blissy deck lists/combos

Discussion in 'Cards: Strategy and Rulings Discussion' started by reptilemaster, Sep 25, 2007.

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  1. reptilemaster

    reptilemaster New Member

    Does anyone have a good deck list or combo with blissy (mt)
     
  2. SuperWooper

    SuperWooper New Member

    Blissey is a bad deck, trust me. If you want to win BRs just leave the Blisseys in your binder.
     
  3. Blaziken 1111

    Blaziken 1111 Active Member

    ^ blissy won in 2 of the age groups and came in second and the other because it lost to rampardos/lukario. If mario is big then don't play it but if it isnt then blissy by itself or with delcatty.
     
  4. JokerBoi

    JokerBoi New Member

    I think he being sarcastic.

    I would love to see this thread evovle. God blissy really is becoming an epidemic.
     
  5. Mew*

    Mew* Active Member

    Boost energy is Blissey's BFF

    It gives her a nice boost in power.

    Just don't attach DRE to her, it wont even do more than a standard basic energy.
     
  6. TLesky

    TLesky Active Member

    Ive been running Blissey with Raichu. Seems to do pretty well, but those darn Lucarios just pummle it if you dont set up early........and very early at that.
     
  7. reptilemaster

    reptilemaster New Member

    Deck list please.
     
  8. Lawman

    Lawman Active Member

    Read the rules please! Either post a deck list and strategy and ask for help/fixes or read others reports/lists.

    Keith
     
  9. TLesky

    TLesky Active Member

    Probably would then belong in Deck Help and Strategy category.:thumb:
     
  10. Articjedi

    Articjedi Active Member

    Make one, it isn't that hard with the stuff already listed here.
     
  11. finalstain

    finalstain New Member

    Blissey actually won the BR I went to...
     
  12. Jayson

    Jayson Active Member

    A pre-testing rough draft:

    2 Happiny
    4 Chansey
    4 Blissey
    3 Elekid
    3 Electabuzz d
    2 Electivire
    2 Electivire Lv.X
    =20

    4 DRE
    6 Lightning
    4 Boost
    2 Warp
    =16

    4 Holon Mentor
    4 Celio
    2 Castaway
    1 Strength Charm
    1 Buffer Piece
    2 Pluspower
    3 TV Reporter
    3 Team Galactic's Wager
    2 Warp Point
    2 Time-Space/Night Maintenance
    =24

    If you're worried about prizes I'm sure 3/1 Vire is good too. And it'll be great when DP3 Vire comes out.
     
  13. Regis_Neo

    Regis_Neo Moderator

    I also have to ask, how is it that Blissey is good? What synergy does it have?
     
  14. vanderbilt_grad

    vanderbilt_grad New Member

    Blissey by itself is just FAST. T2 it's doing anywhere from 30 to 70 and it just goes up from there. With 130 HP it can last for a while too.
     
  15. Scipio

    Scipio New Member

    The main beef I have with using Blissey is that once its dead, it is likely that its successor is faced with something that can hit solid 70 or higher, whereas said successor will have to start from scratch. The fact that Delcatty is in the deck, who is not that hard to shut down, makes it more iffy.
    That is just my view though.
     
  16. SuperWooper

    SuperWooper New Member

    Me too.
     
  17. Ikari

    Ikari New Member

    Blissey
    DelCatty
    Fire Energy
    Psy Energy
    Holon WP
    Holon FF
    Boost
    Tv Reporter
    Celios
    Mentor
    Scott

    Think in something :lol:
     
  18. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    It's funny how many blissey threads have popped up, especially after so many people gave it a bad rating in the card review forum.
     
  19. skarmory777

    skarmory777 New Member

    I run blissey electivire. I think i'm going to be playing that at my battle roads. the great about that successor theory is everytime blissey gets an energy back you move it back to vire using his power and blissey keeps hitting for a solid 60-70 every turn, then when he dies out comes vire ready to hit whatever killed it for 120/130 with strength charm.
     
  20. vanderbilt_grad

    vanderbilt_grad New Member

    I didn't run Delcatty in mine & some of the other builds avoid it as well.

    Additionally there is NO telling what you are facing once your first Blissey gets KOed. Many of my BR games that first one got whittled away while I had a second one building on the bench. In many games it only took 1 or two Blisseys to run though an opponent's deck & pick up 6 prizes ... mostly off Basics. Whatever KOed Blissey #1 was usually damaged & often within KO ranged of Blissey #2.


    SO true.
     

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