Hello everybody, Let me introduce myself a little bit. I’m Fabian Santiago from Malaysia. I’m in seniors and yes, I do not have a very good rating/record in sanctioned tournaments. I have started playing the Pokemon TCG competitively since last November and since then, I have grown as a player and a thinker. I have noticed this format. What this format lacks is creativity. The one thing that most players have not noticed about this format is thinking. I can see what POP have done with the format. They intentionally made the deck-pool small so that we can come up with new techs, and such. Seeing that GG/PLOX/Magmortar is dominating the current format, we do not notice that most games among archetypes are long. Therefore the game pushes towards the thinking side. We can’t focus on luck in this format. It wasn’t like last year where 50% of wins were through top-decking, donkage, what not. It’s better that the games are more exciting to look at because, match-ups between archetypes are pretty much, 50-50. So well, yes. Onto my deck. I have created this deck, out of creativity, to find something fun, yet strong. I do not consider this format breaking, but it can be if I get help from thy ‘gym members. I call this deck buttermoons. It may have the most deepest weakness to magmortar but it can be outsmarted. With this said, I present my version of buttermoons. Author: KaMewie Special thanks to: Swift1984 for the original deck idea. Format: HP-GE Last Update: 27/4/08 Deck: Cresselia / Mothim Pokemon: 22 2 Cresselia LV.X (GE) 2 Cresselia (GE) 3 Mothim (SW) 3 Burmy Plant Coat (GE) 3 Pachirisu (GE) 1 Stantler (SW) 2 Claydol (GE) 2 Baltoy (GE) 1 Jolteon* (PK) 1 Absol ex (PK) 1/1 Tech Line - See Below Energies: 18 5 Grass Energy (DP) 6 Psychic Energy (DP) 2 Water Energy (DP) - If you do not play a water line tech, you can take out one of this for a cyclone. 3 Scramble Energy (DF) 2 Holon Energy WP (DF) Trainers: 20 1 Phoebe's Stadium 1 Moonlight Stadium (GE) 1 Lake Boundary (MT) 3 Celio's Network (CG) 3 Roseanne's Research (SW) 2 Steven's Advice (PK) 3 Warp Point (CG) 3 Team Galactic's Wager (MT) 1 Leftovers (GE) 2 Night Maintenance (MT) Strategy: The point of this deck is to switch damage counters around with Cresselia LV.X onto Mothim to deal a certain number of damage. If Mothim silver winds for a turn and on the next turn it uses raging scales, it'll do 70. With Cresselia LV.X's Moon Skip, putting a damage counter onto Mothim will make the attack damage boost up to 110. I know, this seems rather hard and uneasy to pull off. Sometimes, Cresselia LV.X can even get you two prizes. I'll explain later on how to try and utilize its full potential. The Pokemon: Pachirisu - Great Encounters This is the ideal starter for the deck. Pulling of the basics you need fast enough utterly speeds up this deck and makes it easier to get the evolution fast enough. Stantler - Secret Wonders This is the card which will help you when you're struggling to get your supporters or not getting any at all. With no energy cost, getting just the supporter you need is very helpful. Cresselia - Great Encounters This card actually isn't really good and helpful. But, it is needed badly. It is not a dreadful start if you ever do start with this, but it's real weak and does not apply much damage. Just make sure to stall and get your Moonlight Stadium out fast enough to level up and pump the pressure. Cresselia LV.X - Great Encounters: This is the first out of the two cards mainly focused in this deck. Honestly, this card is mostly used because of its poke-power. Try and keep this card in your bench most of the time. Having one in play is good enough as it'll waste bench space and leaving a threat of Dusknoir. Sometimes, if the situation is right, you can pick up 2 prizes just by one attack and it could leave a real impact towards the status of the game. Burmy Plant Coat - Secret Wonders: If you do start with this card, try to utilize its Poke-Power a little bit and try your best to get a T2-T3 Mothim and play offensive. From there on, set up your Claydols and Cresselia LV.X and this game is yours. Mothim - Secret Wonders This is the second out of the two cards mainly focused in this deck. This is the main attacker of this deck. Try to get the damage counters leaving a high amount of damage on your opponent. Baltoy - Great Encounters This card is not that bad. If you do not have a good hand psychic balance can really help. The second attack isn't that bad too. Helps you set up for claydol and brings out an active that's needed. If you do start with this, try not to get too worried as it's not that bad. Claydol - Great Encounters This card is the card that helps you to set up. Refreshes your hand and speeds up the process of your game. The most support for set up you can possibly get is from this fella. Jolteon* - Power Keepers This card is used for it's Poke-Power. It's ability to place one damage counter upon play on each active pokemon can really help mothim apply extra damage if there's no damage counters in play, Cresselia LV.X has trouble coming out, prized or knocked out. Absol ex - Power Keepers This card is used for it's Poke-Power. It's ability to place 3 damage counters from one pokemon to another can easily grab 2 prizes with Cresselia LV.X or for a knock out. Tech Line: Dugtrio - Crystal Guardians This card can be used to prevent damage from coming onto the bench. Gyarados - Mysterious Treasures This card can be used for the magmotar match-up. With Cresselia LV.X and lake boundary, do expect some high damage to be applied through flail. Crawdaunt ex - Holon Phantoms This card can some how replace dusknoir a little bit. It also can help with the magmotar matchup. Jirachi ex - Crystal Guardians This card can be really useful playing against Gardyllade decks. Also, with lake boundary in play, it'll be even better. The Trainers Phoebe's Stadium - Power Keepers This card is used for the free retreat of Cresselia LV.X. Moonlight Stadium - Great Encounters This card is used for the free retreat of Cresselia LV.X. The reason why I put one of this in rather than 2 Phoebe's is because this can help absol ex sometimes. Lake Boundary - Mysterious Treasures This card is used to abuse your opponent's weaknesses. If playing a G&G deck, you can easily get the KO with this card in play. If playing a water tech line, it can also help with getting the KO. Celio's Network - Crystal Guardians This card is used for searching your evolution pokemon. Roseanne's Research - Secret Wonders This card is used for searching your basic pokemon and basic energies. Steven's Advice - Power Keepers This card is used for draw power. The reason I chose this out of the many other draw power is because this card can prove to be a game saver. Warp Point - Crystal Guardians This card can be very useful to force a pokemon of your opponents choice into the active position. Can be a matter of win and loss. Team Galactic's Wager - Mysterious Treasures This card is for giving your opponent constant hand disruption. If your opponent has a good hand use this card. Don't worry if you lose, you still have claydol to get them out again. Leftovers - Great Encounters This card is for saving yourself after the use of mass damage counter spreading on your own pokemon. This card can help when your opponent just needs that damage counter on. Night Maintenance - Secret Wonders This card is for recycling the cards you need back into your deck after being used. The Energies Basic Grass Energy - Diamond and Pearl This card is used for Mothim. Basic Psychic Energy - Diamond and Pearl This card is used for Cresselia LV.X. Basic Water Energy - Diamond and Pearl This card is used to help your water tech line and it can be a really good help with Holon WP attached. Cyclone Energy - Power Keepers This card can force your opponent to bring out a pokemon from his bench onto his active position upon attachment. Can be very useful at times. Scramble Energy - Dragon Frontiers This card can help your tech line and it can really help mothim when down on prizes. Holon Energy WP - Dragon Frontiers This card is used for the free retreat and sometimes prevent effects from your opponents attacks. Really helpful. Possible Changes -1 Stantler SW, +1 Burmy Plant Cloak SW Cutting a stantler for a burmy, can higher the possibility for burmy to appear easily. -1 Stantler SW, +1 Pachirisu GE Cutting a stantler for a pachirisu can higher the possibility getting a pachirisu start. -1 Water Energy, +1 Cyclone Energy PK Cutting a water for a cyclone can be a possible change if you do not play a water tech line. A cyclone attachment can be pretty helpful at times. -1 Moonlight Stadium GE, +1 Phoebe's Stadium PK Cutting a Moonlight Stadium for a Phoebe's might be better. But as for me, I find that moonlight stadium can help absol ex at times. Game play Instructions Hope for a Pachirisu start. From there on, call for a baltoy, cresselia and a burmy. The next turn, use up supporters and hope for evolution. Call for a baltoy and a burmy. If you do not get the supporter you really need or you are not getting supporters, call for a baltoy and a stantler instead of a burmy. Next turn, do what you have to, and set up. If you called for a stantler the previous turn, retreat into the stantler and start leading for the supporters you need. After what's said and done, you should have a Cresselia LV.X, 2 Claydols, 2 Mothims in play. Nothing can stop you from there on if you know how to play around with decks that are threats. Match-ups Magmotar /v - (30/70) Get Gyarados and Cresselia LV.X out asap. With gyarados there, magmotar will have lots of trouble. Even without Cresselia LV.X, you can get Jolteon* out and it'll be over soon enough for magmotar. Since it needs atleast 6 energies to OHKO Gyarados, we can get the KO before it does. Gardy/Gallade /v - (40/60) This matchup is hard because of the constant usage of supporters that needs to get this deck going. With that, gardy will take advantage out of it. What we need to do is abuse our wagers and warp points. Get Jirachi ex out fast enough to hit some good damage that'll cost their game. Beedrill /v - (60/40) This matchup is very hard too. It's constant speed will take advantage. What we need to do here is not setup. We have to go all offensive. Get Mothim out fast and keep hitting. Beedrill will take time if they can't get the candies they need. The key here is Jolteon*. It'll be hard getting Cresselia LV.X out fast enough, so Jolteon* can help out. Banette /v - (40/60) We need to play offensive with this. Try and get mothim out quick and hit hard, build as you go along. Since this isn't THAT popular, you can get away with this. If you have a request for me to test against a matchup, please notify. I'll do it asap and let you know. Thanks!