Pokemon (20): Bronzong x4 Bronzor x4 Ampharos x3 Flaffy x2 Mareep x3 Claydol x2 Baltoy x2 Trainers (24): Ceilio's Network x4 Professor Oak's Visit x4 Roseanne's Research x4 Rare Candy x3 Warp Point x2 Moonlight Stadium x2 Lake Boundary x2 Team Galactic's Wager x2 Scott x1 Energy (16): Call Energy x4 Scramble Energy x2 Lightning Energy x6 Psychic Energy x4 Strategy: Try to get a fast Ampharos and Bronzong. With Ampharos, Jamming puts one Damage Counter on each of your opponent's Pokemon each time they play a Supporter... and Bronzong's Pain Amplifier puts an extra Damage Counter on each of your opponent's Pokemon! Then we have Cursed Alloy. In between turns, it puts one Damage Counter on each of your opponent's Pokemon with Poke-Powers. That's like Poison, only on all Pokemon with Powers! So, you can be spreading 30-40 damage a turn on a Gardevoir... that's at least a 4HKO, and Gardevoir doesn'yt even have to be Active! But, there's more. There's Cluster Bolt. Cluster Bolt, for the price of discarding just one Energy discarded (2 Psychic/Call and one Lightning, and you only discard the Lightning), you can do 70 damage... and 20 to each of their Bench! You can also Scramble an Amphy and hit for a quick 70 damage and even 20 to each of their Bench. Lake Boundary takes advantage of the type advantage over the two main Archetypes right now... Ampharos does 160 to Empoleon with LB in play, Bronzong does 120 to Gardevoir or Gallade with LB in play, and Bronzong also reduces 20 next turn, and Amphy does 20 to each of their Benched Pokemon. Comments/suggestions/fixes are, as always, appreciated. Also, help on what to call the deck would be nice too.