Okay then, I pick colorless...
Erm, you said suffixes were okay, right? ;x
Dragonite ex (Stage 2 Colorless pokémon)
150 HP
Picture: Dragonite is seen flying over a mountain range, with a kind of rainbow effect in the holographic background. It's flying away from you (or the camera, whatever...) But it has it's head turned back, so it's glowing eyes can be seen, they're holographic like the backround and a silver color.
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize Cards.
Poké-Power: Dragon's Energy - Dragonite ex may use all attacks from all Pokémon-ex in play that are the same type as any basic Energy cards attached to Dragonite ex. This power does nothing if Dragonite ex doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.) This power can't be used if Dragonite ex is affected by a special condition.
[C] Dragon Lights - 40 damage. Discard a basic Energy card from Dragonite ex, or this attack does nothing. If you discard a [R] Energy in this way, the Defending Pokémon is now burned. If you discard a [W] Energy in this way, the Defending Pokémon is now asleep. If you discard a [G] Energy in this way, the Defending Pokémon is now poisoned.
Weakness: Colorless
Resistance: Fire/Lightning
Retreat: CCCC
Rarity: White-Star Holographic
Explanations: 150 HP is a lot, but it is a Stage 2 ex pokémon. I was gonna go with 160, but his attack/power are very good, so I decided against it. I gave it the Colorless weakness because the ADV3 Dragons all have that weakness, and nothing else really fits, seeing as the dragons in the GBA are resistant to so many things. Same with the resistance, in ADV3 the dragons all seem to have a double resistance, and they're usually some combination of water, lightning, and fire. I picked lightning and fire because ice-types are considered water in the TCG and having Dragonite resistant to something that he's actually 4x weak to wouldn't be very clever. I gave him the big retreat to sorta even out it's useablility. And White-Star Holographic seems to be what Nintendo is doing with the ex cards now, so that's why I picked the rarity.
Strategy: Well the attack and power are both complimentary to it's "splashability". So it not only works well in any type of deck, but it can strive in it, especially fire, water, and grass.
Combos:
- Any non-colorless, dark, or metal Pokémon-ex (copy it's attacks)
- Juggler/Power Plant (Discard basic energy, then Power Plant to get the right energy onto it at the right time)
- N3 Porygon2 (The way the attack is worded, you can "convert" the energy, and get the extra effects of whichever type you want.)
- E1 Clefable/E3 Furret (Get the right energy at the right time)
- E1 Ampharos (Move the right energy to the active at the right time)
----------
Kingdra ex (Stage 2 Colorless pokémon)
170 HP
Picture: An Extreme closeup of Kingdra's face, it is staring directly at you (or the camera, whatever...), and in the background only ocean can be seen, and there is a huge storm in the background. It's pitch black, and the only light is coming from a streak of lightning in the sky.
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize Cards.
[W] Oceanic Monarchy - 30 damage. Before dealing damage, If your opponent has any [W] Pokémon in play, you may choose one of them and switch it with the Defending Pokémon.
[CC] Flames of Ice - 60 damage. If there isn't either a [R] or [W] energy card attached to Kingdra ex, this attack does nothing. Discard 1 [R] or [W] energy card from Kingdra ex.
Weakness: Colorless
Resistance: Fire/Water
Retreat: CCC
Rarity: White-Star Holographic
Explanations: First of all, I made him colorless because he is half-dragon, and dragon translates into colorless. 170 HP is a lot, but it is a Stage 2 ex pokémon, and it's attacks are good, but not dominating, so I think the 170 is fine. I gave it the Colorless weakness because the ADV3 Dragons all have that weakness, and nothing else really fits, seeing as the dragons in the GBA are resistant to so many things. Same with the resistance, in ADV3 the dragons all seem to have a double resistance, and they're usually some combination of water, lightning, and fire. I picked water and fire because, unlike Dragonite, Kingdra isn't weak to ice, so water makes sense, and in the GBA he's x4 resistant to fire, that that also makes sense. I gave him the 3 retreat because it is a big Stage 2, and an ex at that. And White-Star Holographic seems to be what Nintendo is doing with the ex cards now, so that's why I picked the rarity.
Strategy: Well the attacks kinda motion it to be put in water decks, although it'd also work in fire decks, seeing as you only need one of the 2 types of energy to use it's 2nd attack.
Combos:
- Energy Stadium (get back the energy you're losing each turn)
- Electabuzz ex/other electrics(Oceanic Monarchy and bring up other big retreating water types, then take them out easily, by bringing out Buzz ex)
- Havest Bounty Venusaur(Attach double energy to Kingdra, so it can charge up in 1 turn, and you won't need to attach an energy every turn..)
- E1 Clefable/E3 Furret (Get the right energy at the right time)
- EX2 Pichu (Charge it up with energy straight from the deck, add that to the free energy attachment for the turn, and you'll get 3 energy per turn.)
----------
Rayquaza ex (Basic Colorless pokémon)
100 HP
Picture: Rayquaza can be seen floating above the Sky Pillar roaring, it's body is surging with electricity, and several streaks of golden lightning can be seen eminating from it's body and fading into the dark holographic background.
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize Cards.
[RC] Overburn - 40 damage. Before dealing damage, change Rayquaza ex's type to [R]. Both Defending Pokémon are now Burned. Flip a coin. If tails, this attack does nothing (Not even damage).
[WC] Submerge - 30+ damage. Before dealing damage, change Rayquaza ex's type to [W]. Flip a coin until you get tails. This attack does 30 damage plus 20 more for each heads.
[LC] Volt Target - 70 damage. Before dealing damage, change Rayquaza ex's type to [L]. Discard all energy cards attached to Rayquaza ex.
Weakness: Colorless
Resistance: Grass/Fighting
Retreat: CCC
Rarity: White-Star Holographic
Explanations: 100 HP works I think, it's a basic so it's a lot, but not max or anything, especially considering the power of it's attacks. I gave it the Colorless weakness because the ADV3 Dragons all have that weakness, and nothing else really fits, seeing as the dragons in the GBA are resistant to so many things. Same with the resistance, in ADV3 the dragons all seem to have a double resistance, and they're usually some combination of water, lightning, and fire. Although, just for variety I picked Grass/Fighting, in the video game he actually is resistant to grass and fighting, so they do make sense. I gave him the 3 retreat because it is pretty strong, and I want to even it out a bit. And White-Star Holographic seems to be what Nintendo is doing with the ex cards now, so that's why I picked the rarity.
Strategy: It techs itself against almost every type.
Combos:
- Rainbow/Multi Energy (1 Rainbow and 1 other energy means it can use any of it's attacks.)
- TM Cubes/Miracle Spheres(It can change it's type to use 3 types of TMs)
- Power Plant/Juggler(Trade energy with energy from the discard, to use any of his attacks whenever you wish.)
- E1 Clefable/E3 Furret (Get the right energy at the right time)
- E1 Ampharos (Start off using Overburn and Submerge, and then later when you have a lot of Lightning energy on your bench, Energy Connect one each turn to Rayquaza, so he can consistantly Volt Target, to hit for 70 each turn)