or your teammate’s cards, decks, or Pokémon.

    You can trade counters, markers, or effects between you and your teammate’s Pokémon, when applicable.

    Whenever you put into play any continuous Pokémon Power that specifies "your opponent," you must immediately designate which opponent it is targeting (such as in the case of Slowking’s Mind Games). Whenever you put into play any continuous Pokémon Power that specifies "your Pokémon," you must immediately designate whether it is targeting your Pokémon or your teammate’s Pokémon (such as in the case of Dodrio’s Retreat Aid or Meganium’s Wild Growth).

    Once an effect has its target designated, that target cannot change while the Pokémon that originated the effect remains in play. This means that if you had Slowking target one opponent, if that player leaves the game, Slowking’s Pokémon Power cannot be retargeted unless that Slowking leaves and then reenters play.

    Stadium cards affect all players in a game. Only one Stadium card may be in play in any game at any one time (per the standard rules).

    Paying for Effects

    Many Pokémon Powers, Attacks, and Trainers have costs that go with playing or using an effect.

    For example, playing a Professor Elm or a Time Capsule doesn’t let you play any more Trainers that turn, using Entei’s Howl ends your turn, and so on. These costs are always applied to the person playing the card (not necessarily the one using the effect from the card). This means that when you play Professor Elm, whether you shuffle your hand back into your deck or allow your teammate to do so, you cannot play any further Trainer cards that turn. This means that you cannot split the effects of a card between both players on a team (yours or the opposing team).

    Example: If you play Pokémon Breeder Fields, you must choose either one or two of your Pokémon or one or two of your teammate’s Pokémon. You cannot choose one of each.

    When Effects Trigger

    All Special Conditions and effects that trigger at the end of each turn trigger at the end of each player’s turn (like the Poison or Asleep Special Conditions). Special Conditions that trigger or end at the end of your turn still wait until the end of your particular turn (such as the Paralysis Special Condition).

    Earning Prizes

    When a player earns a Prize by Knocking Out an opposing Pokémon, he or she can choose to draw one of his or her Prizes or have his or her teammate draw one of his or her Prizes. If one player has already drawn his or her last Prize, the next time he or she earns the right to draw another Prize, his or her teammate must draw one of his or her Prizes instead.

    If a triggered Pokémon Power, attack, or special condition Knocks Out one of your Pokémon, then the players on the opposing team may discuss which of them gets to draw a Prize, with Player A making the final decision.

    The game continues until either one team has drawn all four of its Prizes or both players on a team are eliminated (they have both had their last in-play Pokémon Knocked Out or they have both decked themselves).

    Leaving the Game

    If a player leaves the game (has his or her last in-play Pokémon Knocked Out or has been decked), all of his or her cards (including Stadium cards) are removed from the game. His or her teammate must add a number of cards from the bottom of his or her deck equal to the number of remaining Prizes the removed teammate had left. In the event that the remaining team player does not have enough cards in his or her deck to place out these Prize cards, that player is considered to be decked and is eliminated from the game. If the remaining team player does have enough cards, play continues as before (each remaining player taking turns in a clockwise manner) until both players on one team are eliminated.

    If a player is eliminated and that player wishes to remain involved in the game, he or she must stay at the table and may look at his or her partner’s hand and advise him or her. The remaining player, however, still makes all final decisions.

    Eliminated players who remain at the table to advise are considered active participants in the game and, as such, penalties can still be assessed to them or to their teams if necessary.

    One player on a team may not withdraw from a game. In the case that one player does so, the game is over and the other team wins.

    Talking during the Game

    Table talk is unlimited. You may tell your teammate anything but you cannot show your partner any of the cards in your hand unless he or she has been eliminated and has chosen to stay in the game to advise.

    All talk between players must be done above the table and must be done in such a way that the other team can hear the talk clearly. Any language or code may be used between players as long as it is used in a visibale and audible manner.

    Appendix B—Specific Card Clarifications for Team Play

    Alakazam’s Damage Swap: This Pokémon Power reads "As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don’t Knock Out that Pokémon."

    You can move 1 damage counter either from one of your Pokémon to another of your Pokémon or from one of your teammate’s Pokémon to another of his or her Pokémon. You cannot use this power to move a counter from one of your teammate’s Pokémon to one of yours (or vice versa).

    Bill: This Trainer card reads "Draw 2 cards."

    Because there is not a "you" or "your" in this card’s text, you cannot play this card on a teammate, only on yourself.

    Copcat: This Trainer reads "You can only play one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards."

    You can choose to use this card on yourself or on your teammate during your turn. Either way, the person who actually plays this card (takes it from their hand and places it next to their Active Pokémon) cannot play any more Trainer cards that turn (this is a cost).

    Double Gust: This Trainer card reads "If you have any Benched Pokémon, your opponent chooses 1 of them and switches it with your Active Pokémon. Then, if your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon."

    When you play this card, you must first declare which opponent you are using it on. That opponent then gets to decide which Pokémon (yours or your teammate’s) gets switched with that player’s Active Pokémon. Then you would get to decide which of that opponent’s Pokémon gets switched with his or her Active Pokémon.

    Entei’s Howl: This Pokémon Power reads "When you play Entei from your hand, you may discard the top 5 cards of your deck. (If you have fewer cards than that, discard all of them.) If any of those cards are {R} Energy cards, attach them to any of your {R} Pokémon of your choice. Using this power ends your turn."

    You can choose to use this Pokémon Power on yourself or on your teammate during your turn. Either way, the person who actually plays the ability (takes it from his or her hand, puts it into play, and decides to use the Pokémon Power) ends his or her turn (whether that player or his or her teammate discarded the cards).

    Gengar’s Curse: This Pokémon Power reads "Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent’s Pokémon to another (even if it would Knock Out the other Pokémon).

    You can move a damage counter either from one of your opponent’s Pokémon to another of that same opponent’s Pokémon or move a damage counter from your other opponent’s Pokémon to another of his or her Pokémon. You cannot use this power to move a counter from one opponent’s Pokémon to the other opponent’s Pokémon (or vice versa).

    Gloom’s Enervating Pollen: This Poké-BODY reads "As long as Gloom is in play, Resistance on each player’s Active Pokémon only reduces damage by 10.

    Since it states "each player" this Poké-BODY effects all 4 players in the game.

    Mary’s Impulse: This Trainer reads "You can only play one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Flip a coin until you get tails. For each heads, draw 2 cards."

    Because there is a "you" in the card’s text, you can choose to play this card on yourself or your teammate. The player who flips the coin is the person who draws the cards. You cannot split the effects of this card.

    Multi Technical Machine 01: This Trainer reads "Attach this card to 1 of your Pokémon in play. That Pokémon may use this card’s attack instead of its own. At the end of your turn, discard Multi Technical Machine 01. Paralyzing Gaze: The Defending Pokémon is now Paralyzed."

    While there is a "your" in this cards text, remember that you cannot attach, combine, or shuffle any of your cards with your teammate’s. This card can only be played on your own Pokémon.

    Pokémon Breeder: This Trainer card reads "Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can play this card only when you would be allowed to evolve that Pokémon anyway."

    While it may appear that you may play this card on one of your teammate’s Pokémon, other players cannot normally evolve a Pokémon on your turn. So this card can be played only on yourself in this format.

    Pokémon Trader: This Trainer card reads "Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward."

    You can choose to play this card on yourself or on your teammate on your turn. Your teammate must have a Pokémon in his or her hand in order for you to play it on him or her, though.

    Professor Elm: This Trainer card reads "Shuffle your hand into your deck. Then, draw 7 cards. You can’t play any more trainer cards this turn."

    You can choose to use this card on yourself or on your teammate during your turn. Either way, the person who actually plays this card (takes it from his or her hand and discards it) cannot play any more Trainer cards that turn (this is a cost).

    Time Capsule: This Trainer card reads "Your opponent may choose 5 Basic Pokémon, Evolution, and/or basic Energy cards in his or her discard pile. (If your opponent doesn’t have that many, he or she chooses all or none of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can’t play any more Trainer cards this turn."

    When you play this card, you must first declare which opponent has the option to use this card’s ability. After your chosen opponent has done so, you can then choose whether you or your teammate gets to use this card’s ability. Either way, the person who actually plays this card (takes it from his or her hand and discards it) cannot play any more Trainer cards that turn.
     
  8. Professor Renee

    Professor Renee New Member

    Hey to the FT Lauderdale Team and to THE "BK". The COLISEUM OF COMICS CREW will definately be there!!

    Hey BK, someone "FOUND" my coin... do you have anyothers?

    I'll be happy to lend some support with the Tourney, and I also have some prize support to bring for ya!
     
  9. GymLeaderPhil

    GymLeaderPhil New Member

    Any idea when this thing will end? If Team Play starts at 4:30pm and each round lasts fifty minutes, we'll be there till 11:00pm+

    BTW... Doug the info is now posted on PokemonFlorida.
    -Phil
     
  10. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    From the WotC Pokemon Floors Rules for Team Battles:

    "If an attack states "your Pokémon," you may choose to count or affect your Pokémon or your teammate’s Pokémon. If an attack effect states "your opponent’s Pokémon," you may choose which opponent that effect affects. An attack effect stating "Defending Pokémon," is determined by which opponent you choose to attack.

    If an attack states "all Pokémon" or "all Benched Pokémon," it affects all four players’ stated Pokémon."

    Tyranitar Neo 2
    Trample

    For each Benched Pokémon in play (yours and your opponent’s), flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 50
    Please notice the reminder text that says: "yours and your opponent's."
    This means that you must choose one Friendly Bench and one Opponent's Bench
    when you flip for Bench Damage on Trample.
    Trample does not affect all Four Benches.
    That is how that card was ruled on by MTM at the Team Battle World Championship.
    So that is how I will judge this card.
     
  11. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    I am reveiwing all the cards right now.
    The only one I have a great deal of trouble with is Ditto.

    So, In order to prevent a great deal of confusion, when Ditto become your active Pokemon, at that time, choose one of your opponents. Ditto always copies that Opponents active Pokemon until it returns to the bench. This is my own ruling on the matter until someone gives us an official ruling.
     
  12. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    The new Nintendo Rules are in the Ruby Sapphire Rulebook:
    Here is Doug's version copied out of the Rule Book:​



    When an opponent defeats a Pokemon-ex they take two prizes instead
    of one. Pokemon-ex cannot evolve into normal stage one or two Pokemon that
    are not Pokemon-ex.

    When you start the game without Basic Pokemon in your hand, show your
    hand to your opponent, shuffle it back into your deck, and draw 7 new cards.
    Your opponent can then choose to draw an extra card.

    When you start a new game, the player who goes first skips his or her first
    draw card step.

    The special condition Confusion now only affects a Confused Pokemon when
    it attacks. As it attacks, flip a coin as usual, but on tails, the Confused Pokemon
    receives 3 damage counters, instead of the previous 20 damage.
    Confused Pokemon can now retreat normally.

    Retreating your Active Pokemon is now an action that can only be done once
    per turn.

    Darkness and Metal Energy are now easier to play. They still count as special
    energy, giving their special effects only to Pokemon of the matching type. As
    they give effects strictly to those Pokemon, the other drawbacks to those
    energy types have been removed.

    Players are now limited to playing one Stadium card per turn.​
     
  13. GymLeaderPhil

    GymLeaderPhil New Member

    I have a few questions on Team Play with the addition of new rules and mechanics:

    Can the two prizes be split between partners if one person KOs a Pokemon ex?

    Does the entire team that goes first skip drawing a card during the first turn?

    If someone mulligans in team play, which opponent draws the one card (like if Player 1 on Team A had no basics would Player 1 on Team B choose to draw the card or give it to their partner)?
    -Phil
     
  14. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    Question #1 : From the Pokemon Floor Rules: "When a player earns a Prize by Knocking Out an opposing Pokémon, he or she can choose to draw one of his or her Prizes or have his or her teammate draw one of his or her Prizes. " You have earned two prizes, so you choose either player for each of the two prizes. Meaning YES, you can split the prizes for a Pokemon ex type.

    Question #2 Also from the Pokemon Floor Rules: "After setup, Player A of the starting team (hereafter known as Team 1) takes his or her first turn. Play then moves on to the player to the left (Player B of the opposite team..."
    Only Player 1A goes first. Player 1B never has a turn one. So Player 1A cannot
    draw a card on their first turn. Then Player 2B draws a card to start their turn.

    {It is an important fact that player A only goes first on turn one. If you want
    maximum poison/burn effects play in Player B's position, not Player A.}

    Question #3 Since people are given a choice on who can draw prizes, it
    should be safe to assume that either player could choose to draw a
    card because of a mulligan.

    Thanks for the questions Phil.
    Furret gives Phil a Lava Cookie in thanks for helping further clarify
    Team Battles.:pokeball:
     
  15. Prof. Douglas Zuver

    Prof. Douglas Zuver New Member

    A further clarification on Team Battles:

    Two on Two Pokemon Battles
    {found on page 21 Appendix A of the Sandstorm Rulebook.}
    and
    Pokemon Team Battles
    are 2 entirely different formats.

    BK Minnis and I have discussed this and he should be credited with the discovery
    {it is a big world, someone else may have thought of it also...}
    of Pokemon Two on Two Team Battles which would combine the
    two entirely different set of rules into one very fun game.

    During a regular Pokemon game, you ignore the extra 2 on 2 Battle
    text on the new Pokemon ex series cards. Do the same thing with
    Pokemon Team Battles, ignore this extra text. It is intended for the
    special new game 2 on 2 Pokemon Battles only.
     
    Last edited: Oct 27, 2003
  16. bkminnis

    bkminnis New Member

    I just found out about this site!

    What coin?
     
  17. bkminnis

    bkminnis New Member

    team battle!

    I1 will probably finish late,,, all day fun,,,,,,,,,,,,,bk
     
  18. bkminnis

    bkminnis New Member

    it will be a late one for sure!
     
  19. Darkmasterchris

    Darkmasterchris New Member

    Ill make sure to attend it sounds like fun considering no one else has thought of this idea the T.O must be a fricking genious to come up with unlimeted team battle but wow can we say hectic o well good luck lol ill be there
     
  20. dkates

    dkates New Member

    Anyone from the Atlanta area going to this tournament? I need a ride if I'm going to be there, and I really want to. If so, please PM me.
     

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