Bringing back Infernacatty

Discussion in 'Deck Help and Strategy' started by gardevoirlvx, Feb 21, 2008.

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  1. gardevoirlvx

    gardevoirlvx New Member

    pokemon 16
    3Chimchar
    2Monferno
    3Infernape
    1Infernape LVX
    3Skitty CG
    2Delcaty PK
    1Delcatty EX CG
    1Pachirisu GE

    Trainers/Supporters 24
    3TV Reporter
    2Night Maintenance
    3POV
    4Pluspower
    4Celio's Network
    3Felicity's Drawing(I use these because I can discard up to 2 :fire: energies for flare up)
    4Rare Candy
    1Premier Ball

    Energy 20
    4DRE
    1Boost(For Delcatty EX's Tail Slap)
    15:fire:



    Strat: Boost up infernape lvx and get 8:fire: energies to use Flare Up! :biggrin:
     
  2. Arcanine249

    Arcanine249 New Member

    u have to many energies i wouldent prefer boost i when i ran it i ran


    4 DRE and 12 fire energies because if u bring Delcaty EX out fordmg u use its first attack mostly cuz infernape is discarding lost of enregies and you can use energy draw then constrain and u hit for like 100 ?? its really decent deck
     
  3. garchompx12

    garchompx12 New Member

    no boost cattys 2nd attack is useless also add a chimchar
     
  4. Mew*

    Mew* Active Member

    Yes, this is great advice. Definitely take it. I'd like to add that the singe Pachirisu is almost pointless. It will be so rare that you start with it, so why play it? Isn't the point of this supposed to be speed anyway? So starter Pokemon aren't a good idea.

    Sorry, but I don't understand your deck based off of the strategy. Could you please edit it to make it much clearer? :wink:
     
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