Pokémon TCG: Sword and Shield—Brilliant Stars

CAC Contest: Psychic Pokemon

Sabrina's Mew
Type:p
HP:90
Image:Mew dancing on the clouds under the sun.
Poke-Power: Revive
Take 1 Stage 1, or 1 Stage 2 Pokemon with Sabrina in there names from your discard pile, and shuffle it into your deck.
(P)(P)(P)(P)Psy Chain(50 base damage)On your next turn if Psy Chain does not knock out your opponents Active Pokemon do 20 damage to all of his/hers benched Pokemon.
Weakness:p
Resistance none
Retreat cost 3 colorless energys.
Strategy:Mew's basic use is to get Pokemon back from the discard pile get, and destroy benched pokemon. Its base damage for Psy Chan is fair cosidering its effect.
Rarity:Rare-Its a pretty strong card so its best at rare.
 
Contest ends tomorrow. I am posting this at 11 a.m., my time. Contest ends at 3:00 p.m, again by my time.
 
This took way too long. I had alot of cards to make from sratch... but they're done.

Eevee
40 HP

Type: (C)
Rarity: Uncommon
Weakness: Fighting
Resistance: Psychic
Retreat Cost: [C]

Pokemon Power: Evolving Attack - When Eevee attacks (After calculating damage) search your deck for one of the attached energy types and out it into your hand. Shuffle your deck afterward.

[C][C] Mega Kick (10) Flip a coin. If heads, prevent all damage done to Eevee durring your opponent's next turn.

Picture Description: Picture of an Eevee doing a flying side kick through the air with flowers falling arround it and a clear blue sky.

Explainations:
--Retreat Cost: Being the pokemon's power is quite useful, I decited to give it a retreat cost of one, as a limiter.

--Weakness: I used the normal Eevee weaknesses.
--Resistance: I also used the normal Eevee resistance, as to keep with the normal cards.

--Rarity: I chose uncommon, mainly because i'm going to make the evolutions all rares/holos. This is because the family is going to be so easy to get into your hand durring game. I figure, easy to use, hard to get.

Strategy: Basically, you need to have 2 turns to power this cute little guy. I made it this wa so the card couldn't be concidered "Overly Broken". Granted, the first turn, you can play a DCE on it, but the pokemon power won't come into effect, being as there are no "Colorless" evolutions of Eevee. It's made to help get your own choice evolutions out of the deck as you need them, in situations yu have energies for them.

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Flareon
70 HP

Type: Fire
Rarity: Rare (Holo)
Weakness: Water
Resistance: None
Retreat Cost: [C]

Pokémon Power: Taunting Flames - Once durring your turn (before you attack) Flip a coin. If heads, move one damage counter from flareon to the defending pokémon.

[F][F][C] Fire Spin (30) the defending pokemon can't retreat durring your opponent's next turn.

Picture: Flareon spitting a beautiful fire tornato arround an unviewable pokemon.

Explainations:
--Retreat Cost: The retreat cost is low for the powerful attack/pokemon power combonation Flareon has, but the energy cost for the attack makes it up.
--Weakness: ALL fire pokemon are weak to water (ALL!!!) lol
--Resistance: What's it gonna resist, anyway?
--Rarity: Well it is kinda powerful, and I can see this card lookin` real good as a holo ;x

Strategy: Take the damage, but not for long. Being able to move the damage counter back to the defending pokemon, then do the 30 damage. OR you can do the 30, then the next turn switch the damage, then attack, meaning you can kill that peskey 70 HP hitmonchan without activating the gold berry

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Jolteon
70 HP

Type: Lightning
Rarity: Rare (Non-Holo)
Weakness: (Fighting)
Resistance: None
Retreat Cost: [C][c]

[L][C] Agility (20) Flip a coin. If heads, Prevent all effects of attacks, including damage, done to Jolteon.

[L][L][L] Thunderbolt (50+) You may discard all [L] energy cards attached to Jolteon in order to increase this attack's damage by 50.

Picture: Have a picture of a Jolteon sprinting while inside a semi-transparent electric wolf.

Explainations:
--Retreat Cost: This card has a quite powerful set of attacks, so I gave the retreat cost an up to (C)(C). this way it makes the card somewhat harder to manage.
--Weakness: It's electric, it's gotta be weak to fighting.
--Resistance: And it's gonna be resistance to what? lol.
--Rarity: It's a little harder to manage, so I made it a non-holo rare.

Strategy: First turn you can play the energy, next turn out comes Jolteon where you can agility, then you can hit for 40 OR 80. Gives the controller a little option.

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Vaporeon
60 HP

Type: Water
Rarity: Rare (Holo)
Weakness: Lightning
Resistance: None
Retreat Cost: None

Pokemon Power: Dive Under - At the beginning of each of your opponent's turn, you may discard an energy card attached to Vaporeon in order to return an energy card attached to the defending pokemon to the top of that player's deck.

[W][W][W] Hydro Pump (40+) Does 40 damage plus 20 more damage for each energy card attached to Vaporeon but not used to pay for this attack's Energy cost. Extra [W] energy after the 2nd doesn't count.

Picture: Vaporeon swimming through an ocean while surrounded by goldeens and seakings.

Explainations:
--Retreat Cost: I figure, if it's only gonna have 60 hp, it might as well have no retreat. I mean, it swims away from battle.
--Weakness: It was either lightning or grass, and I thought of lightning first, so it was lightning ;)
--Resistance: Just so ya`ll know, I HATE it when pokemon have resistance. It makes some cards so hard to play.
--Rarity: well, It has an extremely powerful attack... so I had to make it really rare...

Strategy: This card's most likely paired with base set blasty... rain dance to it and do 80 at a pop. Thats more than the blasty!

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Umbreon
80 HP

Type: Darkness
Rarity: Rare (Holo)
Weakness: Fighting
Resistance: Psychic
Retreat Cost: (C)(C)

Pokemon Power: Shadow Cover: When Umbreon is played from your hand to the bench, search your deck for up to 2 Darkness energies, show them to your opponent, and put them into your hand. Shuffle your deck afterwards.

[D][D][C] Quick Attack (30+) flip a coin. If heads, This attack does 30 damage plus 10 more damage.

Picture: This picture is of Umbreon standing on top of a small cliff with the full moon behind it. Some zubats are flying to the left and there is a fog below the cliff.

Explainations:
--Retreat cost: Well, It's gotta have a big retreat for a pokemon power like that.
--Weakness: Well, Darkness pokemon are weak to fighting on the GB... so I made this one weak to it as well.
--Resistance: Almost all darkness are resistant to psy...
--Rarity: This card would look so cool as a holo... I can just see the fog...

Strategy: Even if you were going for either the murkrow lock or the other umbreon, Those 2 extra darkness energies help. this could be effective with hyper dev. spray maybe.

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Espeon
70 HP

Type: Psychic
Rarity: Rare (Holo)
Weakness: Psychic
Resistance: None
Retreat Cost: (C)

Pokemon power: Focus - When Espeon is played from your hand to evolve your active pokemon, Choose one of your opponent's benched Pokémon and switch it with the defending Pokémon.

[P][P] Psyswitch (30) Switch Espeon with one of your benched pokemon.

Picture: I would have a close-up of espeon inside one of those twirling tunnels. VERY cool effect with the eyes and BG holo.

Explainations:
--Retreat Cost: Well, since it can switch itself arround anyway, might as well give it one.
--Weakness: All psy cards are weak to psy!!!!
--Resistance: Why should I give it resistance?
--Rarity: I chose holo cause the picture I had it mind would definately add a really cool effect.

Strategy: Basically it would be the same as Donphan's strat. Hit and run, but the power to make someone come out the turn you evolve can be a rather nice addition.

--Fuji... That took like way too long. :lol:
 
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Guess I wasn't clear. For the Espeon line, you should only have done Eevee and Espeon. Leave the others if you want, but I'll only grade those two. And now, the contest is over. I will post the judging results later today.
 
I'll seperate each person's results into a seperate post.
Carrington388:
Gastly:
Name: 5 points. Appropriate.
HP: 4 points. Fairly appropriate, but I think 40 might be better for this one.
Weakness/Resistance: 10 points. Easy one.
Retreat Cost: 5 points. True, it’s the usual.
Attack 1: 15 points. Very original. A Grass Energy attack on a Psychic type – and it’s not even an Exeggcute!
Attack 2: 8 points. You can’t put the two flips text in the attack – the mechanic just doesn’t work. However, (P)(P) for 10 and Sleep is pretty appropriate.
Rarity: 3 points. True, common is normal for a Pokemon like Gastly, but this one’s fairly powerful. I think it should be uncommon, but since common still makes sense, I only took off two points.
Picture: 5 points. Vivid!
Explanations: 10 points. Well explained.
Strategy: 0 points. That is not a strategy section.
Total score: 65 points.

Haunter:
Name: 5 points. Again, appropriate.
HP: 4 points. A little high, but not extremely so.
Weakness/Resistance: 10 points. Again, the usual.
Retreat Cost: 3 points. I think 1 would be appropriate, but 0 also can be.
Attack 1: 8 points. Appropriately costed and everything, but Ghosts don’t tend to have direct damage attacks.
Attack 2: 10 points. Very creatively chosen, and a familiar cost, but a little overpowered.
Rarity: 4 points. You do have a point, but there has been a rare Haunter before, and I think this would be another one.
Picture: 5 points. Vivid, and I’m sensing a theme here.
Explanations: 7 points. I don’t buy your explanation for your Retreat Cost.
Strategy: 4 points. A little specific, but much better than you did on Gastly.
Total score: 60 points.

Gengar:
Name: 5 points. Sometimes, I wonder why I bother with this category.
HP: 2 points. Too high.
Weakness/Resistance: 10 points. Easy, eh?
Retreat Cost: 4 points. I lean very slightly toward making this a 2, but only slightly. I only took off 1 point, because it’s a tough one.
Poke-Body: 5 points. Creative, but extremely overpowered. I think it should have a flip attached, or not be able to do high-strength Poison.
Attack: 14 points. Creatively costed, appropriately powered (maybe slightly high, but probably not), and thematic. You do have one wording mistake in the mechanic of the second sentence.
Rarity: 5 points. Very appropriate.
Picture: 3 points. A very interesting idea, but not exceptionally descriptive.
Explanations: 10 points. Requirements met.
Strategy: 7 points. Most of the time, turning off a Poke-Body doesn’t stop effects that aim for Pokemon with Pokemon Powers/Poke-Powers/Poke-Bodies. Other than that, though, good strategy section.
Total score: 65 points.

Entry score: 63 points.
Good! Thanks for entering!
 
Scizorulz:
Scizorulz’s Exeggcute:
Name: 5 points. I never actually said you couldn’t use your user name, did I? /jk
HP: 5 points. Seems appropriate, but at the same time seems a little high.
Weakness/Resistance: 7 points. The Resistance makes sense, but the Weakness is unusual. You explained it, though, and it makes some sense.
Retreat Cost: 5 points. Makes sense.
Attack: 10 points. Interesting, but extremely overpowered, despite the risks. Being able to do 100 damage on turn 2, even with risks, is too powerful.
Rarity: 3 points. Makes some sense, but this thing’s far too powerful to be common.
Picture: 2 points. Interesting, but a little much.
Explanations: 10 points. Good explanations. I wish you hadn’t combined them, but it doesn’t matter.
Strategy: 0 points. No strategy for this card.
Total score:47 points.

Scizorulz’s Exeggutor:
Name: 5 points. An easy one.
HP: 4 points. Unusual, but not unprecedented. A little high for an Exeggutor, though.
Weakness/Resistance: 7 points. Same reasons as on the Exeggcute.
Retreat Cost: 4 points. Appropriate, but possibly a little low.
Attack 1: 9 points. The name’s way too unusual and long, and the drawback’s not quite enough. Close, though.
Attack 2: 6 points. More expensive than any attack ever, and the drawback is again just a little under par. You mainly lost points because a six-Energy cost is just too much.
Rarity: 4 points. I think this thing should be Rare-Holo, but Rare makes some sense.
Picture: 3 points. How can an Exeggutor break dance at all, let alone on a Scizor’s claw?!
Explanations: 10 points. Same as the Exeggcute.
Strategy: 8 points. A little brief, but you did cover this card in your strategy section, and even included drawbacks.
Total score: 60 points.

Entry score: 54 points.
Better luck next time.
 
Shadow-shadock:
Drowzee:
Name: 5 points. Easy points.
HP: 5 points. Again, easy points.
Weakness/Resistance: 10 points. Matched to precedent.
Retreat Cost: 5 points. Good call.
Attack 1: 15 points. Simple, correctly costed, and appropriate.
Attack 2: 7 points. The first sentence doesn’t work, and without it, the attack’s too weak for its cost. Also, you have small mistakes – “Asleep” should be capitalized, you used a 1 for an “I”, and you forgot periods.
Rarity: 3 points. I think that, considering the corrections that would be necessary on the second attack, this card would end up having to be common.
Picture: 1 point. That tells me almost nothing.
Explanations: 7 points. You had a point, but why specifically use that Drowzee and Hypno for the HP and Retreat Costs?
Strategy: 4 points. Good point, but there’s more matches where those came from.
Total score: 62 points.

Hypno:
Name: 4 points. You didn’t capitalize Hypno.
HP: 5 points. Good.
Weakness/Resistance: 10 points. Good match.
Retreat Cost: 5 points. Good choice.
Attack 1: 10 points. You forgot one period, and I think a coin flip would have been in order. Otherwise, though, good attack.
Attack 2: 13 points. “Attack” should not have been capitalized, and the word is “damage,” not “damages.” Otherwise, though, it’s a very good attack, and balanced.
Rarity: 5 points. Well chosen.
Picture: 2 points. A little more descriptive than the Drowzee, but still not very descriptive.
Explanations: 7 points. Same explanations section, same reasons, same quality, same score.
Strategy: 4 points. Same reasons as on Drowzee.
Total score: 55 points.

Entry score: 59 points.
Not bad, just a few small mistakes. I hope you enter my next contest.
 
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Sorry it's taking so long. Other things have been coming up. If possible, I will finish posting results over the course of the next 48 hours. No guarantees, though.
 
Time to get back to the judging! Sorry for the delay, all.

godhunter:
Slowpoke:
Name: 5 points. Easy points.
HP: 5 points. Pretty appropriate.
Weakness/Resistance: 10 points. Unusual, but makes sense.
Retreat Cost: 5 points. Appropriate.
Attack 1: 7 points. Good idea, but loaded with capitalization, punctuation, and wording mistakes.
Attack 2: 10 points. A few capitalization mistakes, but everything else is good. An interesting variation on Water Gun.
Rarity: 4 points. This one could be common or uncommon, and I'm not really sure which is more appropriate.
Picture: 5 points. Vivid, and interesting.
Explanations: 3 points. You only explained your choice on Weakness, although you explained it well enough that I didn't take off points on the Weakness/Resistance section.
Strategy: 7 points. You didn't mention any cards in particular that would go well with this guy, but you did mention a deck type.
Total score: 61 points.

Slowbro:
Name: 5 points. Always an easy one.
HP: 4 points. 80 is appropriate, but I would lean towards 70 for this one.
Weakness/Resistance: 10 points. Well chosen.
Retreat Cost: 5 points. Again, well chosen.
Pokemon Power: 6 points. It's a very interesting and creative idea, but it involves an illegal game mechanic -- Slowbro cannot evolve into Slowking. However, making it affect a benched Slowpoke (and get around the one-turn evolution rule, which is allowed) would not be overpowered, and would require only small changes in wording.
Attack: 5 points. Interesting, but activating the Power turns an attack that was already slightly overpowered into a broken attack.
Rarity: 5 points. Agreed.
Picture: 5 points. This, you're good at.
Explanations: 7 points. You forgot one.
Strategy: 8 points.
Total score: 60 points.

Slowking:
Name: 5 points. No challenge yet.
HP: 4 points. A little low. 90 would have been more appropriate.
Weakness/Resistance: 10 points. I have to wonder why you didn't keep up the trend you could have started with the Slowpoke, but still, well chosen.
Retreat Cost: 5 points. Very appropriate.
Pokemon Power: 9 points. A nice Power, and a good combo with the attack, but there are wording and capitalization mistakes.
Attack: 8 points. Creative, but there are wording mistakes (i.e, it should be "and" not "and/or") and capitalization mistakes. Very funny name! BTW, although this would be murder to pull off, this attack is capable of doing 120 damage. Just thought you might want to know, if you didn't already.
Rarity: 5 points. Nothing else would have been appropriate.
Picture: 4 points. A little less descriptive than your others, but still very good.
Explanations: 7 points. Forgot one.
Strategy: 7 points. Good, but you didn't mention the obvious. This guy combos great with any Trainer that searches your deck for Pokemon! Still, very good.
Total score: 64 points.

Entry score: 62 points.
Not bad, not bad! I hope to see you in my next contest! Just watch the capitalization and wording, or they'll get you every time.
 
Arthas_Zero:
Giovanni's Mewtwo:
Name: 5 points. Clever!
HP: 3 points. Too high.
Weakness/Resistance: 10 points. Too easy, right?
Retreat Cost: 5 points. Very appropriate, considering this guy's power.
Attack 1: 15 points. Simple and correct.
Attack 2: 7 points. Interesting, but you have small wording mistakes, and the 30 plus 20 per appropriate card is too much. However, 20 plus 10 per appropriate card, for example, would make sense. Also, there are too many words in the attack's name. Still, very creative!
Rarity: 5 points. Well chosen.
Picture: 3 points. Interesting, but not as vivid as it could be.
Explanations: 8 points. You forgot to explain your choice of Retreat Cost, but the others were well done, especially the one for your rarity choice.
Strategy: 5 points. Good, but how are you going to get the cards into the discard pile? You also neglected to mention Parasect, to keep them there.
Total score: 66 points.

Entry score: 66 points.
Very good! I hope to see your creative spark in my next contest!
 
rebellee1187:
Girafarig:
Name: 5 points. Not a hard category to ace.
HP: 5 points. Well chosen.
Weakness/Resistance: 10 points. Good choices.
Retreat Cost: 5 points. Appropriate.
Attack 1: 12 points. VERY slightly overpowered for its cost, and you made one capitalization error.
Attack 2: 13 points. Clever, creative, and fairly appropriately limited. However, I see no reason that this limit should not be applied BEFORE Weakness and Resistance.
Rarity: 5 points. A Rare-holo Girafarig -- that's a good one. And a good choice for this one.
Picture: 4 points. A very vivid picture, but you didn't describe the background. Had you done that, this would have easily been a 5-point picture.
Explanations: 10 points. Very complete and detailed.
Strategy: 10 points. Very, very good!
Total score: 79 points.

Entry score: 79 points.
I obviously goofed in the top post -- the highest possible score is 85. Still, this will be very hard to beat! I hope to continue seeing your creative ideas!
 
Squirtle007:
Smoochum:
Name: 5 points. Easy enough.
HP: 5 points. What else, for a Baby?
Weakness/Resistance: 10 points. Good match.
Retreat Cost: 5 points. Again, good match.
Attack: 20 points. Great attack, but you made small errors in capitalization and punctuation.
Picture: 2 points. Nice, but not very descriptive.
Rarity: 3 points. Uncommon makes some sense, and I know you hate rare babies, but Rare really does make more sense for this guy.
Explanations: 8 points. You got them all, and explained pretty well, but I don't buy your rarity explanation.
Strategy: 7 points. Okay, but a little too shallow. Next time, be a little more in-depth.
Total score: 65 points.

Jynx:
Name: 5 points. This one's hard to mess up.
HP: 4 points. Not a bad choice, but 60 might be more appropriate. Not sure, though.
Weakness/Resistance: 10 points. Well chosen.
Retreat Cost: 5 points. Appropriate.
Pokemon Power: 11 points. A very good, very creative Power, but you made capitalization errors. "active," "defending," and "love" should all have been capialized.
Attack: 10 points. Capitalization errors, one punctuation error, and the wording is unclear as to which Pokemon recieves the damage. Still, a very good attack, and well-costed.
Picture: 2 points. Like Smoochum, it's nice, but not especially descriptive.
Rarity: 5 points. With attack prevention and bench damage, this does indeed qualify as a rare. I'd almost consider rare-holo, but rare makes more sense.
Explanations: 8 points. You didn't mention why you chose to template the HP, Weakness, Resistance, and Retreat Cost on the particular Jynx you did.
Strategy: 0 points. The Strategy section has to mention combinations with REAL cards.
Total score: 60 points.

Entry score: 63 points.
A very good try! It was mostly little things that got you a lower score than you easily could have with these cards.
 
Fawkes0126:
Mew:
Name: 5 points. No comment.
HP: 4 points. A touch high, but it does make some sense.
Weakness/Resistance: 10 points. A very interesting choice.
Retreat Cost: 3 points. Interesting, but Mew have always been a 1 or zero before, so 2 is too high.
Attack 1: 11 points. "from" should be "by", and this attack should only have an effect if the attack occurred last turn. Other than that, though, very good!
Attack 2: 9 points. With Paralysis available without a coin flip, this attack becomes broken -- Paralysis is the only Special Condition that no attack is allowed to guarantee. Either add a coin flip or two, or remove Paralysis, though, and it goes from broken to reasonable.
Rarity: 5 points. Good choice, and it works well with the picture!
Picture: 5 points. Very vivid -- and cute!
Explanations: 10 points. Very good explanations, including some for some unusual choices.
Strategy: 10 points. Good! Very good!
Total score: 72 points.

Entry score: 72 points.
Very good! Had it not been for the lost points on the attacks, this card could easily have taken the lead!
 
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