I decided I wanted to make a fun oddball deck for the new e-on format that breaks a few rules.. Flammin' cotton balls Pokemon 19 4 Charmander (exp) 3 Charmeleon (exp) 2 Charizard (exp) 1 Charizard (crystal) 3 Hopip (aq) 2 Skiploom (aq) 2 Jumpluff (aq) 2 cleffa (sr) Trainers 22 3 Switch 3 potion 2 energy restore 1 town voulenteers 2 rare candy 2 memory berry 2 pokemon nurse 2 energy switch 2 prof oak 2 copycat 1 pokemon fan club Energy 19 8 fire 4 rainbow 4 grass 3 lightning The general idea here is to have one energy hog pokemon (charizard) and one energy efficiant pokemon (jumpluff) work together.. jumpluff hangs out and attacks while the charizards are getting ready to do their nasty damage. then in comes the big guy, drops his load, then retreats back to the bench for some good healing and the next power up. nurses can be used on both the depleted charizards as well as the jumpluffs. the crystal charizard is in there for fun as well as possible anti water tech (as if the jp's wernt enough). I know this deck breaks a few standard rules of deck design, but sometimes, you just gotta do it to gain a better perspective on the game.