Broken or not broken?

Discussion in 'Create-A-Card' started by Origins, Jul 18, 2008.

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  1. Origins

    Origins New Member

    Spiritomb :psychic:HP70

    (.) Nasty Plot
    During your next turn, Dark Pulses base damadge is 70.

    :dark::psychic:Dark Pulse:30

    Weakness:---
    Resistence::fighting::colorless-20
    Retreat Cost::colorless




    Spiritomb Lv.X:psychic:90HP


    :pbody:Dark Keyhole
    Spiritomb can use any PokePower on any pokemon in play.

    [.] Sinister Crimes:100
    Return Spiritomb Lv.X and all cards attatched to your hand. Then shuffle your hand into your deck and draw 1 card(If you have no bench pokemon, then just remove the Spiritomb Lv.X card off spiritomb into your hand, shuffle our hand into your deck and draw 1 card)

    Weakness:---
    Resistence::fighting::colorless-20
    Retreat Cost::colorless


    Well...broken or not broken? I say definitly not broken

    ~~~~
     
    Last edited: Jul 18, 2008
  2. PokePockets

    PokePockets New Member

    The Regular Spiritomb is good.

    Spiritomb Lv.X, the body is somewhat broken, and 0 for 100 is crazy, but the attack's effect balances it all out, this card isn't broken, and it is a nice fake
     
  3. Origins

    Origins New Member

    By somewhat broken, you mean its reealllllly good. You don't have to use the Lv.X attack (Just like Lucario Lv.X, you don't use his Lv.X attack very often) but the fact that you bring up a benched Spiritomb Lv.X after you use Sininster Crimes, then copy there Cosmic Power= :biggrin: Thanks for sharing your thoughts,

    ~~~
     
  4. afstandopleren

    afstandopleren New Member

    Let's just say that it's going to compete with Dusknoir LV.X
     
  5. Muscovy Level X

    Muscovy Level X New Member

    Good, but a few things:

    Wording error there.

    And Dark Keyhole is too broken. It should have a one power a turn limit, or perhaps you have to discard cards, place damage, ect.
     
  6. PokePockets

    PokePockets New Member

    Well obviously if it can use any Poke-Power in play, it would be limited to the once a turn because if it can use any Poke-Power it would have to copy it's text
     
  7. charmander rox

    charmander rox New Member

    The Poke-Body should probably allow only one power per turn.

    The attack should take some Energy, and Spiritomb should be forced to shuffle back even with an empty bench.
     

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