Pokémon: 18 4 Magnemite 2 Magneton 2 Magnezone 2 Magnezone LvX 2 Baltoy 2 Claydol 1 Electabuzz 1 Electivire 1 Palkia 1 Palkia LvX Trainers: 27 4 Rare Candy 4 Bebe's Search 3 Roseanne's Search 2 Team Galactic's Wager 4 Technical Machine TS-01 2 Premier Ball 4 Poké Radar 2 Energy Pickup 2 Night Maintenance Energy: 15 4 Call Energy 4 Metal Special 1 Metal Energy 6 Lightning Energy Setup with call energy and technical machine TS-01, then Claydol for draw. As none of the basics have usable attacks, for the first few turns you focus on setting everything up with call and TM instead of attacks. Aim for a situation where you can keep using Cyber Shock for either a KO or to set a pokémon up for KO. Palkia LvX is useful for spreading 80s around (keep paralysing different things), or sniping things like Claydol. Electivire attaches energy from discard which Magnezone can move over to keep the pattern. A levelled up Magnezone gives everything free retreat as long as you have at least one :metal: in play, as you can move that :metal: onto the active, retreat then move it back. Electivire is also useful as a backup last turn attacker. As crazy as it sounds, let time be called on your turn and use Magnezone to move everything over to Electivire if 80 will not claim the win. In theory, it all works very well. The energy line probably needs sorting, not sure whether pachirisu would be a better choice than call.