Has anyone looked at Call Energy over on the Beach? It’s not an attack. You never enter the attack phase ... you just get an effect and your turn ends. That’s interesting to me. The most obvious combo would be with Holon Circle. You get to use Call Energy to start filling your bench without having to worry as much about T2 deck counter KOing whatever basic you have active early game. Any other potential things that could be done since this isn’t an attack? Edit: As noted in post #16 Another side effect of not being an attack is that effects like Disable and Smoke that stop attacks will not prevent you from using Call Energy to fill your bench. Sableye takes a small hit with this and T1 Skitty starts get even worse.