Interesting, a good basic (that can evolve) for once!:smile:
50 HP is slightly low for a basic. The water weakness hurts, but the lightning resistance is fantastic, and the retreat cost is average.
Trapinch is a well-known good card thanks to its first attack, Inviting Trap. For one energy, you can use it just like Luxray GL's Bright Look. Because of this, Inviting Trap can potentially become one pretty annoying attack. The second attack, Sand Tomb, does 10 for one :fighting: energy, and it prevents the defending Pokemon from retreating. Yep, there is no doubt that this is the number one Trapinch for any Flygon deck.
Overall 7/10 in modified, 7/10 in limited, and 2/10 in unlimited
In modified, this basic can be very good. An attack that as the Bright Look effect? Yes please! The attack is pretty good, and with the help of Memory Berry, you can have your Flygon using the attack pretty well. Sand Tomb is also a good attack because it can stop a Pokemon from easily retreating. In fact, this Trapinch was what pretty what made the deck Stallgon back then too. To this day, this Trapinch is still good, but remember to have a plan to evolve it fast later in the game as its HP is low enough to make it an easy target.
In limited, this card is still good. Although only a basic, Inviting Trap can still be pretty annoying since it helps to pull out a Pokemon you want to take down, and Sand Tomb can combo pretty well with its first attack here as it can stop many heavy-retreaters cold in their tracks. Of course, be aware about that 50 HP, for it becomes an easy target, so don't always use this Trapinch as a big attacker.
In unlimited, this card won't be doing much. Sand Tomb won't really do much as there are better ways to prevent retreating. Inviting Trap is still good at least, but Gust of Wind is superior compared to this card. Therefore, I can see its use only in Flygon decks, as there are many usable Flygons here. In fact, the 'saving" factor about it is that Inviting Trap can help several Flygon decks in unlimited.