Burmy!

Discussion in 'Deck Help and Strategy' started by Venjamin, Dec 2, 2007.

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  1. Venjamin

    Venjamin New Member

    burmy [ plant cloak ] x4
    burmy [ sandy cloak ] x3
    Wormadam [ Plant Cloak ] x4
    Wormadam [ Sandy Cloak ] x3
    Shroomish x2
    Breloom x2

    18 Pokemon

    Holon's Mentor x3
    TV Reporter x4
    Night Maintenance x2
    Holon's Adventurer x4
    Team Galactic's Wager x2
    Castaway x3
    Crystal Beach x3
    Celio x4
    Copycat x1

    26 Trainers

    Grass Energy 8
    Fighting Energy 8

    16 Energy

    Way I see it, Wormadam / Burmy are really good cards, both early and late game. The best part about this particular deck is that no one starter is better than any others - Shroomish / Brelloom moves just as well as Wormadam / Burmy. The only real problem is making sure I can drop an energy, and holding my evolutions until the back row comes forward for energy acceleration.

    So, ideas, thoughts?
     
  2. hectagonman

    hectagonman New Member

    Focus on either the fighting or grass Burmy. If you use both the deck will fail. I've tested it. And why Castaway? I see no tools
     
  3. Venjamin

    Venjamin New Member

    Primarily because I'm going fighting / grass, not just one or the other. The ability to grab any energy I need plus a setup for next turn is invaluable. Most of my decks that run castaway don't have tools. Also, I feel that you should really give me a reason as to why both will fail - personally, I think it's because they're so different they have a much stronger chance of winning.
     
  4. hectagonman

    hectagonman New Member

    Because focusing on two types is most troubling in this format. Hand disruption has returned and doomed us all. Also, focusing on one type makes it much more easier to run. Also 2 types are too slow wityh all the setup youy have to do getting the correct energy and whatnot.
     
  5. Venjamin

    Venjamin New Member

    My decks rarely have only one type. With the amount of draw power / acceleration I've got in this particular deck, I doubt finding the right energy is difficult. In fact, I could drop all three Mentors and stick Roseanne's in their place, and not worry about it ever.

    Deck I'm running for cities has three types, and I won Danville. So... eh.
     
  6. mrdraz07

    mrdraz07 New Member

    I agree. The Wormadams all pretty much beg for their own decks. I'd run Trash Cloak over Sandy Cloak because it at least has some stalling capabilites. The Sandy Cloak, while good, is an energy hog. I also think a Mothim or two wouldn't hurt.
     
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